Difference between revisions of "Eagle"
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− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/1/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=12011 | |
− | + | | shipimg=Eagle.jpg | |
− | + | | shipname=Eagle | |
− | + | | caption=Eagle | |
− | + | | class=Heavy Assault Cruiser | |
− | + | | grouping=Heavy Assault Cruisers | |
− | + | | hulltype=Moa Class | |
− | + | | faction=Caldari State | |
− | + | | race=Caldari | |
− | + | | roles=unspecified | |
− | + | | variations={{Ship|Onyx}},{{Ship|Gila}},{{Ship|Moa}} | |
− | + | | tech=2 | |
− | + | | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=990 MW | |
− | + | | cpu=440 tf | |
− | + | | capacitor=1,350 GJ | |
− | + | | highs=5 | |
− | + | | turrets=5 | |
− | + | | launchers=1 | |
− | + | | mediums=6 | |
− | + | | lows=4 | |
− | + | | mass=11,720,000 kg | |
− | + | | volume=101,000 m³ | |
− | + | | cargohold=450 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=0 m³ | |
− | + | | bandwidth=0 Mbit/sec | |
− | + | | info=<b>Development</b><br>Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. <br><br>Developer: Ishukone <br>Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship. | |
− | + | | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>4% bonus to all shield resistances<br><b>Heavy Assault Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>5% bonus to Medium Hybrid Turret damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br> | |
− | + | | structurehp=1,550 HP | |
− | + | | shieldhp=2,500 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=70 | |
− | + | | shieldtherm=80 | |
− | + | | armorhp=1,250 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=10 | |
− | + | | armorkin=62.5 | |
− | + | | armortherm=86.25 | |
− | + | | maxvelocity=180 m/sec | |
− | + | | inertia=0.576 | |
− | + | | warpspeed=3.3 AU/s | |
− | + | | warptime=9.36 s | |
− | + | | targetrange=90.00 km | |
− | + | | sigradius=140 m | |
− | + | | maxlockedtargets=8 | |
− | + | | sensortype=Gravimetric | |
− | + | | sensorvalue=25 points | |
− | + | | scanres=252 mm | |
− | + | | reqskills=*{{RequiredSkill|Caldari Cruiser|V}} | |
− | + | **{{RequiredSkill|Spaceship Command|II}} | |
− | + | **{{RequiredSkill|Caldari Destroyer|III}} | |
− | + | ***{{RequiredSkill|Caldari Frigate|III}} | |
− | **Spaceship Command II | + | ****{{RequiredSkill|Spaceship Command|I}} |
− | **Caldari Destroyer III | + | *{{RequiredSkill|Heavy Assault Cruisers|I}} |
− | ***Caldari Frigate III | + | **{{RequiredSkill|Energy Grid Upgrades|V}} |
− | *Heavy Assault Cruisers I | + | ***{{RequiredSkill|Power Grid Management|II}} |
− | **Energy Grid Upgrades V | + | ***{{RequiredSkill|Science|I}} |
− | ***Power Grid Management II | + | **{{RequiredSkill|Weapon Upgrades|V}} |
− | ***Science I | + | ***{{RequiredSkill|Gunnery|II}} |
− | **Weapon Upgrades V | + | **{{RequiredSkill|Spaceship Command|V}} |
− | ***Gunnery II | + | **{{RequiredSkill|Capacitor Management|IV}} |
− | **Spaceship Command V | + | ***{{RequiredSkill|Power Grid Management|III}} |
− | **Capacitor Management IV | ||
− | ***Power Grid Management | ||
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+ | | totaltraintime=63d 9h 37m 40s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Eagle Eagle on Eve Online Wiki] | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 23:27, 1 June 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Caldari Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The big brother of the Harpy. Its optimal range bonuses stack multiplicatively for a maximum 125% increase in optimal range. With the innate long range of rail guns this gives the eagle a range that sniper battleships can be proud of. Unfortunately the Eagle is rather specialised and doesn't perform very well in any other role than sniper, making it unpopular overall.
Skills
Further information about additional or recommended skills to pilot Eagle for a specific or it's common role(s) can be written here.
Fitting
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II
Tracking Computer II
Fleeting Propulsion Inhibitor I
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Hybrid Collision Accelerator I
Medium Semiconductor Memory Cell I
Tracking Speed Script x1
Void M x1
Caldari Navy Antimatter Charge M x1
Caldari Navy Iridium Charge M x1
Null M x1
- A basic brawling fit. The web module can be replaced to taste, with modules such as a Point, a Scram, a Remote Sensor Dampener or an ECCM. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 44.1 K EHP, flies at 1487 m/s (2117 m/s with MWD overheated) and align in 9 s (6.3 s with MWD off). The capacitor last for 2 min 47 s.
- Damage varies between 604 dps at 7.6 + 3.1 km with Void to 431 dps at 14 + 6.8 km with Null.
Tactics
No sub-article about Eagle roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Eagle here.