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Typhoon: Difference between revisions

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Added quote introduced in the Revenant expansion (2024-11-12).
 
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  | dronebay=125 m³
  | dronebay=125 m³
  | bandwidth=100 Mbit/sec
  | bandwidth=100 Mbit/sec
| quote=We cannot be limited to a single path, nor a single doctrine.
| quote_attribution=CEO Egbendik Skegnagennvallur
  | info=Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.  
  | info=Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.  
  | bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br>
  | bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br>
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The '''Typhoon''' (or "Phoon") is the missile-focused Minmatar Tech 1 battleship. For a Tech 1 battleship, it is especially fast and has a small signature radius. Due to its 5 mid / 7 low slot layout, it is often armour tanked.
The '''Typhoon''' (or "Phoon") is the missile-focused Minmatar Tech 1 battleship. For a Tech 1 battleship, it is especially fast and has a small signature radius. Due to its 5 mid / 7 low slot layout, it is often armour tanked.


The Typhoon can be used in big PvP fleets, where it usually carries cruise missiles. In this role, it competes with cruise missile fitted [[Raven]]s. While the Raven has a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km, which can be raised to about 180 km with a guidance computer, and this is enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other [[EWAR]]. Due to the Typhoon’s good speed and small radius it, also has a better chance to dissipate incoming damage from capitals, especially if mounting a signature radius suppressor.
The Typhoon can be used in big PvP fleets, where it usually carries cruise missiles. In this role, it competes with cruise missile fitted [[Raven]]s. While the Raven has a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km, which can be raised to about 180 km with a guidance computer, and this is enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other [[EWAR]]. Due to the Typhoon’s good speed and small signature radius, it also has a good chance of dissipating incoming damage from capitals, especially if mounting a signature radius suppressor.


In solo or small gang PvP, the Typhoon can bring substantial DPS, and its mid slots comfortably allow for tackle modules and webs. In these contexts, the Typhoon often brawls with torpedoes, which benefit greatly from its damage application bonus. Due to its speed, the Typhoon is also one of the few Tech 1 battleships which can realistically kite.
In solo or small gang PvP, the Typhoon can bring substantial DPS, and its mid slots comfortably allow for tackle modules and webs. In these contexts, the Typhoon often brawls with torpedoes, which benefit greatly from its damage application bonus. Due to its speed, the Typhoon is also one of the few Tech 1 battleships which can realistically kite.
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== Skills ==
== Skills ==


As a battleship, the Typhoon deserves good [[fitting skills]] and [[support skills]], and the ability to fit a full Tech 2 tank. For PvP, pilots will also want Tech 2 large missiles. Missile support skills are obviously important to the hull, with {{sk|Target Navigation Prediction}} and {{sk|Guided Missile Precision}} letting pilots get even more out of the ship's bonus for missile damage application.
As a battleship, the Typhoon deserves good [[fitting skills]] and [[support skills]], and the ability to fit a full Tech 2 tank. For PvP, pilots will also want Tech 2 missiles. Missile support skills are obviously important to the hull, with {{sk|Target Navigation Prediction}} and {{sk|Guided Missile Precision}} letting pilots get even more out of the ship's bonus for missile damage application.


== Notes ==
== Notes ==