Difference between revisions of "Ishtar"
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*Advanced Weapon Upgrades IV | *Advanced Weapon Upgrades IV | ||
− | Finally, the Ishtar is a Tech II ship and should be fitted with a Tech II tank. Depending on your preferred fit, you can use a [[Tanking#Shield_Tanking_Basic_Skill_Summary|Tech II shield tank]] or a [[Tech II armor tank | + | Finally, the Ishtar is a Tech II ship and should be fitted with a Tech II tank. Depending on your preferred fit, you can use a [[Tanking#Shield_Tanking_Basic_Skill_Summary|Tech II shield tank]] or a [[Tanking#Armor_Tanking_Basic_Skill_Summary|Tech II armor tank]]. |
==Fitting== | ==Fitting== |
Revision as of 22:59, 15 June 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Cruiser bonuses (per skill level):
Ship Attributes
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Summary
One of the best cruiser class ships, the Ishtar can deal some serious damage with drones with a good tank. The Ishtar has the bandwidth to field a full flight of heavy or sentry drones, and it has a 325m3 drone bay, allowing it to carry several different drone flights. With a balanced 5 mid, 5 low slot layout the Ishtar can be shield or armor tanked. Without refitting the Ishtar can deploy sentry drones and snipe, or heavy drones and brawl up close, while carrying light and medium drones to deal with smaller ships. The Ishtar has no bonuses to weapons, so its highs are free to use drone link augmentors, cap warfare, or guns to add DPS.
The Ishtar is currently one of the most popular kiting ships due to good speed and tank combined with the excellent damage projection native to Sentry Drones. It is widely used in small - medium sized gangs with great success - the kiting fit below is quite standard. The ability to deal damage at good range without using high slots allows you to fit Neuts to combat tacklers that manage to get a grip on you.
Skills
The Ishtar is primarily a drone boat. Since most of its DPS comes from drones, decent drone skills are required to fly the ship to its full potential. Decent drone skills might look like so:
- Drones V - Required to unlock most of the following skills; allows control of 5 drones.
- Light Drone Operation V - Required for Tech II light drones; 5% bonus to light drone damage per level.
- Medium Drone Operation V - Required for Tech II medium drones; 5% bonus to medium drone damage per level.
- Heavy Drone Operation V - Required for Tech II heavy drones; 5% bonus to heavy drone damage per level.
- Sentry Drone Interfacing V - Required for Tech II sentry drones; 5% bonus to sentry drone damage per level.
- Racial Drone Specialization IV - Required for racial Tech II light, medium, heavy, and sentry drones; 5% bonus per level to racial drones requiring this skill.
- Drone Interfacing IV - 10% bonus per level to drone damage; a very important skill for maximizing DPS.
- Drone Navigation IV - 5% bonus per level to drone max velocity; drone reach targets and return faster.
- Drone Sharpshooting IV - 5% bonus per level to drone optimal range; especially important for sentry drones.
- Drone Durability IV - 5% bonus per level to drone shield, armor, and hull hit points; drones last longer.
The Ishtar is difficult to fit without the proper fitting skills. Consider having the following fitting skills trained:
- Power Grid Management V
- CPU Management V
- Weapon Upgrades V
- Advanced Weapon Upgrades IV
Finally, the Ishtar is a Tech II ship and should be fitted with a Tech II tank. Depending on your preferred fit, you can use a Tech II shield tank or a Tech II armor tank.
Fitting
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Adaptive Invulnerability Field II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Nanofiber Internal Structure II
Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I
Curator II x5
Bouncer II x5
Gecko x2
Valkyrie II x2
Warrior II x1
- The primary weapon system is the two flights of Sentry Drones. The others are for situations in which Sentries may not be suitable.
- The Adaptive Invuln is optional, good choices for replacement are an Omni for better Sentry Tracking or a Drone Nav Computer to boost the Mixed flight.
- You should ALWAYS carry a Mobile Depot in your hold, plus extra drones - literally fill the hold with extra drones. In long roams you will be forced to abandon one or more flights of the Sentries, and it's vital that you can replenish them from your Cargo
Prototype Cloaking Device I
Core Probe Launcher I
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
Experimental 10MN Afterburner I
Omnidirectional Tracking Link II
Relic Analyzer I
Data Analyzer I
Cargo Scanner I
Drone Damage Amplifier II
1600mm Reinforced Steel Plates II
Medium Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II
Medium Anti-Explosive Pump I
Medium Anti-Explosive Pump I
Warden I x5
Ogre I x5
Hammerhead II x5
Hobgoblin II x5
Warrior II x5
Medium Armor Maintenance Bot I x2
Light Armor Maintenance Bot I x1
Sisters Core Scanner Probe x8
Antimatter Charge M x3000
- Note that the SOE ships are better suited for exploration, but this fit is still provided for theory purposes.
- Scans while cloaked.
- Select racial drones according to the damage type the enemy is most vulnerable to and according to range (for sentries).
- Use armor maintenance bots to repair damaged drones.
- Guns are for fending off frigates and drawing aggro. Select guns according to taste, as this ship has no particular bonus for any specific type.
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Experimental 10MN Microwarpdrive I
Fleeting Progressive Warp Scrambler I
Fleeting Propulsion Inhibitor I
Omnidirectional Tracking Link I
Omnidirectional Tracking Link I
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Trimark Armor Pump II
Medium Anti-Explosive Pump II
Hammerhead II x5
Ogre II x5
Garde II x5
Hobgoblin II x5
Vespa EC-600 x5
Null M x1
- Drones V
- Scout Drone Operation V
- Drone Interfacing IV
- Drone Navigation IV
- Drone Sharpshooting IV
- Sentry Drone Interfacing V
- Gallente Drone Specialization IV
- Heavy Drone Operation V
- Electronic Warfare Drone Interfacing II
- With All Skills at 5: 49.4K EHP, 808 DPS using Ogre IIs, 70k range with Garde IIs, and cap stable at 40%.
- Swapping one of the Drone Damage Amplifiers for a second Energized Adaptive Nano Membrance increased the EHP to 58.9k but decreases the DPS to 691.
- The guns can be swapped to any tech II or meta 4 variant as desired, as the ship has no gun bonuses.
- The empty high slot can be filled with any module of your choice depending on fitting capabilities.
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
Dual 150mm Prototype Gauss Gun
EM Ward Field II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Experimental 10MN Afterburner I
Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II
Shield Power Relay II
Damage Control II
Medium Core Defense Field Purger I
Medium Core Defense Field Extender I
Garde I x5
Ogre I x5
Hammerhead II x5
Hobgoblin II x5
Warrior II x5
Medium Armor Maintenance Bot I x2
Light Armor Maintenance Bot I x1
Antimatter Charge M x1
- Basic setup for PvE brawling.
- Select racial drones according to the damage type the enemy is most vulnerable to.
- Use sentry drones to draw aggro of distant ships or to shoot ships which orbit outside of brawling range.
- Use armor maintenance bots to repair damaged drones.
- Guns draw aggro and increase overall dps. Select guns according to taste, as this ship has no particular bonus for any specific type.
- Cap stable only with good skills, or when either guns or AB are not active.
Drone Link Augmentor II
Medium Unstable Power Fluctuator I
Experimental 10MN Microwarpdrive I
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
F-90 Positional Sensor Subroutines
Conjunctive Magnetometric ECCM Scanning Array I
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Sentry Damage Augmentor I
Medium Sentry Damage Augmentor I
Garde II x5
Hobgoblin II x5
Hammerhead II x5
Vespa EC-600 x5
Curator II x5
Scan Resolution Script x1
- A snipping fit that can project damage to 109 km. The ECCM module can be replaced to taste, but the minimum anount of CPU left without implants limit choices. With implants, a Remote Sensor Dampener might be useful. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 37.8 K EHP, flies at 1452 m/s (2056 m/s with MWD overheated) and align in 9.2 s (6.8 s with MWD off). The capacitor is stable.
- Damage varies between 722 dps at 62.8 + 12 km with Garde II sentries to 587 at 109 km (max drone control range) with Curator II sentries.
Sisters Core Probe Launcher
Salvager II
Small Remote Armor Repairer II
Small Remote Armor Repairer II
100MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Garde II x5
Ogre II x5
Warden II x5
Tracking Speed Script x1
Sisters Core Scanner Probe x8
- Fit & walkthrough by JonnyPew:
- http://youtu.be/Af46pFz_sZM
- able to do all high sec combat sites,
- unrated combat sites, ded rated combat sites
Tactics
No sub-article about Ishtar roles or piloting tactics. You can write them here.
Notes
In Mesopotamian mythology, Ishtar was the goddess of love and war. Also known as Astarte.