Difference between revisions of "Archon"

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(no more cyno on archons)
(Quote update)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/13/2016)
+
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
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  | shipimg=Archon.jpg
 
  | shipimg=Archon.jpg
 
  | shipname=Archon
 
  | shipname=Archon
| caption=Archon
 
 
  | class=Carrier
 
  | class=Carrier
 
  | grouping=Carriers
 
  | grouping=Carriers
 
  | hulltype=Archon Class
 
  | hulltype=Archon Class
  | faction=Amarr Empire
+
  | faction=Amarr Empire  
| race=Amarr
+
  | variations=  
| roles=unspecified
+
  | tech=  
  | variations=<i>none</i>
+
 
  | tech=
 
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=775,000 MW
 
  | powergrid=775,000 MW
 
  | cpu=625 tf
 
  | cpu=625 tf
 
  | capacitor=58,000 GJ
 
  | capacitor=58,000 GJ
 +
 
  | highs=5
 
  | highs=5
 
  | turrets=0
 
  | turrets=0
Line 28: Line 26:
 
  | mediums=4
 
  | mediums=4
 
  | lows=7
 
  | lows=7
 +
 
  | mass=1,260,000,000 kg
 
  | mass=1,260,000,000 kg
  | volume=13,950,000 m&#179;
+
  | volume=13,950,000
  | cargohold=825 m&#179;
+
 
| extrahold=3,000 m&#179;
+
  | cargohold=825
 
  | extraholdtype=Fuel
 
  | extraholdtype=Fuel
  | extrahold2=1,000,000 m&#179;
+
  | extrahold=3,000
 
  | extrahold2type=Ship Maintenance Bay
 
  | extrahold2type=Ship Maintenance Bay
  | extrahold3=10,000 m&#179;
+
  | extrahold2=1,000,000 m³
 
  | extrahold3type=Fleet Hangar
 
  | extrahold3type=Fleet Hangar
  | fighterbay=60,000 m&#179;
+
| extrahold3=10,000 m³
 +
 
 +
  | fighterbay=60,000
 
  | fightertubes=3
 
  | fightertubes=3
 
  | lightfightersquadlimit=3
 
  | lightfightersquadlimit=3
 
  | supportfightersquadlimit=1
 
  | supportfightersquadlimit=1
  | info=The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
+
 
  | bonuses=<b>Amarr Carrier bonuses (per skill level):</b><br>4% bonus to all armor resistances<br>5% bonus to Cenobite Support Fighter neutralization optimal range<br>1% bonus to Armored Command and Information Command burst strength and duration<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Networked Sensor Array<br>&bull;&nbsp;Can fit two Command Burst modules<br>200% bonus to Command Burst area of effect range<br>&bull;&nbsp;Can launch Light and Support Fighters<br>&bull;&nbsp;Can lock at extended ranges<br>5x penalty to Entosis Link duration<br>
+
| quote= He dispatched against them a band of Avenging Angels.
 +
| quote_attribution= The Scriptures, Book II, Apocalypse 10:1
 +
  | info= The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initiative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
 +
 
 +
The Archon is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships.
 +
  | bonuses= <b>Amarr Carrier bonuses (per skill level):</b><br>
 +
4% bonus to all armor resistances<br>
 +
5% bonus to Cenobite Support Fighter neutralization optimal range<br>
 +
1% bonus to Armored Command and Information Command burst strength and duration<br>
 +
'''Role Bonus:'''<br>
 +
&nbsp;Can fit Networked Sensor Array<br>
 +
&nbsp;Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator<br>
 +
&nbsp;Can fit two Command Burst modules<br>
 +
200% bonus to Command Burst area of effect range<br>
 +
&nbsp;Can launch Light and Support Fighters<br>
 +
&nbsp;Can lock at extended ranges<br>
 +
•&nbsp;Conduit Jump Capable<br>
 +
5x penalty to Entosis Link duration
 +
 
 
  | structurehp=76,300 HP
 
  | structurehp=76,300 HP
 +
 +
| armorhp=72,000 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=20
 +
 
  | shieldhp=53,000 HP
 
  | shieldhp=53,000 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=72,000 HP
 
| armorem=50
 
| armorexp=20
 
| armorkin=25
 
| armortherm=35
 
 
  | maxvelocity=80 m/sec
 
  | maxvelocity=80 m/sec
 
  | inertia=0.041
 
  | inertia=0.041
 
  | warpspeed=1.5 AU/s
 
  | warpspeed=1.5 AU/s
 
  | warptime=71.616 s
 
  | warptime=71.616 s
 +
 
  | targetrange=3950 km
 
  | targetrange=3950 km
 +
| maxlockedtargets=14
 
  | sigradius=9,920 m
 
  | sigradius=9,920 m
  | maxlockedtargets=14
+
  | scanres=70 mm
 
  | sensortype=RADAR
 
  | sensortype=RADAR
 
  | sensorvalue=72 points
 
  | sensorvalue=72 points
| scanres=70 mm
+
 
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
**{{RequiredSkill|Advanced Spaceship Command|V}}
+
** {{RequiredSkill|Advanced Spaceship Command|V}}
***{{RequiredSkill|Spaceship Command|V}}
+
*** {{RequiredSkill|Spaceship Command|V}}
*{{RequiredSkill|Amarr Carrier|I}}
+
* {{RequiredSkill|Amarr Carrier|I}}
**{{RequiredSkill|Capital Ships|IV}}
+
** {{RequiredSkill|Capital Ships|IV}}
***{{RequiredSkill|Advanced Spaceship Command|V}}
+
*** {{RequiredSkill|Advanced Spaceship Command|V}}
****{{RequiredSkill|Spaceship Command|V}}
+
**** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Amarr Battleship|III}}
+
** {{RequiredSkill|Amarr Battleship|III}}
***{{RequiredSkill|Spaceship Command|IV}}
+
*** {{RequiredSkill|Spaceship Command|IV}}
***{{RequiredSkill|Amarr Battlecruiser|III}}
+
*** {{RequiredSkill|Amarr Battlecruiser|III}}
****{{RequiredSkill|Spaceship Command|III}}
+
**** {{RequiredSkill|Spaceship Command|III}}
****{{RequiredSkill|Amarr Cruiser|III}}
+
**** {{RequiredSkill|Amarr Cruiser|III}}
*****{{RequiredSkill|Spaceship Command|II}}
+
***** {{RequiredSkill|Spaceship Command|II}}
*****{{RequiredSkill|Amarr Destroyer|III}}
+
***** {{RequiredSkill|Amarr Destroyer|III}}
******{{RequiredSkill|Amarr Frigate|III}}
+
****** {{RequiredSkill|Amarr Frigate|III}}
*******{{RequiredSkill|Spaceship Command|I}}
+
******* {{RequiredSkill|Spaceship Command|I}}
**{{RequiredSkill|Drone Interfacing|V}}
+
** {{RequiredSkill|Drone Interfacing|V}}
***{{RequiredSkill|Drones|V}}
+
*** {{RequiredSkill|Drones|V}}
**{{RequiredSkill|Jump Fuel Conservation|IV}}
+
** {{RequiredSkill|Jump Fuel Conservation|IV}}
***{{RequiredSkill|Jump Drive Operation|III}}
+
*** {{RequiredSkill|Jump Drive Operation|III}}
****{{RequiredSkill|Navigation|V}}
+
**** {{RequiredSkill|Navigation|V}}
****{{RequiredSkill|Warp Drive Operation|V}}
+
**** {{RequiredSkill|Warp Drive Operation|V}}
*****{{RequiredSkill|Navigation|I}}
+
***** {{RequiredSkill|Navigation|I}}
****{{RequiredSkill|Science|V}}
+
**** {{RequiredSkill|Science|V}}
**{{RequiredSkill|Jump Drive Calibration|III}}
+
** {{RequiredSkill|Jump Drive Calibration|III}}
***{{RequiredSkill|Jump Drive Operation|V}}
+
*** {{RequiredSkill|Jump Drive Operation|V}}
****{{RequiredSkill|Navigation|V}}
+
**** {{RequiredSkill|Navigation|V}}
****{{RequiredSkill|Warp Drive Operation|V}}
+
**** {{RequiredSkill|Warp Drive Operation|V}}
*****{{RequiredSkill|Navigation|I}}
+
***** {{RequiredSkill|Navigation|I}}
****{{RequiredSkill|Science|V}}
+
**** {{RequiredSkill|Science|V}}
 +
| totaltraintime=147d 13h 43m 40s
  
| totaltraintime=147d 13h 43m 40s
 
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
Line 109: Line 133:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Archon is the Amarr carrier. Formerly in possession of the strongest remote repair abilities of any vessel, the role of the Archon (and carriers in general) has shifted from logistics to mobile long-range damage-dealing in April of 2016. Although it has an extremely durable armor tank thanks to its resistance bonus, the Archon is mostly overlooked in favor of the Thanatos for both PVP and PVE due to its smaller fighter hangar and lower fighter damage, since carriers usually engage well out of weapon range of enemy ships.
+
The '''Archon''' is the Amarr [[carrier]]. Although it has an extremely durable armor tank thanks to its resistance bonus, the Archon is mostly overlooked in favor of the other armor carrier, the [[Thanatos]], for both PvP and PvE. This is because the Archon has a smaller fighter bay and lower fighter damage, and carriers usually engage well out of the weapon range of enemy ships.
  
In former days the Archon was also used in the "Slowcat" doctrine, similar to the concept of Remote Rep Dominixes or other drone ships like Prophecies or Vexors. This is no longer possible since the base armor hit points repaired by capital armor repairers was cut by roughly half, among other reasons.
+
== Skills ==
 +
''Further information about additional or recommended skills to pilot Archon for a specific or its common role(s) can be written here.''
  
==Skills==
+
== Tactics ==
''Further information about additional or recommended skills to pilot Archon for a specific or it's common role(s) can be written here.''
+
''No sub-article about Archon roles or piloting tactics. You can write them here.''
  
==Fitting==
+
== Notes ==
{{ShipFitting
+
''Archon'' (''ἄρχων'') was the ancient Greek word for "ruler" (it's related to the modern English words "patriarchy" and "matriarchy"). But given the tendency of Amarr ship names to draw from specifically religious words, the Archon's name might come from the [[Wikipedia:Archon_(Gnosticism)|Archons]], powerful beings in the cosmology of Gnosticism and Manicheanism.
| ship=Archon
+
 
| shipTypeID=23757
+
== Patch History ==
| fitName=Archon - Armor AB 3x FSU 1C Neut Basic
+
{{expansion past
| fitID=Archon---Armor-AB-3x-FSU-1C-Neut-Basic
+
|'''Equinox expansion''' - [https://www.eveonline.com/news/view/equinox-in-focus-new-upwell-ships Equinox in Focus: New Upwell Ships]
| low1name=Damage Control II
+
* Carriers will now have the capability of using a Conduit jump to take 5-30 players in the jump tunnel with them. The Number of players which are passengers for the jump is increased by a new skill, Capital Jump Portal Generation, which increases the limit by 5 per level. This is built into Carriers and does not require a module to be fitted.
| low1typeID=2048
+
* Carriers will gain the ability to fit new capital sized versions of the Micro Jump Drive and the Micro Jump Drive Field Generator, both of these modules will require a new skill, Capital Micro Jump Drive Operation.
| low2name=Coreli A-Type Adaptive Nano Plating
 
| low2typeID=18789
 
| low3name=Coreli A-Type Adaptive Nano Plating
 
| low3typeID=18789
 
| low4name=25000mm Steel Plates I
 
| low4typeID=40348
 
| low5name=25000mm Steel Plates I
 
| low5typeID=40348
 
| low6name=Drone Damage Amplifier II
 
| low6typeID=4405
 
| low7name=Drone Damage Amplifier II
 
| low7typeID=4405
 
| mid1name=10000MN Monopropellant Enduring Afterburner
 
| mid1typeID=41238
 
| mid2name=Drone Navigation Computer II
 
| mid2typeID=24417
 
| mid3name=Capital Capacitor Booster I, Cap Booster 3200
 
| mid3typeID=41491
 
| charge1name=Cap Booster 3200 x1
 
| charge1typeID=41489
 
| mid4name=Omnidirectional Tracking Link II
 
| mid4typeID=24438
 
| high1name=Capital Energy Neutralizer I
 
| high1typeID=40659
 
| high2name=Networked Sensor Array
 
| high2typeID=41411
 
| high3name=Fighter Support Unit I
 
| high3typeID=24283
 
| high4name=Fighter Support Unit I
 
| high4typeID=24283
 
| high5name=Fighter Support Unit I
 
| high5typeID=24283
 
| rig1name=Capital Trimark Armor Pump I
 
| rig1typeID=30993
 
| rig2name=Capital Trimark Armor Pump I
 
| rig2typeID=30993
 
| rig3name=Capital Trimark Armor Pump I
 
| rig3typeID=30993
 
| drone1name=Siren I x3
 
| drone1typeID=40346
 
| drone2name=Templar I x27
 
| drone2typeID=23055
 
| drone3name=Firbolg I x27
 
| drone3typeID=23059
 
| drone4name=Gram I x12
 
| drone4typeID=40361
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=So what you're doing with this ship depends a lot on how the fit is. Most of the time people seem to run 2 plates in the low slots.</li><li></li><li>Upgrade as you feel worthwhile: T2 FSUs may be worth it. T2 Plates, Imperial Navy EANM, Imperial Navy DDAs, different neutralizer (battleship size sometimes), a T2 smartbomb, it all depends. You can drop one A-Type ANP for an Imperial Navy EANM and run a Meta 0 Drone Navigation Computer to save some ISK.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=23757:2048;1:18789;2:40348;2:4405;2:41238;1:24417;1:41491;1:41489;1:24438;1:40659;1:41411;1:24283;3:30993;3:40346;3:23055;27:23059;27:40361;12::
 
| fleetup=
 
| alphacanuse=N
 
}}{{ShipFitting
 
| ship=Archon
 
| shipTypeID=23757
 
| fitName=Archon - Armor AB 3x FSU 2C Neut Support
 
| fitID=Archon---Armor-AB-3x-FSU-2C-Neut-Support
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Imperial Navy Energized Adaptive Nano Membrane
 
| low2typeID=15729
 
| low3name=Dark Blood Energized Explosive Membrane
 
| low3typeID=14082
 
| low4name=Dark Blood Energized Kinetic Membrane
 
| low4typeID=14076
 
| low5name=Dark Blood Energized Thermal Membrane
 
| low5typeID=14094
 
| low6name=25000mm Steel Plates I
 
| low6typeID=40348
 
| low7name=25000mm Steel Plates I
 
| low7typeID=40348
 
| mid1name=10000MN Monopropellant Enduring Afterburner
 
| mid1typeID=41238
 
| mid2name=Drone Navigation Computer II
 
| mid2typeID=24417
 
| mid3name=Capital Capacitor Booster I, Cap Booster 3200
 
| mid3typeID=41491
 
| charge1name=Cap Booster 3200 x1
 
| charge1typeID=41489
 
| mid4name=Omnidirectional Tracking Link II
 
| mid4typeID=24438
 
| high1name=Capital Energy Neutralizer I
 
| high1typeID=40659
 
| high2name=Capital Energy Neutralizer I
 
| high2typeID=40659
 
| high3name=Armor Command Burst II, Armor Energizing Charge
 
| high3typeID=43552
 
| charge2name=Armor Energizing Charge x1
 
| charge2typeID=42832
 
| high4name=Armor Command Burst II, Armor Reinforcement Charge
 
| high4typeID=43552
 
| charge3name=Armor Reinforcement Charge x1
 
| charge3typeID=42834
 
| high5name=Networked Sensor Array
 
| high5typeID=41411
 
| rig1name=Capital Trimark Armor Pump I
 
| rig1typeID=30993
 
| rig2name=Capital Trimark Armor Pump I
 
| rig2typeID=30993
 
| rig3name=Capital Trimark Armor Pump I
 
| rig3typeID=30993
 
| drone1name=Siren I x3
 
| drone1typeID=40346
 
| drone2name=Templar I x27
 
| drone2typeID=23055
 
| drone3name=Firbolg I x27
 
| drone3typeID=23059
 
| drone4name=Gram I x12
 
| drone4typeID=40361
 
| charge4name=open
 
| charge5name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=This is for supporting armor fleets since Command Ships are a little specialized and Supers aren't fit with links.</li><li></li><li>Faction rainbow membranes can be T2.
 
| showNOTES=N
 
| difficulty=0
 
| warsop=A
 
| warsopReason=
 
| version=LATEST
 
| showTOC=Y
 
| shipDNA=23757:2048;1:15729;1:14082;1:14076;1:14094;1:40348;2:41238;1:24417;1:41491;1:41489;1:24438;1:40659;2:43552;2:42832;1:42834;1:41411;1:30993;3:40346;3:23055;27:23059;27:40361;12::
 
| fleetup=
 
| alphacanuse=N
 
 
}}
 
}}
  
 +
{{ShipsMatrix}}
  
 
+
[[Category:Ship Database]]
==Tactics==
+
[[Category:Carriers]]
''No sub-article about Archon roles or piloting tactics. You can write them here.''
 
 
 
==Notes==
 
The Archon was the top-tier triage carrier by a pretty large margin. This was the case primarily due to its enormous tank, buffed by its armor resistance bonus, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway.
 
After the citadel release the Archon has lost it's triage role and is now equipped with new fighter squadrons.
 
 
 
{{ShipsMatrix}}
 
[[Category:Ship Database]][[Category:Carriers]]
 

Latest revision as of 17:18, 14 November 2024

EVE University Database
 
Ship Database
Archon
Archon
Amarr Empire
Amarr Empire
Carriers
Archon Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
Highlight
10,000 m³ Fleet Hangar
HIGHLIGHTS
Highlight
1,000,000 m³ Ship Maintenance Bay
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
He dispatched against them a band of Avenging Angels.
– The Scriptures, Book II, Apocalypse 10:1


The Archon was commissioned by the Imperial Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initiative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.

The Archon is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships.

SHIP BONUSES

Amarr Carrier bonuses (per skill level):
4% bonus to all armor resistances
5% bonus to Cenobite Support Fighter neutralization optimal range
1% bonus to Armored Command and Information Command burst strength and duration
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
• Can fit two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light and Support Fighters
• Can lock at extended ranges
• Conduit Jump Capable
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
775,000 MW
CPU
cpu output
625 tf
Capacitor
capacitor
58,000 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.041
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
71.616 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
60,000 m³
Fighter Squad Tubes
fighter squad tubes
3
Light Fighter Squad Limit
light fighter squad limit
3
Support Fighter Squad Limit
support fighter squad limit
1
Targeting
Max Tgt. Range
max. targeting range
3950 km
Max Locked Targets
max. locked targets
14
RADAR Sensor
RADAR sensor strength
72 points
Sig. Radius
signature radius
9,920 m
Scan Res.
scan resolution
70 mm
Structure
Structure Hitpoints
structure hitpoints
76,300 HP
Mass
ship mass
1,260,000,000 kg
Volume
ship volume
13,950,000 m³
Cargo Capacity
cargo capacity
825 m³
Fuel Capacity
capacity
3,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
72,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
53,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Archon is the Amarr carrier. Although it has an extremely durable armor tank thanks to its resistance bonus, the Archon is mostly overlooked in favor of the other armor carrier, the Thanatos, for both PvP and PvE. This is because the Archon has a smaller fighter bay and lower fighter damage, and carriers usually engage well out of the weapon range of enemy ships.

Skills

Further information about additional or recommended skills to pilot Archon for a specific or its common role(s) can be written here.

Tactics

No sub-article about Archon roles or piloting tactics. You can write them here.

Notes

Archon (ἄρχων) was the ancient Greek word for "ruler" (it's related to the modern English words "patriarchy" and "matriarchy"). But given the tendency of Amarr ship names to draw from specifically religious words, the Archon's name might come from the Archons, powerful beings in the cosmology of Gnosticism and Manicheanism.

Patch History