Difference between revisions of "Raven Navy Issue"
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==Skills== | ==Skills== | ||
− | *''' | + | *'''{{sk|Caldari Battleship}}''' to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill. |
− | *The usual L4 mission fit uses ''' | + | *The usual L4 mission fit uses '''{{sk|Cruise Missiles}}'''; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile Launchers. T2 launchers and ammo require '''{{sk|Cruise Missiles}}''' V and '''{{sk|Cruise Missile Specialization}}''', a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedos are not typically used as they only offer a slight (<10%) paper DPS gain for a quite severe range and application penalty. |
− | *''' | + | *'''{{sk|Missile Launcher Operation}}, {{sk|Rapid Launch}}, {{sk|Warhead Upgrades}}''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. |
− | *Along with the requisite '''[[Skills: | + | *Along with the requisite '''[[Skills:Engineering|Engineering]]''' and '''[[Skills:Electronics|Electronics]]''' skills required for adequately fitting most ships, '''{{sk|Weapon Upgrades}}''' and '''{{sk|Advanced Weapon Upgrades}}''' should be trained to V and IV respectively to help alleviate fitting problems. |
− | *''' | + | *'''{{sk|Guided Missile Precision}} and {{sk|Target Navigation Prediction}}''' to at least IV to combat smaller targets. |
− | *''' | + | *'''{{sk|Electronic Warfare}}''' should be trained to level III to allow training of '''{{sk|Long Distance Jamming}}''' which increases the optimal range of target painters by 10% per level. |
− | *''' | + | *'''{{sk|Target Painting}}''' should be trained to IV to gain access to the '''{{sk|Signature Focusing}}''' skill. |
− | *''' | + | *'''{{sk|Missile Projection}}''' and '''{{sk|Missile Bombardment}}''' to at least IV and ideally V to maximize the range at which all missiles travel. |
− | *''' | + | *'''{{sk|Drones|V}}, {{sk|Light Drone Operation|V}}, {{sk|Medium Drone Operation|V}}, {{sk|Drone Interfacing|IV}}''' and '''{{sk|Gallente Drone Specialization|I}}/{{sk|Minmatar Drone Specialization|I}}''' are all are important for getting as much DPS out of the drone bay as possible. |
− | *Train ''' | + | *Train '''{{sk|Tactical Shield Manipulation}}''' to IV. '''{{sk|Shield Operation}}''' and '''{{sk|Shield Management}}''' should be trained to V to improve shield capacity and recharge rate. |
− | *''' | + | *'''{{sk|Shield Upgrades}}''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''. |
− | *Finally, ''' | + | *Finally, '''{{sk|Hull Upgrades}}''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module. |
==Fitting== | ==Fitting== |
Revision as of 15:42, 8 July 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Caldari Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Raven Navy Issue (commonly abbreviated RNI, and sometimes CNR) is a logical progression from the standard Raven, with more fitting, better capacitor and better base tank. The Navy Raven loses the Raven's rate of fire bonus but makes up for it with two additional launcher slots, giving it a 33% DPS boost to the Raven's (up to) 25% boost. The Navy Raven also gains an explosion radius bonus, meaning it will do more damage to smaller targets.
The Navy Scorpion and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and does more damage to smaller targets due to its explosion radius bonus.
Skills
- Caldari Battleship to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill.
- The usual L4 mission fit uses Cruise Missiles; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile Launchers. T2 launchers and ammo require Cruise Missiles V and Cruise Missile Specialization, a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedos are not typically used as they only offer a slight (<10%) paper DPS gain for a quite severe range and application penalty.
- Missile Launcher Operation, Rapid Launch, Warhead Upgrades, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
- Along with the requisite Engineering and Electronics skills required for adequately fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
- Guided Missile Precision and Target Navigation Prediction to at least IV to combat smaller targets.
- Electronic Warfare should be trained to level III to allow training of Long Distance Jamming which increases the optimal range of target painters by 10% per level.
- Target Painting should be trained to IV to gain access to the Signature Focusing skill.
- Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
- Drones V, Light Drone Operation V, Medium Drone Operation V, Drone Interfacing IV and Gallente Drone Specialization I/Minmatar Drone Specialization I are all are important for getting as much DPS out of the drone bay as possible.
- Train Tactical Shield Manipulation to IV. Shield Operation and Shield Management should be trained to V to improve shield capacity and recharge rate.
- Shield Upgrades should be trained to IV to allow the use of T2 Shield Hardeners, Resistance Amplifiers, Shield Boosters, Shield Power Relays, Shield Extenders and Shield Rechargers.
- Finally, Hull Upgrades should be trained to level IV to allow use of the T2 Damage Control module.
Fitting
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Phased Weapon Navigation Array Generation Extron
Shield Boost Amplifier II
100MN Afterburner II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Internal Force Field Array I
Power Diagnostic System II
Large Warhead Calefaction Catalyst I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Hobgoblin II x5
Hammerhead II x5
Light Armor Maintenance Bot I x5
Mjolnir Cruise Missile x1
- Was Jester's fit of the week for July 31, 2013. See http://jestertrek.blogspot.ca/2013/07/fotw-l4-mission-navy-raven-v-navy.html for a comparison of this fit with the Navy Scorpion
- As fitted, with all skills at V and before boosts, this ship has 95K EHP, flies at 418 m/s (550 m/s with AB on overheat) and align in 16.5 s (10.9 s with AB off)
- Damage is 819 dps up to drone range limit (60 km) then 660 dps up to the targeting range (94 km).
- With all modules on autorepeat, will repair 786 shields point per s, but the capacitor will run out in 1 m 56 s.
- This ship is expensive: 1.5 billion ISK!
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
100MN Afterburner II
X-Large C5-L Emergency Shield Overload I
'Copasetic' Particle Field Acceleration
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Phased Weapon Navigation Array Generation Extron
Damage Control II
Power Diagnostic System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Large Warhead Calefaction Catalyst I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5
Mjolnir Cruise Missile x1
- A "cheaper" version of the fit above at 670 millions ISK
- As fitted, with all skills at V and before boosts, this ship has 95K EHP, flies at 418 m/s (550 m/s with AB on overheat) and align in 16.5 s (10.9 s with AB off)
- Damage is 774 dps up to drone range limit (60 km) then 616 dps up to the targeting range (94 km).
- With all modules on autorepeat, will repair 540 shields point per s, but the capacitor will run out in 2 m 30 s
Tactics
Your tactics for L4 missions are largely the same as for a plain Raven: use your light scout drones on frigates and cruise missiles on everything else; and you've got an active shield tank, so use your booster to keep your shield in the 33-40% range.
There is one major tactical change from a Raven: you are now flying a ship worth five to ten times as much. That means you need to be aware of potential gankers.
Notes
You can write additional notes for Raven Navy Issue here.