Difference between revisions of "Zealot"
(Update for Version 20.10 2022-11-08.1 "Uprising".) |
(Added quote and quote_atribution per Revenant expansion.) |
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| shipimg=Zealot.jpg | | shipimg=Zealot.jpg | ||
| shipname=Zealot | | shipname=Zealot | ||
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| class=Heavy Assault Cruiser | | class=Heavy Assault Cruiser | ||
| grouping=Heavy Assault Cruisers | | grouping=Heavy Assault Cruisers | ||
| hulltype=Omen Class | | hulltype=Omen Class | ||
| faction=Amarr Empire | | faction=Amarr Empire | ||
− | |||
| variations={{Ship|Omen Navy Issue}},{{Ship|Omen}} | | variations={{Ship|Omen Navy Issue}},{{Ship|Omen}} | ||
− | | tech | + | | tech=2 |
− | |||
| powergrid=1,180 MW | | powergrid=1,180 MW | ||
| cpu=340 tf | | cpu=340 tf | ||
Line 28: | Line 25: | ||
| lows=7 | | lows=7 | ||
| mass=12,580,000 kg | | mass=12,580,000 kg | ||
− | | volume=118,000 | + | | volume=118,000 m³ |
− | | cargohold=440 | + | | cargohold=440 m³ |
− | | dronebay=50 | + | | dronebay=50 m³ |
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
+ | |||
+ | | quote= Timid minds will not reclaim that which is rightfully ours. | ||
+ | | quote_attribution= CEO Arer Bazargal | ||
| info= The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy. | | info= The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy. | ||
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10% bonus to Medium Energy Turret optimal range<br> | 10% bonus to Medium Energy Turret optimal range<br> | ||
5% bonus to Medium Energy Turret damage<br> | 5% bonus to Medium Energy Turret damage<br> | ||
− | + | '''Amarr Cruiser bonuses (per skill level):'''<br> | |
10% reduction in Medium Energy Turret activation cost<br> | 10% reduction in Medium Energy Turret activation cost<br> | ||
5% bonus to Medium Energy Turret rate of fire<br> | 5% bonus to Medium Energy Turret rate of fire<br> | ||
− | + | '''Role Bonus:'''<br> | |
− | + | • Can fit Assault Damage Controls | |
| structurehp=1,670 HP | | structurehp=1,670 HP | ||
| shieldhp=980 HP | | shieldhp=980 HP | ||
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| scanres=306 mm | | scanres=306 mm | ||
| reqskills=*{{RequiredSkill|Amarr Cruiser|V}} | | reqskills=*{{RequiredSkill|Amarr Cruiser|V}} | ||
− | **{{RequiredSkill|Spaceship Command|II}} | + | ** {{RequiredSkill|Spaceship Command|II}} |
− | **{{RequiredSkill|Amarr Destroyer|III}} | + | ** {{RequiredSkill|Amarr Destroyer|III}} |
− | ***{{RequiredSkill|Amarr Frigate|III}} | + | *** {{RequiredSkill|Amarr Frigate|III}} |
− | ****{{RequiredSkill|Spaceship Command|I}} | + | **** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Heavy Assault Cruisers|I}} | + | * {{RequiredSkill|Heavy Assault Cruisers|I}} |
− | **{{RequiredSkill|Energy Grid Upgrades|V}} | + | ** {{RequiredSkill|Energy Grid Upgrades|V}} |
− | ***{{RequiredSkill|Power Grid Management|II}} | + | *** {{RequiredSkill|Power Grid Management|II}} |
− | ***{{RequiredSkill|Science|I}} | + | *** {{RequiredSkill|Science|I}} |
− | **{{RequiredSkill|Weapon Upgrades|V}} | + | ** {{RequiredSkill|Weapon Upgrades|V}} |
− | ***{{RequiredSkill|Gunnery|II}} | + | *** {{RequiredSkill|Gunnery|II}} |
− | **{{RequiredSkill|Spaceship Command|V}} | + | ** {{RequiredSkill|Spaceship Command|V}} |
− | **{{RequiredSkill|Capacitor Management|IV}} | + | ** {{RequiredSkill|Capacitor Management|IV}} |
− | ***{{RequiredSkill|Power Grid Management|III}} | + | *** {{RequiredSkill|Power Grid Management|III}} |
| totaltraintime=63d 9h 37m 40s | | totaltraintime=63d 9h 37m 40s | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal range bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well. | The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal range bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well. | ||
The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns. | The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns. | ||
− | ==Skills== | + | == Skills == |
''Further information about additional or recommended skills to pilot Zealot for a specific or its common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot Zealot for a specific or its common role(s) can be written here.'' | ||
− | ==Notes== | + | == Notes == |
The Zealot follows the HAC model of having somewhat lower DPS and tank than a battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun. | The Zealot follows the HAC model of having somewhat lower DPS and tank than a battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun. | ||
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Useful footage of experienced Zealot piloting can be seen [https://www.youtube.com/watch?v=UnJT9-9A7ag[here]] | Useful footage of experienced Zealot piloting can be seen [https://www.youtube.com/watch?v=UnJT9-9A7ag[here]] | ||
− | ==Patch History== | + | == Patch History == |
{{Expansion past | {{Expansion past | ||
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | |'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | ||
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{{ShipsMatrix|expgroup=cruisers}} | {{ShipsMatrix|expgroup=cruisers}} | ||
− | [[Category:Ship Database]][[Category:Heavy Assault Cruisers]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Heavy Assault Cruisers]] |
Latest revision as of 12:25, 14 November 2024
RELATED UNI-WIKI REFERENCES
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Timid minds will not reclaim that which is rightfully ours.
Developer: Viziam For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design. SHIP BONUSES
Heavy Assault Cruisers bonuses (per skill level):
Ship Attributes
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Summary
The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal range bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well.
The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns.
Skills
Further information about additional or recommended skills to pilot Zealot for a specific or its common role(s) can be written here.
Notes
The Zealot follows the HAC model of having somewhat lower DPS and tank than a battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun.
Generally, a Zealot can take on larger ships if flown correctly. Versus battleships and tier 3 battlecruisers with large guns, emphasise angular velocity by orbiting or manual piloting. If you have an afterburner fitted then you are golden. When fighting a battlecruiser with medium weapons or cruiser, you most likely outrange and outspeed them, so kite and fight. If you have been flying Amarr exclusively up to this point, it might be a good idea to practice your kiting skills.
Useful footage of experienced Zealot piloting can be seen [here]
Patch History
A long, long time ago... |
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2022-11-08 Version 20.10 Patch notes News: Uprising Expansion
19.01 Release - 2020-2-23 - "Bastions of War" update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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