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Naglfar Fleet Issue: Difference between revisions

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m Add expgroup to {{ShipsMatrix}}
Update for Version 23.01 Release 2025-09-09.1
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2022-11-08)
* SHIP ATTRIBUTES SECTION (last update : 2025-09-09)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid= 73787
| shipid= 73787
| shipimg=
| shipimg= Naglfar Fleet Issue.jpg
| shipname= Naglfar Fleet Issue
| shipname= Naglfar Fleet Issue
| caption= Naglfar Fleet Issue
| class= Dreadnought
| class= Dreadnought
| grouping= Faction Dreadnoughts
| grouping= Faction Dreadnoughts
| hulltype= Naglfar Class
| hulltype= Naglfar Class
| faction= Minmatar Republic  
| faction= Minmatar Republic
| variations= {{Ship|Naglfar}}, {{Ship|Valravn}}
| race= Minmatar
| tech= F
| roles= unspecified
| variations= {{Ship|Naglfar}}
| tech= F
| ecmprio=  <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| powergrid= 640,000 MW
| cpu= 900 tf
| capacitor= 50,000 GJ
| highs= 6
| turrets= 3
| launchers= 0
| mediums= 6
| lows= 6
| mass= 1,260,000,000 kg
| volume= 15,500,000 m&#179;
| cargohold= 2,900 m&#179;
| extrahold= 8,000 m&#179;
| extraholdtype= Fuel
| extrahold2= 1,000,000 m&#179;
| extrahold2type= Ship Maintenance Bay
| extrahold3= 10,000 m&#179;
| extrahold3type= Fleet Hangar
| info= Versatility in fleet ship designs has long been a watchword of Minmatar naval doctrine, and the Naglfar Fleet Issue continues that tradition by building on the strengths of the laready highly-adaptable base Naglfar-class. Across the board upgrades to defenses, improved repair systems, and enhanced projectile weapon systems significantly improve the performance and capabilities of the Republic Fleet's new variant of a revered capital ship design. Improvements to utility and energy systems round out a package that transforms an already formidable fleet and siege action platform into a vessel that any foe would rather avoid.


''"Jarvika the Fang was a raider by nature but did not stint when arming a full war host against his mightiest foes."'' – Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119)
| powergrid= 640,000 MW
| bonuses= <b>Minmatar Dreadnought bonuses (per skill level):</b><br>
| cpu= 900 tf
| capacitor= 50,000 GJ
 
| highs= 6
| turrets= 3
| launchers= 0
| mediums= 7
| lows= 5
 
| mass= 1,260,000,000 kg
| volume= 15,500,000 m³
 
| cargohold= 2,900 m³
| extraholdtype= Fuel
| extrahold= 8,000 m³
| extrahold2type= Ship Maintenance Bay
| extrahold2= 1,000,000 m³
| extrahold3type= Fleet Hangar
| extrahold3= 10,000 m³
 
| quote=A narrow pass is a trap that has undone many a grand army.
| quote_attribution=Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119)
| info= Versatility in fleet ship designs has long been a watchword of Minmatar naval doctrine, and the Naglfar Fleet Issue continues that tradition by building on the strengths of the already highly-adaptable base Naglfar-class. Across the board upgrades to defenses, improved repair systems, and enhanced projectile weapon systems significantly improve the performance and capabilities of the Republic Fleet's new variant of a revered capital ship design. Improvements to utility and energy systems round out a package that transforms an already formidable fleet and siege action platform into a vessel that any foe would rather avoid.
 
"Jarvika the Fang was a raider by nature but did not stint when arming a full war host against his mightiest foes." – Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119)
| bonuses= <b>Minmatar Dreadnought bonuses (per skill level):</b><br>
7.5% bonus to Capital Projectile Turret damage<br>
7.5% bonus to Capital Projectile Turret damage<br>
5% bonus to Capital Projectile Turret rate of fire<br>
5% bonus to Capital Projectile Turret rate of fire<br>
7.5% bonus to Shield Booster cycle and Armor Repairer amount<br>
7.5% bonus to Shield Booster cycle and Armor Repairer amount<br>
20% bonus to Heavy Stasis Grappler fallof ranger<br>
20% bonus to Heavy Stasis Grappler fallof ranger<br>
<b>Role Bonus:</b><br>
'''Role Bonus:'''<br>
&bull;&nbsp;Can fit Siege modules<br>
&nbsp;Can fit Siege modules<br>
&bull;&nbsp;5x penalty to Entosis Link cycle time
5x penalty to Entosis Link cycle time
| structurehp= 143.250 HP
| shieldhp= 143.2500 HP
| shieldem= 0
| shieldexp= 50
| shieldkin= 40
| shieldtherm= 20
| armorhp= 143.250 HP
| armorem= 60
| armorexp= 10
| armorkin= 25
| armortherm= 35
| maxvelocity= 80 m/sec
| inertia= 0.045
| warpspeed= 1.5 AU/s
| warptime= 78.603 s
| targetrange= 95.50 km
| sigradius= 11,000 m
| maxlockedtargets= 7
| sensortype= LADAR
| sensorvalue= 40 points
| scanres= 90 mm
| reqskills=*{{RequiredSkill|Capital Ships|I}}
**{{RequiredSkill|Advanced Spaceship Command|V}}
***{{RequiredSkill|Spaceship Command|V}}
*{{RequiredSkill|Minmatar Dreadnought|II}}
**{{RequiredSkill|Capital Ships|III}}
***{{RequiredSkill|Advanced Spaceship Command|V}}
****{{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Minmatar Battleship|III}}
***{{RequiredSkill|Spaceship Command|IV}}
***{{RequiredSkill|Minmatar Battlecruiser|III}}
****{{RequiredSkill|Spaceship Command|III}}
****{{RequiredSkill|Minmatar Cruiser|III}}
*****{{RequiredSkill|Spaceship Command|II}}
*****{{RequiredSkill|Minmatar Destroyer|III}}
******{{RequiredSkill|Minmatar Frigate|III}}
*******{{RequiredSkill|Spaceship Command|I}}
**{{RequiredSkill|Tactical Weapon Reconfiguration|I}}
***{{RequiredSkill|Advanced Weapon Upgrades|V}}
****{{RequiredSkill|Weapon Upgrades|V}}
*****{{RequiredSkill|Gunnery|II}}
*{{RequiredSkill|Jump Drive Operation|I}}
**{{RequiredSkill|Navigation|V}}
**{{RequiredSkill|Warp Drive Operation|V}}
***{{RequiredSkill|Navigation|I}}
**{{RequiredSkill|Science|V}}


| totaltraintime= <!-- 107d 18h 28m 50s-->
| structurehp= 143.250 HP
| forumlinks=
 
| wikireferences=
| armorhp= 143.250 HP
| externallinks=
| armorem= 60
| highlights1=
| armortherm= 35
| highlights2=
| armorkin= 25
| highlights3=
| armorexp= 10
| highlights4=
 
| shieldhp= 143.250 HP
| shieldem= 0
| shieldtherm= 20
| shieldkin= 40
| shieldexp= 50
 
| maxvelocity= 80 m/sec
| inertia= 0.045
| warpspeed= 1.5 AU/s
| warptime= 78.6 s
 
| targetrange= 95.5 km
| maxlockedtargets= 7
| sigradius= 11,000 m
| scanres= 90 mm
| sensortype= LADAR
| sensorvalue= 40 points
 
| reqskills= * {{RequiredSkill|Capital Ships|I}}
** {{RequiredSkill|Advanced Spaceship Command|V}}
*** {{RequiredSkill|Spaceship Command|V}}
* {{RequiredSkill|Minmatar Dreadnought|II}}
** {{RequiredSkill|Capital Ships|III}}
*** {{RequiredSkill|Advanced Spaceship Command|V}}
**** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Minmatar Battleship|III}}
*** {{RequiredSkill|Spaceship Command|IV}}
*** {{RequiredSkill|Minmatar Battlecruiser|III}}
**** {{RequiredSkill|Spaceship Command|III}}
**** {{RequiredSkill|Minmatar Cruiser|III}}
***** {{RequiredSkill|Spaceship Command|II}}
***** {{RequiredSkill|Minmatar Destroyer|III}}
****** {{RequiredSkill|Minmatar Frigate|III}}
******* {{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Tactical Weapon Reconfiguration|I}}
*** {{RequiredSkill|Advanced Weapon Upgrades|V}}
**** {{RequiredSkill|Weapon Upgrades|V}}
***** {{RequiredSkill|Gunnery|II}}
* {{RequiredSkill|Jump Drive Operation|I}}
** {{RequiredSkill|Navigation|V}}
** {{RequiredSkill|Warp Drive Operation|V}}
*** {{RequiredSkill|Navigation|I}}
** {{RequiredSkill|Science|V}}
| totaltraintime= <!-- 107d 18h 28m 50s-->
 
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
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==Summary==
== Summary ==
''Summary about {{PAGENAME}}.''
An undeniable upgrade from the base [[Naglfar]], the faction variant sports an additional bonus to stasis grappler range, as well as a 7.5% bonus to both shield booster and armor repairer amount compared to the Naglfar's 5% bonus to shield booster cycle time. The fleet version also has a 50% higher damage bonus per level of {{Sk|Minmatar Dreadnought}}. The Fleet version also sports an extra high slot, more base tank, higher scan resolution and sensor strength, and more CPU and powergrid, and a slightly longer maximum targeting range.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''


==Tactics==
== Tactics ==
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==
''You can add notes about {{PAGENAME}} here.''
''You can add notes about {{PAGENAME}} here.''


==Patch History==
== Patch History ==
{{expansion past
{{expansion past
|'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
|'''2025-09-09''' Version 23.01 Release 2025-09-09.1 ( Legion Major Update) [https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes]
* Midslots improved from 6 to 7.
* Lowslots reduced from 6 to 5.
'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
* Introduction new Navy ships
* Introduction new Navy ships
}}
}}


{{ShipsMatrix|expgroup= dreadnoughts}}
{{ShipsMatrix|expgroup= dreadnoughts}}
[[Category:Ship Database]][[Category:Faction Dreadnoughts]]
 
 
[[Category:Ship Database]]
[[Category:Faction Dreadnoughts]]