Difference between revisions of "Hydra"

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(Reclassified as Triglavian Collective ship based on in-game labelling.)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION
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  * SHIP ATTRIBUTES SECTION (last update: 2019-10-16)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
 
| shipid=48636
 
| shipid=48636
| shipimg=
+
| shipimg= Hydra.jpg
 
| shipname=Hydra
 
| shipname=Hydra
 
| caption=Hydra
 
| caption=Hydra
 
| class=Covert Ops
 
| class=Covert Ops
 
| grouping=Special Edition Covert Ops
 
| grouping=Special Edition Covert Ops
| hulltype=Vedmak Class
+
| hulltype=Damavik Class
 
| faction=Triglavian Collective
 
| faction=Triglavian Collective
 
| race=Triglavian
 
| race=Triglavian
| roles=unspecified
 
 
| variations=
 
| variations=
 
| tech=2
 
| tech=2
| ecmprio=1
+
 
| powergrid=50 MW
+
| powergrid=75 MW
| cpu=200 tf
+
| cpu=210 tf
| capacitor=350 GJ
+
| capacitor=450 GJ
 +
 
 
| highs=4
 
| highs=4
 
| turrets=1
 
| turrets=1
 
| launchers=0
 
| launchers=0
 
| mediums=4
 
| mediums=4
| lows=3
+
| lows=4
| mass=1,400,000 kg
+
 
| volume=20,000 m&#179;
+
| mass=950,000 kg
| cargohold=213 m&#179;
+
| volume=20,000
 +
 
 +
| cargohold=213
 +
| extraholdtype=
 
| extrahold=
 
| extrahold=
| extraholdtype=
+
 
| dronebay=15
+
| dronebay=30 m³
| bandwidth=30
+
| bandwidth=15 Mbit/sec
 +
 
 +
| quote=How can we safeguard order if we cannot comprehend chaos?
 +
| quote_attribution=CEO Idemi Sver
 
| info=Based on the Triglavian Damavik-class frigate, the Hydra is an experimental vessel from the Society of Conscious Thought that melds elements of Society technology and design philosophy, with the underlying hull and unique Triglavian systems. In particular, support for covert ops and scan probe technology was added to the ship's already formidable array of capabilities.<br><br>
 
| info=Based on the Triglavian Damavik-class frigate, the Hydra is an experimental vessel from the Society of Conscious Thought that melds elements of Society technology and design philosophy, with the underlying hull and unique Triglavian systems. In particular, support for covert ops and scan probe technology was added to the ship's already formidable array of capabilities.<br><br>
  
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| bonuses=
 
| bonuses=
<b>Covert Ops (per skill level):</b><br>20% bonus in Reduction in Cloaking CPU Requirement<br>0.5% additional bonus to Heavy Entropic Disintegrator damage multiplier bonus per cycle<br>10% bonus to Core and Combat Scanner Probe stregtnh<br>
+
'''Covert Ops (per skill level):'''<br>
 +
0.75% additional bonus to Light Entropic Disintegrator damage multiplier bonus per cycle<br>
 +
10% bonus to Core and Combat Scanner Probe strength <br>
 +
20% reduction in Cloaking Devices CPU requirement<br>
 +
 
 +
'''Precursor Frigate bonuses (per skill level):'''<br>
 +
7.5% bonus to Light Entropic Disintegrator damage<br>
 +
7.5% bonus to Light Entropic Disintegrator optimal range<br>
  
<b>Precursor Cruiser bonuses (per skill level):</b><br>7.5% bonus to Heavy Entropic Disintegrator damage<br>5% bonus to Heavy Entropic Disintegrator tracking speed<br>
+
'''Role Bonus:'''<br>
 +
100% bonus to Remote Armor Repairer range<br>
 +
50% reduced Energy Neutralizer capacitor need<br>
 +
50% reduced Remote Armor Repairer capacitor need<br>
 +
50% reduced Smart Bomb capacitor need<br>
 +
Can Fit Cover Ops Cloaking Device and Covert Cynosural Field Generator<br>
 +
Cloak Reactivation delay reduced to 5 seconds
  
<b>Role Bonus:</b><br>100% bonus to Remote Armor Repairer range<br>50% bonus to Energy Neutralizer capacitor need<br>50% bonus to Remote Armor Repairer capacitor need<br>50% bonus to Smart Bomb capacitor need<br>
+
| structurehp=550 HP
Can Fit Cover Ops Cloaking Device and Covert Cyno Field Generator<br>
 
Cloak Reactivation delay reduced to 5 seconds<br>
 
50% reduction in Cynosural Field Generator duration<br>
 
80% reduction in Cynosural Field Generator liquid ozone consumption<br>
 
  
 +
| armorhp=940 HP
 +
| armorem=45
 +
| armortherm=45
 +
| armorkin=45
 +
| armorexp=45
  
| structurehp=2200 HP
+
| shieldhp=550 HP
| shieldhp=2600 HP
 
 
| shieldem=35
 
| shieldem=35
 +
| shieldtherm=35
 +
| shieldkin=35
 
| shieldexp=35
 
| shieldexp=35
| shieldkin=35
+
 
| shieldtherm=35
+
| maxvelocity=390 m/sec
| armorhp=3800 HP
+
| inertia=3.15
| armorem=45
+
| warpspeed=5 AU/s
| armorexp=45
+
| warptime=4.15 s
| armorkin=45
+
 
| armortherm=45
+
| targetrange=65 km
| maxvelocity=265 m/sec
 
| inertia=0.48
 
| warpspeed=3 AU/s
 
| warptime=
 
| targetrange=80 km
 
| sigradius=115 m
 
 
| maxlockedtargets=7
 
| maxlockedtargets=7
| sensortype=Gravimetric
+
| sigradius=35 m
| sensorvalue=25 points
+
| scanres=660 mm
| scanres=320 mm
+
| sensortype=RADAR
| reqskills=*{{RequiredSkill|Recon Ships|I}}
+
| sensorvalue=16 points
**{{RequiredSkill|Spaceship Command|V}}
 
*{{RequiredSkill|Caldari Frigate|I}}
 
**{{RequiredSkill|Spaceship Command|I}}
 
*{{RequiredSkill|Amarr Frigate|I}}
 
**{{RequiredSkill|Spaceship Command|I}}
 
*{{RequiredSkill|Minmatar Frigate|I}}
 
**{{RequiredSkill|Spaceship Command|I}}
 
*{{RequiredSkill|Covert Ops|I}}
 
**{{RequiredSkill|Spaceship Command|III}}
 
**{{RequiredSkill|Electronics Upgrades|V}}
 
***{{RequiredSkill|CPU Management|II}}
 
***{{RequiredSkill|Power Grid Management|II}}
 
  
 +
| reqskills= * {{RequiredSkill|Precursor Frigate|V}}
 +
** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Covert Ops|I}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
** {{RequiredSkill|Electronics Upgrades|V}}
 +
*** {{RequiredSkill|CPU Management|II}}
 +
*** {{RequiredSkill|Power Grid Management|II}}
 
| totaltraintime=12d 4h 3m
 
| totaltraintime=12d 4h 3m
 +
 
| forumlinks=
 
| forumlinks=
 
| wikireferences=
 
| wikireferences=
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| highlights3=
 
| highlights3=
 
| highlights4=
 
| highlights4=
| rigs_count=2
 
| rigs_size=Small
 
| rigs_calibration=400
 
 
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==Summary==
+
== Summary ==
The Hydra was given out to the winner of the Alliance Tournament XVI, along with the Tiamat. Only 50 of each were given out, so it is a rare collective item.
+
The '''Hydra''' was given out to the winner of the [[Alliance Tournament|Alliance Tournament XVI]], along with the [[Tiamat]]. Only 50 of each were given out, so it is a rare collector's item.
 +
 
 +
== Skills ==
 +
''Further information about additional or recommended skills to pilot Hydra for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 +
''No sub-article about Hydra roles or piloting tactics. You can write them here.''
 +
 
 +
== Notes ==
 +
''You can write additional notes for Hydra here.''
 +
 
 +
== Patch History ==
 +
{{Expansion past|
 +
'''Version 21.06 release 2024-02-20.1'''
 +
* Hydra- Additional damage multiplier per cycle increased from 0.5% to 0.75% per level of the Covert Ops skill.
 +
 
 +
'''March 2018 Release/Into the Abyss Release 1.? - Released 2018-??-??''' ''(Speculative)''
 +
 
 +
Ship released, with the following stats:
 +
 
 +
: '''Precursor Frigate bonuses (per skill level):'''
 +
:* 7.5% bonus to Light Entropic Disintegrator damage
 +
:* 5% bonus to Light Entropic Disintegrator optimal range
  
==Skills==
+
: '''Covert Ops bonuses (per skill level):'''
 +
:* Additional 10% bonus to Light Entropic Disintegrator maximum damage multiplier bonus
 +
:*  20% reduction in Cloaking Devices CPU requirement
  
==Fitting==
+
: '''Role Bonus:'''
For more info on fittings, please go [[Hydra/Fittings|here]]
+
:* 100% bonus to Remote Armor Repairer range
 +
:* 50% bonus to Energy Neutralizer capacitor need
 +
:* 50% bonus to Remote Armor Repairer capacitor need
 +
:* 50% bonus to Smart Bomb capacitor need
 +
:* 50% bonus to Core and Combat Scanner Probe strength
  
==Tactics==
+
:* Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
''No sub-article about Hydraroles or piloting tactics. You can write them here.''
 
  
==Notes==
+
:* Cloak reactivation delay reduced to 5 seconds
''You can write additional notes for Pacifier here.''
+
: '''Stats:'''
 +
:* 4 High Slots
 +
:* 4 Mid Slots
 +
:* 4 Low Slots
 +
:* 3 Rig Slots
 +
:* 1 Turret Hardpoint
 +
:* Drone Bandwidth - 15 mbit/sec
 +
:* Drone Capacity - 30 m3
 +
:* Cargo Capacity - 213 m3
 +
:* Flat resistances across all damage types
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Ship Database]][[Category:Special Edition Ships]][[Category:Special Edition Covert Ops]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Special Edition Ships]]
 +
[[Category:Special Edition Covert Ops]]

Latest revision as of 20:50, 16 November 2024

EVE University Database
 
Ship Database
Hydra
CornerT2h.png
Hydra
Triglavian Collective
Triglavian Collective
Special Edition Covert Ops
Damavik Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
How can we safeguard order if we cannot comprehend chaos?
– CEO Idemi Sver


Based on the Triglavian Damavik-class frigate, the Hydra is an experimental vessel from the Society of Conscious Thought that melds elements of Society technology and design philosophy, with the underlying hull and unique Triglavian systems. In particular, support for covert ops and scan probe technology was added to the ship's already formidable array of capabilities.

In mid YC120, the SoCT provided limited numbers of blueprints for the experimental Hydra design as part of their sponsorship of the capsuleer Alliance Tournament XVI.

SHIP BONUSES

Covert Ops (per skill level):
0.75% additional bonus to Light Entropic Disintegrator damage multiplier bonus per cycle
10% bonus to Core and Combat Scanner Probe strength
20% reduction in Cloaking Devices CPU requirement

Precursor Frigate bonuses (per skill level):
7.5% bonus to Light Entropic Disintegrator damage
7.5% bonus to Light Entropic Disintegrator optimal range

Role Bonus:
100% bonus to Remote Armor Repairer range
50% reduced Energy Neutralizer capacitor need
50% reduced Remote Armor Repairer capacitor need
50% reduced Smart Bomb capacitor need
Can Fit Cover Ops Cloaking Device and Covert Cynosural Field Generator
Cloak Reactivation delay reduced to 5 seconds

Required Skills
Training Time what's this?
12d 4h 3m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
75 MW
CPU
cpu output
210 tf
Capacitor
capacitor
450 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
4
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
390 m/sec
Inertia Modifier
inertia modifier (agility)
3.15
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
16 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
550 HP
Mass
ship mass
950,000 kg
Volume
ship volume
20,000 m³
Cargo Capacity
cargo capacity
213 m³
Armor
Armor Hitpoints
armor hitpoints
940 HP
Armor Resistances
EM
electromagnetic resistance
45
THR
thermal resistance
45
KIN
kinetic resistance
45
EXP
explosive resistance
45
Shields
Shield Capacity
shield hitpoints
550 HP
Shield Resistances
EM
electromagnetic resistance
35
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
35


Summary

The Hydra was given out to the winner of the Alliance Tournament XVI, along with the Tiamat. Only 50 of each were given out, so it is a rare collector's item.

Skills

Further information about additional or recommended skills to pilot Hydra for a specific or its common role(s) can be written here.

Tactics

No sub-article about Hydra roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Hydra here.

Patch History