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| ==Fitting== | | ==Fitting== |
| + | For more info on fittings, please go [[Eagle/Fittings|here]] |
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− | {{ShipFitting|
| + | ==Fleet-Up Fittings== |
− | ship=Eagle|
| + | For more info on fittings, please go [[Eagle/Fittings|here]] |
− | shipTypeID=12011|
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− | fitName=PvP Brawl|
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− | fitID=PvP-Brawl|
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− | high1name=Heavy Neutron Blaster II|
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− | high1typeID=3146|
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− | high2name=Heavy Neutron Blaster II|
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− | high2typeID=3146|
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− | high3name=Heavy Neutron Blaster II|
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− | high3typeID=3146|
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− | high4name=Heavy Neutron Blaster II|
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− | high4typeID=3146|
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− | high5name=Heavy Neutron Blaster II|
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− | high5typeID=3146|
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− | high6name=open|
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− | mid1name=Experimental 10MN Microwarpdrive I|
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− | mid1typeID=5975|
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− | mid2name=Large Shield Extender II|
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− | mid2typeID=3841|
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− | mid3name=Adaptive Invulnerability Field II|
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− | mid3typeID=2281|
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− | mid4name=EM Ward Field II|
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− | mid4typeID=2301|
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− | mid5name=Tracking Computer II|
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− | mid5typeID=1978|
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− | mid6name=Fleeting Propulsion Inhibitor I|
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− | mid6typeID=4027|
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− | low1name=Damage Control II|
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− | low1typeID=2048|
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− | low2name=Magnetic Field Stabilizer II|
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− | low2typeID=10190|
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− | low3name=Magnetic Field Stabilizer II|
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− | low3typeID=10190|
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− | low4name=Magnetic Field Stabilizer II|
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− | low4typeID=10190|
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− | charge1name=Tracking Speed Script x1|
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− | charge1typeID=29001|
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− | charge2name=Void M x1|
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− | charge2typeID=12789|
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− | charge3name=Caldari Navy Antimatter Charge M x1|
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− | charge3typeID=23025|
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− | charge4name=Caldari Navy Iridium Charge M x1|
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− | charge4typeID=23035|
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− | charge5name=Null M x1|
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− | charge5typeID=12785|
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− | rig1name=Medium Hybrid Collision Accelerator I|
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− | rig1typeID=31540|
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− | rig2name=Medium Semiconductor Memory Cell I|
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− | rig2typeID=31408|
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− | difficulty=1|
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− | warsop=A|
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− | warsopReason=|
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− | version=ODY 1.1|
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− | shipDNA=12011:3146;5:1978;1:2281;1:2301;1:3841;1:4027;1:5975;1:2048;1:10190;3:31408;1:31540;1:12785;1:12789;1:23025;1:23035;1:29001;1::|
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− | skills=|
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− | notes=A basic brawling fit. The web module can be replaced to taste, with modules such as a Point, a Scram, a Remote Sensor Dampener or an ECCM. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 44.1 K EHP, flies at 1487 m/s (2117 m/s with MWD overheated) and align in 9 s (6.3 s with MWD off). The capacitor last for 2 min 47 s.</li><li>Damage varies between 604 dps at 7.6 + 3.1 km with Void to 431 dps at 14 + 6.8 km with Null.}}
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| ==Tactics== | | ==Tactics== |
RELATED UNI-WIKI REFERENCES
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Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.
Developer: Ishukone Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
SHIP BONUSES
Caldari Cruiser bonuses (per skill level): 10% bonus to Medium Hybrid Turret optimal range 4% bonus to all shield resistances Heavy Assault Cruisers bonuses (per skill level): 10% bonus to Medium Hybrid Turret optimal range 5% bonus to Medium Hybrid Turret damage Role Bonus: 50% reduction in Microwarpdrive signature radius penalty
Required Skills
Training Time what's this?63d 9h 37m 40s
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Grouping
▪ Variations Onyx
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900 MW 560 tf
200 m/sec
450 m³
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,Gila
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670 MW 380 tf
195 m/sec
440 m³
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,Moa
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850 MW 380 tf
190 m/sec
450 m³
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Ship Attributes
Fittings |
High 5
Launchers 1
Turrets 5
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 9.36 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
Gravimetric Sensor 25 points
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Structure |
Structure Hitpoints 1,550 HP
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Armor |
Armor Hitpoints 1,250 HP
Armor Resistances
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Shields |
Shield Capacity 2,500 HP
Shield Resistances
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Summary
The big brother of the Harpy. Its optimal range bonuses stack multiplicatively for a maximum 125% increase in optimal range. With the innate long range of rail guns this gives the eagle a range that sniper battleships can be proud of. Unfortunately the Eagle is rather specialised and doesn't perform very well in any other role than sniper, making it unpopular overall.
Skills
Further information about additional or recommended skills to pilot Eagle for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Fleet-Up Fittings
For more info on fittings, please go here
Tactics
No sub-article about Eagle roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Eagle here.
show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
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In the EVE Online Rhea release, the Onyx and Eagle ship models have been redesigned so that they and the Moa no longer look so much the same.
For further information, please see the Rhea Release Notes issued on 09 December 2014:
EVE Online Rhea Release December 9th