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m Synchronize ship info with in-game. Add Patch History, Version 19.06 Release 2021-07-13.1. Change skill link to {{Sk}}.
m missing line break added
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2023-01-16)
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
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  | grouping=Interceptors
  | grouping=Interceptors
  | hulltype=Atron Class
  | hulltype=Atron Class
  | faction=Gallente Federation
  | faction=Gallente Federation  
| roles=Fleet interceptor
  | variations={{Ship|Taranis}}, {{Ship|Atron}}
  | variations={{Ship|Taranis}}, {{Ship|Atron}}
  | tech=2
  | tech=2  
| ecmprio=1


  | powergrid=33 MW
  | powergrid=33 MW
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  | bandwidth=
  | bandwidth=


| quote= Speed and power; you need the first to land a hit, and the second to make it count.
| quote_attribution= CEO Miloise Roden
  | info= Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.  
  | info= Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.  


Developer: Roden Shipyards  
Developer: Roden Shipyards


Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
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15% reduction in Microwarpdrive signature radius penalty<br>
15% reduction in Microwarpdrive signature radius penalty<br>
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
<b>Gallente Frigate bonuses (per skill level):</b><br>
'''Gallente Frigate bonuses (per skill level):'''<br>
10% bonus to Small Hybrid Turret optimal range<br>
10% bonus to Small Hybrid Turret optimal range<br>
10% bonus to Small Hybrid Turret tracking speed<br>
10% bonus to Small Hybrid Turret tracking speed<br>
<b>Role Bonus:</b><br>
'''Role Bonus:'''<br>
80% reduction in Propulsion Jamming systems activation cost<br>
80% reduction in Propulsion Jamming systems activation cost<br>
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br>
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br>
100% bonus to Interdiction Nullifier duration
100% bonus to Interdiction Nullifier duration<br>
60% bonus to warp speed and warp acceleration


  | structurehp=625 HP
  | structurehp=625 HP
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  | maxvelocity=425 m/sec
  | maxvelocity=425 m/sec
  | inertia=3.45
  | inertia=3.45
  | warpspeed=8 AU/s
  | warpspeed=5 AU/s
  | warptime=4.54 s
  | warptime=4.54 s


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== Patch History ==
== Patch History ==
{{Expansion past|
{{Expansion past|
'''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2]
''Ship warp speed changes:''
* The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.
* Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships.
* Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players.
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]