Difference between revisions of "Heron"
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notes=T2 the nanofibers if money and skills allow</li><li>Can fit combat and core scanner probes.</li><li>The hornets *might* save you if you're tackled at a gate, if you deploy them in time and get a jam off.}} | notes=T2 the nanofibers if money and skills allow</li><li>Can fit combat and core scanner probes.</li><li>The hornets *might* save you if you're tackled at a gate, if you deploy them in time and get a jam off.}} | ||
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+ | ==Fleet-Up Fittings== | ||
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==Tactics== | ==Tactics== |
Revision as of 01:24, 16 March 2016
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Heron is the Caldari T1 exploration and scanning frigate. It is a good ship for rookies and veterans who are interested in exploration but do not have the skills for the T2 version, the
Buzzard
Buzzard
Covert Ops Heron Class
3 (2/1) 5 3
15 MW 300 tf
306 m/sec
190 m³
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. Bonuses to scanning, archaeology, and hacking modules make this ship very effective for looting exploration sites, as well as being a valuable hacker in the Override Transfer Array vanguard incursion site.
The 5 Mid Slots allows all the 4 required exploration modules in addition to a free slot. This is often used for a Scan Rangefinder Array or other boosts until the Capsuleer has enough scanning skills to skip these. An aspiring Capsuleer will also find Small Gravity Capacitor Upgrades useful for scanning down difficult sites although eventually these should be replaced with rigs that increase your virus strength and coherence.
Skills
While it is possible to explore with very minimal skills, having at least Astrometrics III, Astrometric Rangefinding II, Archaeology II, and Hacking II will make exploring much more enjoyable. Power Grid Management III and Jury Rigging I will help with getting a basic functional fit. The author does not recommend a serious attempt at exploration without these minimum skills. Also keep in mind that training the racial frigate skill will significantly improve your probe scanning strength.
Fitting
Core Probe Launcher I
Improved Cloaking Device II
Limited 1MN Microwarpdrive I
Data Analyzer I
Relic Analyzer I
Type-E Enduring Cargo Scanner
Scan Rangefinding Array I
Damage Control II
Nanofiber Internal Structure II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Hobgoblin I x4
Salvage Drone I x3
Core Scanner Probe I x16
- The Cargo Scanner lets you decide which cans to grab.
- This ship is very fragile, but is capable of the MWD/Cloak trick.
- For highsec use, the cloak is unecesary
- Consider dropping the cloak and "wallet tanking" (AKA it's so cheap who cares?)
Prototype Cloaking Device I
Expanded Probe Launcher I
Limited 1MN Microwarpdrive I
Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger
Nanofiber Internal Structure I
Nanofiber Internal Structure I
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Hornet EC-300 x5
Hornet EC-300 x2
Core Scanner Probe I x8
Combat Scanner Probe I x8
- CPU Management 5
- T2 the nanofibers if money and skills allow
- Can fit combat and core scanner probes.
- The hornets *might* save you if you're tackled at a gate, if you deploy them in time and get a jam off.
Fleet-Up Fittings
Salvager I
Prototype Cloaking Device I
Core Probe Launcher I
Scan Rangefinding Array I
Cargo Scanner I
Relic Analyzer I
Data Analyzer I
5MN Microwarpdrive I
Nanofiber Internal Structure I
Nanofiber Internal Structure I
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Hobgoblin I x5
Salvage Drone I x2
Core Scanner Probe I x16
Improved Cloaking Device II
Core Probe Launcher I
Data Analyzer I
Relic Analyzer I
Type-E Enduring Cargo Scanner
Scan Pinpointing Array I
5MN Quad LiF Restrained Microwarpdrive
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Hobgoblin I x3
Hornet EC-300 x3
Core Scanner Probe I x16
- Skill-up and upgrade modules to T2
150mm Light AutoCannon II
150mm Light AutoCannon II
X5 Enduring Stasis Webifier
1MN Y-S8 Compact Afterburner
Medium Ancillary Shield Booster
Medium Ancillary Shield Booster
Warp Scrambler II
Micro Auxiliary Power Core I
Damage Control II
Small Anti-EM Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Hobgoblin II x5
Cap Booster 50 x2
Void S x2612
Null S x64
Barrage S x1566
Republic Fleet EMP S x1112
Federation Navy Antimatter Charge S x578
Scourge Rage Rocket x500
Caldari Navy Inferno Rocket x1000
Nanite Repair Paste x10
Navy Cap Booster 50 x17
- This is more a bait fir because due to relatively low DPS you won't be able to kill much.
- Yet, nobody would expect Heron to fight back so you can get few good fights from that.
Tactics
While not designed for combat, one can still combat fit an exploration frigate to catch unsuspecting solo gankers off guard. When fitting for combat, as with other races' exploration frigates the Heron has a severe shortage of power grid while having a huge CPU reservoir. In addition, the ship has no bonus to any specific weapon type, so it is generally best to fit missile or rockets to save on power grid for prop mods and a repper. The large CPU left over can then be used to fit a range of damage, resist or EWAR mods.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.