Difference between revisions of "Draugur"

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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2019-05-27)
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  * SHIP ATTRIBUTES SECTION (last update : 2020-08-25)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
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| faction=Triglavian Collective
 
| faction=Triglavian Collective
 
| race=Triglavian Collective
 
| race=Triglavian Collective
| roles=Booster
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| variations={{ship|Kikimora}}
| variations=[[Kikimora]]
 
 
| tech=2
 
| tech=2
| ecmprio=1
 
 
| powergrid=70 MW
 
| powergrid=70 MW
 
| cpu=220 tf
 
| cpu=220 tf
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| lows=4
 
| lows=4
 
| mass=1,450,000 kg
 
| mass=1,450,000 kg
| volume=43,000 m&#179;
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| volume=43,000
| cargohold=360 m&#179;
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| cargohold=360
 
| extrahold=
 
| extrahold=
 
| extraholdtype=
 
| extraholdtype=
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| extrahold4=
 
| extrahold4=
 
| extrahold4type=
 
| extrahold4type=
| dronebay=20 m&#179;
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| dronebay=20
 
| bandwidth=10 Mbit/sec
 
| bandwidth=10 Mbit/sec
| info=A modification of the Collective's Kikimora-class destroyer, the Draugur design takes the core of the Triglavian hull design and completely overhauls it to produce a potent example of the command destroyer type of vessel. The Draugur's design has taken principles and technology from the Minmatar [[Bifrost]]-class of command destroyer, while retaining the energy systems and characteristic weaponry of Triglavian ships.  
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| info=A modification of the Collective's Kikimora-class destroyer, the Draugur design takes the core of the Triglavian hull design and completely overhauls it to produce a potent example of the command destroyer type of vessel. The Draugur's design has taken principles and technology from the Minmatar Bifrost-class of command destroyer, while retaining the energy systems and characteristic weaponry of Triglavian ships.
  
As a command destroyer, the Draugur can use command bursts and micro jump field generators, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.  
+
As a command destroyer, the Draugur can use command bursts and micro jump field generators, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.
  
 
''"The Kikimora hull is entirely viable for conversion to a command destroyer pattern and we believe it will be possible to incorporate the high-capacity power couplings for a micro jump field generator without difficulty. The couplings and related warp field systems will require additional shielding from the entropic radiation of the weapon system but this is offset by existing hull integrity thresholds being well above the tolerances for jump field use."'' – excerpt from a proposal from Core Complexion/Thukker Mix Elgoi VIII Collaborative Design Circle
 
''"The Kikimora hull is entirely viable for conversion to a command destroyer pattern and we believe it will be possible to incorporate the high-capacity power couplings for a micro jump field generator without difficulty. The couplings and related warp field systems will require additional shielding from the entropic radiation of the weapon system but this is offset by existing hull integrity thresholds being well above the tolerances for jump field use."'' – excerpt from a proposal from Core Complexion/Thukker Mix Elgoi VIII Collaborative Design Circle
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'''Precursor Destroyer bonuses (per skill level):'''
 
'''Precursor Destroyer bonuses (per skill level):'''
<br>15% bonus to Light Entropic Disintegrator optimal range
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<br>30% bonus to Light Entropic Disintegrator optimal range
 
<br>20% bonus to Light Entropic Disintegrator damage
 
<br>20% bonus to Light Entropic Disintegrator damage
  
 
'''Role Bonus:'''<br>
 
'''Role Bonus:'''<br>
:• Can use one Command Burst module<br>
+
&nbsp; Can use one Command Burst module<br>
:• Can fit Micro Jump Field Generators<br>
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&nbsp; Can fit Micro Jump Field Generators<br>
 
50% reduction in reactivation delay for Defender Launcher
 
50% reduction in reactivation delay for Defender Launcher
 
<br>95% reduction in powergrid requirements for Command Bursts
 
<br>95% reduction in powergrid requirements for Command Bursts
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| armorkin=25
 
| armorkin=25
 
| armortherm=75
 
| armortherm=75
| maxvelocity=318 m/s
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| maxvelocity=325 m/s
 
| inertia=2.88
 
| inertia=2.88
 
| warpspeed=5.5 AU/s
 
| warpspeed=5.5 AU/s
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| scanres=525 mm
 
| scanres=525 mm
 
| reqskills=*{{RequiredSkill|Precursor Destroyer|V}}
 
| reqskills=*{{RequiredSkill|Precursor Destroyer|V}}
**{{RequiredSkill|Precursor Frigate|III}}
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** {{RequiredSkill|Precursor Frigate|III}}
***{{RequiredSkill|Spaceship Command|I}}
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*** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Command Destroyers|I}}
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* {{RequiredSkill|Command Destroyers|I}}
**{{RequiredSkill|Command Burst Specialist|IV}}
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** {{RequiredSkill|Command Burst Specialist|IV}}
***{{RequiredSkill|Leadership|V}}
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*** {{RequiredSkill|Leadership|V}}
**{{RequiredSkill|Spaceship Command|V}}
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** {{RequiredSkill|Spaceship Command|V}}
 
| totaltraintime=30d 9h 34m
 
| totaltraintime=30d 9h 34m
 
| forumlinks=
 
| forumlinks=
 
| wikireferences=
 
| wikireferences=
 
| externallinks=
 
| externallinks=
| highlights1=
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| highlights1=Can use Command Burst module
| highlights2=
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| highlights2=Can fit a Micro Jump Field Generator
 
| highlights3=
 
| highlights3=
 
| highlights4=
 
| highlights4=
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}}
 
}}
  
==Summary==
+
== Summary ==
The '''Draugur''' is the Triglavian [[Command Destroyer]], introduced in the Invasion update. Following the Triglavian design principles, it has bonuses to skirmish and information [[Command Bursts]]. As it's a new hull, its place in the meta hasn't settled yet (status: October 2019). For instance its price is still high and expected to go down further. This means it's not appropriate to give clear statements about its use in a wikipedia, but it leaves a lot of room to experiment for you. Consider to check out [[zKillboard]] to get inspiration for fits.
+
The '''Draugur''' is the Triglavian [[Command Destroyer]], introduced in the Invasion update. Following the Triglavian design principles, it has bonuses to skirmish and information [[Command Bursts]]. It is very unlike any other Command Destroyer, in that rather than being either a solo combat tackler or a pure Burst and Jump Field platform, it acts much more like an extremely heavy Kikimora that happens to have an onboard teleporter. As it is a T2 Triglavian hull, it is very expensive for its size, which limits its effective use cases. As a straight combat ship, it is also significantly weaker than the Kikimora, with both less damage and much less range, but it compensates for these weaknesses with hugely improved defenses, meaning it can be used, for example, as either a very heavy and blingy tackle ship which can teleport enemies out of position and potentially solo-kill them, or as a very durable Command Burst platform in an armored Kikimora fleet.
  
==Skills==
+
== Skills ==
 
''Further information about additional or recommended skills to pilot the Draugur for a specific or its common role(s) can be written here.''
 
''Further information about additional or recommended skills to pilot the Draugur for a specific or its common role(s) can be written here.''
  
==Fittings==
+
== Tactics ==
For more info on fittings, please go [[Draugur/Fittings|here]]
+
''You can add tactics here.''
  
==Tactics==
+
== Notes ==
''You can add tactics here.''
+
The Draugur was developed by the [[Minmatar Republic]] as a retrofit to the Kikimora, specifically to fight against the invading Triglavian ships.
  
==Patch History==
+
== Patch history ==
 +
The Draugur was introduced in the Invasion Chapter 1 expansion (May 2019), alongside the [[Nergal]] and [[Ikitursa]].
 
{{Expansion past|
 
{{Expansion past|
 +
'''Version 18.08 - Build: 1792574 - Released 2020-08-25''' - ''"Dreaded Collective" Update'' ([https://www.eveonline.com/article/qevlo2/patch-notes-for-version-18-08 Patch Notes])
 +
* Precursor Destroyer Optimal Range bonus increased bonus from 15% per Precursor Destroyer skill level to 30% per Precursor Destroyer skill level (+15%/level, +75% total)
 +
* Maximum Velocity increased from 318 m/sec to 325 m/sec (+7 m/s)
 +
 
'''Invasion (Chapter 1) 1.0 - Released 2019-05-28'''
 
'''Invasion (Chapter 1) 1.0 - Released 2019-05-28'''
 
* Ship released, with the following stats:
 
* Ship released, with the following stats:
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}}
 
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=other}}
''You can add notes about the Draugur here.''
 
  
{{ShipsMatrix|expgroup=other}}
+
[[Category:Ship Database]]
[[Category:Ship Database]][[Category:Command Destroyers]]
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[[Category:Command Destroyers]]

Latest revision as of 18:23, 4 April 2023

EVE University Database
 
Ship Database
Draugur
CornerT2h.png
Draugur
Triglavian Collective
Triglavian Collective
Command Destroyers
Kikimora Class
Highlight
Can use Command Burst module
HIGHLIGHTS
Highlight
Can fit a Micro Jump Field Generator
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

A modification of the Collective's Kikimora-class destroyer, the Draugur design takes the core of the Triglavian hull design and completely overhauls it to produce a potent example of the command destroyer type of vessel. The Draugur's design has taken principles and technology from the Minmatar Bifrost-class of command destroyer, while retaining the energy systems and characteristic weaponry of Triglavian ships.

As a command destroyer, the Draugur can use command bursts and micro jump field generators, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.

"The Kikimora hull is entirely viable for conversion to a command destroyer pattern and we believe it will be possible to incorporate the high-capacity power couplings for a micro jump field generator without difficulty. The couplings and related warp field systems will require additional shielding from the entropic radiation of the weapon system but this is offset by existing hull integrity thresholds being well above the tolerances for jump field use." – excerpt from a proposal from Core Complexion/Thukker Mix Elgoi VIII Collaborative Design Circle

SHIP BONUSES

Command Destroyers bonuses (per skill level):
2% bonus to Skirmish Command and Information Command Burst effect strength and duration
5% reduction in Micro Jump Field Generator spool up time

Precursor Destroyer bonuses (per skill level):
30% bonus to Light Entropic Disintegrator optimal range
20% bonus to Light Entropic Disintegrator damage

Role Bonus:
•  Can use one Command Burst module
•  Can fit Micro Jump Field Generators
50% reduction in reactivation delay for Defender Launcher
95% reduction in powergrid requirements for Command Bursts
50% reduction in Microwarpdrive signature radius penalty
100% bonus to Remote Armor Repairer range
50% reduced Remote Armor Repairer capacitor need
50% reduced Energy Neutralizer capacitor need
50% reduced Smart Bomb capacitor need

Required Skills
Training Time what's this?
30d 9h 34m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Kikimora
Kikimora.jpg
Kikimora
Precursor Destroyers Kikimora Class
Icon hi slot.png2 (0/1) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png55 MW Icon cpu.png174 tf
Icon velocity.png320 m/sec
Icon capacity.png360 m³

Ship Attributes

Fittings
Powergrid
powergrid
70 MW
CPU
cpu output
220 tf
Capacitor
capacitor
950 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
325 m/s
Inertia Modifier
inertia modifier (agility)
2.88
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
5.79 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
20 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
14 points
Sig. Radius
signature radius
62 m
Scan Res.
scan resolution
525 mm
Structure
Structure Hitpoints
structure hitpoints
1,010 HP
Mass
ship mass
1,450,000 kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
360 m³
Armor
Armor Hitpoints
armor hitpoints
1,250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
75
KIN
kinetic resistance
25
EXP
explosive resistance
65
Shields
Shield Capacity
shield hitpoints
475 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
50
KIN
kinetic resistance
40
EXP
explosive resistance
85


Summary

The Draugur is the Triglavian Command Destroyer, introduced in the Invasion update. Following the Triglavian design principles, it has bonuses to skirmish and information Command Bursts. It is very unlike any other Command Destroyer, in that rather than being either a solo combat tackler or a pure Burst and Jump Field platform, it acts much more like an extremely heavy Kikimora that happens to have an onboard teleporter. As it is a T2 Triglavian hull, it is very expensive for its size, which limits its effective use cases. As a straight combat ship, it is also significantly weaker than the Kikimora, with both less damage and much less range, but it compensates for these weaknesses with hugely improved defenses, meaning it can be used, for example, as either a very heavy and blingy tackle ship which can teleport enemies out of position and potentially solo-kill them, or as a very durable Command Burst platform in an armored Kikimora fleet.

Skills

Further information about additional or recommended skills to pilot the Draugur for a specific or its common role(s) can be written here.

Tactics

You can add tactics here.

Notes

The Draugur was developed by the Minmatar Republic as a retrofit to the Kikimora, specifically to fight against the invading Triglavian ships.

Patch history

The Draugur was introduced in the Invasion Chapter 1 expansion (May 2019), alongside the Nergal and Ikitursa.