Difference between revisions of "Caracal"
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| ship=Caracal | | ship=Caracal | ||
| shipTypeID=621 | | shipTypeID=621 | ||
− | | fitName= | + | | fitName=PvE |
− | | fitID= | + | | fitID=PvE |
− | | | + | | low1name=Ballistic Control System II |
− | | | + | | low1typeID=22291 |
− | | | + | | low2name=Ballistic Control System II |
− | | | + | | low2typeID=22291 |
− | | | + | | low3name=Mark I Compact Shield Power Relay |
− | | | + | | low3typeID=8337 |
− | | | + | | low4name=Mark I Compact Shield Power Relay |
− | | | + | | low4typeID=8337 |
− | | | + | | mid1name=10MN Y-S8 Compact Afterburner |
− | | | + | | mid1typeID=35656 |
− | | | + | | mid2name=Adaptive Invulnerability Field II |
− | | | + | | mid2typeID=2281 |
− | | | + | | mid3name=EM Ward Amplifier II |
− | | | + | | mid3typeID=2553 |
− | | | + | | mid4name=Large F-S9 Regolith Compact Shield Extender |
− | | | + | | mid4typeID=8529 |
− | | | + | | mid5name=Large F-S9 Regolith Compact Shield Extender |
− | | | + | | mid5typeID=8529 |
− | | | + | | high1name=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile |
− | | | + | | high1typeID=2410 |
− | | | + | | charge1name=Caldari Navy Inferno Heavy Missile x1 |
− | | | + | | charge1typeID=27447 |
− | | | + | | high2name=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile |
− | | | + | | high2typeID=2410 |
− | | | + | | high3name=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile |
− | | | + | | high3typeID=2410 |
− | | | + | | high4name=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile |
− | | | + | | high4typeID=2410 |
− | | drone1name= | + | | high5name=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile |
− | | drone1typeID= | + | | high5typeID=2410 |
+ | | rig1name=Medium Core Defense Field Purger I | ||
+ | | rig1typeID=31802 | ||
+ | | rig2name=Medium Core Defense Field Purger I | ||
+ | | rig2typeID=31802 | ||
+ | | rig3name=Medium Core Defense Field Purger I | ||
+ | | rig3typeID=31802 | ||
+ | | drone1name=Warrior II x2 | ||
+ | | drone1typeID=2488 | ||
+ | | charge2name=open | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
| drone2name=open | | drone2name=open | ||
| drone3name=open | | drone3name=open | ||
| drone4name=open | | drone4name=open | ||
| drone5name=open | | drone5name=open | ||
− | | | + | | skills= |
− | | | + | | showSKILLS=N |
− | | | + | | notes=Contact White 0rchid if this fit is outdated |
− | | | + | | showNOTES=N |
− | + | | difficulty=1 | |
− | |||
− | |||
− | |||
− | |||
− | | difficulty= | ||
| warsop=A | | warsop=A | ||
| warsopReason= | | warsopReason= | ||
− | | version= | + | | version=PARALLAX 1.0 |
− | | shipDNA=621: | + | | showTOC=Y |
− | | | + | | shipDNA=621:22291;2:8337;2:35656;1:2281;1:2553;1:8529;2:2410;5:27447;1:31802;3:2488;2:: |
− | + | | fleetup= | |
− | }}{{ShipFitting | + | }} |
+ | {{ShipFitting | ||
| ship=Caracal | | ship=Caracal | ||
| shipTypeID=621 | | shipTypeID=621 | ||
− | | fitName= | + | | fitName=Treblecat |
− | | fitID= | + | | fitID=Treblecat |
− | | high1name=Heavy Missile Launcher II | + | | low1name=Ballistic Control System II |
+ | | low1typeID=22291 | ||
+ | | low2name=Ballistic Control System II | ||
+ | | low2typeID=22291 | ||
+ | | low3name=Ballistic Control System II | ||
+ | | low3typeID=22291 | ||
+ | | low4name=Damage Control II | ||
+ | | low4typeID=2048 | ||
+ | | mid1name=10MN Y-S8 Compact Afterburner | ||
+ | | mid1typeID=35656 | ||
+ | | mid2name=EM Ward Field II | ||
+ | | mid2typeID=2301 | ||
+ | | mid3name=Adaptive Invulnerability Field II | ||
+ | | mid3typeID=2281 | ||
+ | | mid4name=Large F-S9 Regolith Compact Shield Extender | ||
+ | | mid4typeID=8529 | ||
+ | | mid5name=Large F-S9 Regolith Compact Shield Extender | ||
+ | | mid5typeID=8529 | ||
+ | | high1name=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile | ||
| high1typeID=2410 | | high1typeID=2410 | ||
− | | high2name=Heavy Missile Launcher II | + | | charge1name=Caldari Navy Inferno Heavy Missile x1 |
+ | | charge1typeID=27447 | ||
+ | | high2name=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile | ||
| high2typeID=2410 | | high2typeID=2410 | ||
− | | high3name=Heavy Missile Launcher II | + | | high3name=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile |
| high3typeID=2410 | | high3typeID=2410 | ||
− | | high4name=Heavy Missile Launcher II | + | | high4name=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile |
| high4typeID=2410 | | high4typeID=2410 | ||
− | | high5name=Heavy Missile Launcher II | + | | high5name=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile |
| high5typeID=2410 | | high5typeID=2410 | ||
− | | | + | | rig1name=Medium Anti-Thermal Screen Reinforcer I |
− | | | + | | rig1typeID=31754 |
− | | | + | | rig2name=Medium Core Defense Field Extender I |
− | + | | rig2typeID=31790 | |
− | + | | rig3name=Medium Core Defense Field Extender I | |
− | | | + | | rig3typeID=31790 |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
| drone1name=Warrior II x2 | | drone1name=Warrior II x2 | ||
| drone1typeID=2488 | | drone1typeID=2488 | ||
+ | | charge2name=open | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
| drone2name=open | | drone2name=open | ||
| drone3name=open | | drone3name=open | ||
| drone4name=open | | drone4name=open | ||
| drone5name=open | | drone5name=open | ||
− | | | + | | skills= |
− | | | + | | showSKILLS=N |
− | | | + | | notes=Contact White 0rchid if this fit is outdated |
− | | | + | | showNOTES=N |
− | + | | difficulty=1 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | difficulty= | ||
| warsop=A | | warsop=A | ||
| warsopReason= | | warsopReason= | ||
− | | version= | + | | version=PARALLAX 1.0 |
− | | shipDNA=621: | + | | showTOC=Y |
− | | | + | | shipDNA=621:22291;3:2048;1:35656;1:2301;1:2281;1:8529;2:2410;5:27447;1:31754;1:31790;2:2488;2:: |
− | + | | fleetup= | |
+ | }}{{ShipFitting | ||
| ship=Caracal | | ship=Caracal | ||
| shipTypeID=621 | | shipTypeID=621 | ||
− | | fitName= | + | | fitName=MWD HML |
− | | fitID= | + | | fitID=MWD-HML |
− | |||
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− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| low1name=Ballistic Control System II | | low1name=Ballistic Control System II | ||
| low1typeID=22291 | | low1typeID=22291 | ||
Line 242: | Line 235: | ||
| low4name=Damage Control II | | low4name=Damage Control II | ||
| low4typeID=2048 | | low4typeID=2048 | ||
+ | | mid1name=50MN Y-T8 Compact Microwarpdrive | ||
+ | | mid1typeID=35659 | ||
+ | | mid2name=Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 | ||
+ | | mid2typeID=5011 | ||
+ | | charge1name=Navy Cap Booster 400 x1 | ||
+ | | charge1typeID=32006 | ||
+ | | mid3name=EM Ward Field II | ||
+ | | mid3typeID=2301 | ||
+ | | mid4name=Adaptive Invulnerability Field II | ||
+ | | mid4typeID=2281 | ||
+ | | mid5name=Large F-S9 Regolith Compact Shield Extender | ||
+ | | mid5typeID=8529 | ||
+ | | high1name=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile | ||
+ | | high1typeID=2410 | ||
+ | | charge2name=Caldari Navy Inferno Heavy Missile x1 | ||
+ | | charge2typeID=27447 | ||
+ | | high2name=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile | ||
+ | | high2typeID=2410 | ||
+ | | high3name=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile | ||
+ | | high3typeID=2410 | ||
+ | | high4name=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile | ||
+ | | high4typeID=2410 | ||
+ | | high5name=Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile | ||
+ | | high5typeID=2410 | ||
+ | | rig1name=Medium Anti-Thermal Screen Reinforcer I | ||
+ | | rig1typeID=31754 | ||
+ | | rig2name=Medium Core Defense Field Extender I | ||
+ | | rig2typeID=31790 | ||
+ | | rig3name=Medium Core Defense Field Extender I | ||
+ | | rig3typeID=31790 | ||
| drone1name=Warrior II x2 | | drone1name=Warrior II x2 | ||
| drone1typeID=2488 | | drone1typeID=2488 | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
| drone2name=open | | drone2name=open | ||
| drone3name=open | | drone3name=open | ||
| drone4name=open | | drone4name=open | ||
| drone5name=open | | drone5name=open | ||
− | | charge1name=Navy Cap Booster | + | | skills= |
− | | charge1typeID= | + | | showSKILLS=N |
− | | charge2name=Caldari Navy | + | | notes=Contact White 0rchid if this fit is outdated |
− | | charge2typeID= | + | | showNOTES=N |
+ | | difficulty=1 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=PARALLAX 1.0 | ||
+ | | showTOC=Y | ||
+ | | shipDNA=621:22291;3:2048;1:35659;1:5011;1:32006;1:2301;1:2281;1:8529;1:2410;5:27447;1:31754;1:31790;2:2488;2:: | ||
+ | | fleetup= | ||
+ | }}{{ShipFitting | ||
+ | | ship=Caracal | ||
+ | | shipTypeID=621 | ||
+ | | fitName=RLML | ||
+ | | fitID=RLML | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Nanofiber Internal Structure II | ||
+ | | low2typeID=2605 | ||
+ | | low3name=Ballistic Control System II | ||
+ | | low3typeID=22291 | ||
+ | | low4name=Ballistic Control System II | ||
+ | | low4typeID=22291 | ||
+ | | mid1name=50MN Cold-Gas Enduring Microwarpdrive | ||
+ | | mid1typeID=5975 | ||
+ | | mid2name=Large Shield Extender II | ||
+ | | mid2typeID=3841 | ||
+ | | mid3name=Large Shield Extender II | ||
+ | | mid3typeID=3841 | ||
+ | | mid4name=Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 | ||
+ | | mid4typeID=5011 | ||
+ | | charge1name=Navy Cap Booster 400 x1 | ||
+ | | charge1typeID=32006 | ||
+ | | mid5name=Warp Disruptor II | ||
+ | | mid5typeID=3244 | ||
+ | | high1name=Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile | ||
+ | | high1typeID=1877 | ||
+ | | charge2name=Caldari Navy Inferno Light Missile x1 | ||
+ | | charge2typeID=27371 | ||
+ | | high2name=Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile | ||
+ | | high2typeID=1877 | ||
+ | | high3name=Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile | ||
+ | | high3typeID=1877 | ||
+ | | high4name=Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile | ||
+ | | high4typeID=1877 | ||
+ | | high5name=Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile | ||
+ | | high5typeID=1877 | ||
+ | | rig1name=Medium Anti-EM Screen Reinforcer I | ||
+ | | rig1typeID=31718 | ||
+ | | rig2name=Medium Core Defense Field Extender I | ||
+ | | rig2typeID=31790 | ||
+ | | rig3name=Medium Core Defense Field Extender I | ||
+ | | rig3typeID=31790 | ||
+ | | drone1name=Warrior II x2 | ||
+ | | drone1typeID=2488 | ||
| charge3name=open | | charge3name=open | ||
| charge4name=open | | charge4name=open | ||
| charge5name=open | | charge5name=open | ||
− | | rig1name=Medium Anti-EM Screen Reinforcer | + | | drone2name=open |
− | | rig1typeID= | + | | drone3name=open |
+ | | drone4name=open | ||
+ | | drone5name=open | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=Contact White 0rchid if this fit is outdated | ||
+ | | showNOTES=N | ||
+ | | difficulty=1 | ||
+ | | warsop=A | ||
+ | | warsopReason= | ||
+ | | version=PARALLAX 1.0 | ||
+ | | showTOC=Y | ||
+ | | shipDNA=621:2048;1:2605;1:22291;2:5975;1:3841;2:5011;1:32006;1:3244;1:1877;5:27371;1:31718;1:31790;2:2488;2:: | ||
+ | | fleetup= | ||
+ | }}{{ShipFitting | ||
+ | | ship=Caracal | ||
+ | | shipTypeID=621 | ||
+ | | fitName=HAM | ||
+ | | fitID=HAM | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Ballistic Control System II | ||
+ | | low2typeID=22291 | ||
+ | | low3name=Ballistic Control System II | ||
+ | | low3typeID=22291 | ||
+ | | low4name=Ballistic Control System II | ||
+ | | low4typeID=22291 | ||
+ | | mid1name=50MN Y-T8 Compact Microwarpdrive | ||
+ | | mid1typeID=35659 | ||
+ | | mid2name=Stasis Webifier II | ||
+ | | mid2typeID=527 | ||
+ | | mid3name=Large Shield Extender II | ||
+ | | mid3typeID=3841 | ||
+ | | mid4name=Adaptive Invulnerability Field II | ||
+ | | mid4typeID=2281 | ||
+ | | mid5name=Warp Scrambler II | ||
+ | | mid5typeID=448 | ||
+ | | high1name=Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile | ||
+ | | high1typeID=25715 | ||
+ | | charge1name=Inferno Rage Heavy Assault Missile x1 | ||
+ | | charge1typeID=24486 | ||
+ | | high2name=Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile | ||
+ | | high2typeID=25715 | ||
+ | | high3name=Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile | ||
+ | | high3typeID=25715 | ||
+ | | high4name=Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile | ||
+ | | high4typeID=25715 | ||
+ | | high5name=Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile | ||
+ | | high5typeID=25715 | ||
+ | | rig1name=Medium Anti-EM Screen Reinforcer II | ||
+ | | rig1typeID=31724 | ||
| rig2name=Medium Core Defense Field Extender I | | rig2name=Medium Core Defense Field Extender I | ||
| rig2typeID=31790 | | rig2typeID=31790 | ||
| rig3name=Medium Core Defense Field Extender I | | rig3name=Medium Core Defense Field Extender I | ||
| rig3typeID=31790 | | rig3typeID=31790 | ||
− | | difficulty= | + | | drone1name=Hobgoblin II x2 |
+ | | drone1typeID=2456 | ||
+ | | charge2name=open | ||
+ | | charge3name=open | ||
+ | | charge4name=open | ||
+ | | charge5name=open | ||
+ | | drone2name=open | ||
+ | | drone3name=open | ||
+ | | drone4name=open | ||
+ | | drone5name=open | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=Contact White 0rchid if this fit is outdated | ||
+ | | showNOTES=N | ||
+ | | difficulty=1 | ||
| warsop=A | | warsop=A | ||
| warsopReason= | | warsopReason= | ||
− | | version= | + | | version=PARALLAX 1.0 |
− | | shipDNA=621 | + | | showTOC=Y |
− | + | | shipDNA=621:2048;1:22291;3:35659;1:527;1:3841;1:2281;1:448;1:25715;5:24486;1:31724;1:31790;2:2456;2:: | |
− | + | | fleetup= | |
− | + | }} | |
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==Tactics== | ==Tactics== |
Revision as of 17:03, 18 December 2015
RELATED UNI-WIKI REFERENCES
|
Development SHIP BONUSES
Caldari Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Caracal is an excellent choice for a level 2 mission runner because of its ability to take on frigate packs. It can be either active or passive shield tanked. In fleets its main role is either going to be simple DD, or anti frigate, depending on how you fit it out.
With the changes to Heavy Assault Missiles (HAM) and Cruisers, the Caracal is a great solo/small gang kiting ship.
Skills
- Caldari Cruiser should be trained to at least IV to take advantage of the DPS and range buffs that come with each additional skill level.
- Heavy Missiles, Heavy Assault Missiles, and Light Missiles to V. Heavy Missile Specialization, Heavy Assault Missile Specialization, and Light Missile Specialization to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with providing the ability to use T2 ammo types.
- Missile Launcher Operation, Rapid Launch, Warhead Upgrades, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
- Along with the requisite Power Grid Management and CPU Management skills required for adequately fitting most ships. Weapon upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
- Guided Missile Precision, Target Navigation Prediction and Target Painting to at least IV to combat smaller targets and gain access to the T2 Target Painter module. (Do note, however, that the Target Painter II is generally considered inferior to the meta 4 variation, the Phased Weapon Navigation Array Generation Extron, as the T2 has exactly the same range and effect, but a higher cap usage and fitting requirement than the meta 4 and is often more expensive).
- Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
- Drones V, Combat Drone Operation V, Drone Interfacing IV, Gallente Drone Operation I, and Minmatar Drone Operation I are all are important for getting as much DPS out of the 10m3 drone bay as possible.
- Shield Operation, Shield Management, and Tactical Shield Manipulation should be trained to at least IV to improve shield capacity, recharge rate and impenetrability.
- Shield Upgrades should be trained to IV to allow the use of T2 Shield Hardeners and Resistance Amplifiers.
- EM Shield Compensation, Thermic Shield Compensation, Kinetic Shield Compensation, and Explosive Shield Compensation trained to level IV to further improve shield resistance bonuses from passive shield resistance amplifiers.
- Finally, Hull Upgrades should be trained to level IV to allow use of the T2 Damage Control module.
Fitting
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
10MN Y-S8 Compact Afterburner
Adaptive Invulnerability Field II
EM Ward Amplifier II
Large F-S9 Regolith Compact Shield Extender
Large F-S9 Regolith Compact Shield Extender
Ballistic Control System II
Ballistic Control System II
Mark I Compact Shield Power Relay
Mark I Compact Shield Power Relay
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Warrior II x2
Caldari Navy Inferno Heavy Missile x1
- Contact White 0rchid if this fit is outdated
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
10MN Y-S8 Compact Afterburner
EM Ward Field II
Adaptive Invulnerability Field II
Large F-S9 Regolith Compact Shield Extender
Large F-S9 Regolith Compact Shield Extender
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Warrior II x2
Caldari Navy Inferno Heavy Missile x1
- Contact White 0rchid if this fit is outdated
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
Heavy Missile Launcher II, Caldari Navy Inferno Heavy Missile
50MN Y-T8 Compact Microwarpdrive
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
EM Ward Field II
Adaptive Invulnerability Field II
Large F-S9 Regolith Compact Shield Extender
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Warrior II x2
Navy Cap Booster 400 x1
Caldari Navy Inferno Heavy Missile x1
- Contact White 0rchid if this fit is outdated
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
50MN Cold-Gas Enduring Microwarpdrive
Large Shield Extender II
Large Shield Extender II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Warp Disruptor II
Damage Control II
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Warrior II x2
Navy Cap Booster 400 x1
Caldari Navy Inferno Light Missile x1
- Contact White 0rchid if this fit is outdated
Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Inferno Rage Heavy Assault Missile
50MN Y-T8 Compact Microwarpdrive
Stasis Webifier II
Large Shield Extender II
Adaptive Invulnerability Field II
Warp Scrambler II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x2
Inferno Rage Heavy Assault Missile x1
- Contact White 0rchid if this fit is outdated
Tactics
PvE
- Kite any rats! Use your missile range to keep the frigates away from you while you pick them off with your missiles. It is possible to Alpha strike a rat frig with ordinary light missiles. If there are rat destroyers and cruisers with the frigates, then take out the frigates first, then the destroyers, then isolate and take out the cruisers. Use an afterburner to stay out of the rats' effective range but inside your missile's optimal. Train your missile skills to increase optimal.
PvP solo
- The Caracal has nice bonuses for missiles and is decently fast, so it is a very good kiting ship. With the HAM tweaks, it's good for taking out smaller ships (without using light missiles) that can catch it, while still being able to put a lot of DPS onto larger ships that can't catch it. Basically, you just want to kite away from them, maybe heat your MWD initially if they warp in close/you are on a gate or station, then turn it off as it will burn out quite fast if you don't pay attention. Depending on your missile and cruiser skills you'll want to keep them from 20-30 KM away with HAMs. When you are running low on cap, simply pop a booster charge and keep burning along.
- Your goal is to avoid getting scrammed at all costs, so try to hit smaller ships that can catch you first and deal with bigger ships later. If there is a big ship that can hit you from afar giving you trouble (for example Abaddon), pull a lot of range (at least 100 KM) and try to split smaller ships off for easy kills.
PvP fleet (Large)
- If you are Rapid Light fit, focus on enemy destroyers, frigates, and possibly drones (if necessary). If you intend to target enemy interceptors, you will require more levels of Caldari Cruiser and/or Missile Projection, as the base speed of light missiles is too low for them to catch up with an interceptor. Both of those skills increase your missile velocity (while piloting a Caracal). A missile velocity of over 5000m/s should allow them to catch up with most interceptors.
- If you are Heavy Missile (HML) or Heavy Assault Missile (HAM) fit, attack the target your FC calls primary. If you are using HAMs but it would be unsafe to get into range to use them on the designated primary, simply switch to attacking smaller ships such as frigates until such a time as you can damage the primary target.
Small Gang
- If you are kiting, small gang tactics are going to be pretty similar to solo tactics, except that you will likely want to burn in the same direction and be aligned to the same thing as your fleetmates. There are all sorts of small gang compositions that you can try out. For instance: 2-5 Caracals, 1 Bellicose. In this example, the Caracals apply DPS while the Bellicose supports them with Target Painters and help tackle.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.