Difference between revisions of "Raven Navy Issue"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2022-10-11) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=17636 | |
− | + | | shipimg=Raven Navy Issue.jpg | |
− | + | | shipname=Raven Navy Issue | |
− | + | | class=Battleship | |
− | + | | grouping=Faction Battleships | |
− | + | | hulltype=Raven Class | |
− | + | | faction=Caldari State | |
− | + | | variations= {{Ship|Raven}},<br> | |
− | + | {{Ship|Golem}},<br> | |
− | + | {{Ship|Raven State Issue}} | |
− | + | | tech=F | |
− | + | | powergrid=12,000 MW | |
− | + | | cpu=780 tf | |
− | + | | capacitor=5,900 GJ | |
− | + | | highs=8 | |
− | + | | turrets=0 | |
− | + | | launchers=8 | |
− | + | | mediums=7 | |
− | + | | lows=5 | |
− | + | | mass=97,300,000 kg | |
− | + | | volume= 470,000 m³ | |
− | + | | cargohold=800 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=100 m³ | |
− | + | | bandwidth=75 Mbit/sec | |
− | + | | info=The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities. Commissioned by Caldari Navy Special Operations Command in YC 104 in response to a campaign of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over. | |
− | + | | bonuses= <b>Caldari Battleship bonuses (per skill level):</b><br> | |
− | + | 10% bonus to Cruise Missile and Torpedo max velocity<br> | |
− | + | 5% bonus to Cruise Missile and Torpedo explosion radius<br> | |
− | + | '''Role Bonus:'''<br> | |
− | + | 100% bonus to Shield Extender hitpoints<br> | |
− | + | 50% bonus to Armor Plate hitpoints<br> | |
− | + | 5% Additional bonus to Reinforced Bulkhead hitpoints | |
− | + | | structurehp=10,450 HP | |
− | + | | shieldhp=11,550 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=8,800 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=45 | |
− | + | | maxvelocity=123 m/sec | |
− | + | | inertia=0.12 | |
− | + | | warpspeed=3 AU/s | |
− | + | | warptime=16.19 s | |
− | + | | targetrange=90.00 km | |
− | + | | sigradius=410 m | |
− | + | | maxlockedtargets=7 | |
− | + | | sensortype=Gravimetric | |
− | **Spaceship Command IV | + | | sensorvalue=28 points |
− | **Caldari | + | | scanres=137 mm |
− | + | | reqskills=*{{RequiredSkill|Caldari Battleship|II}} | |
− | + | ** {{RequiredSkill|Spaceship Command|IV}} | |
− | + | ** {{RequiredSkill|Caldari Battlecruiser|III}} | |
− | + | *** {{RequiredSkill|Spaceship Command|III}} | |
− | + | *** {{RequiredSkill|Caldari Cruiser|III}} | |
− | + | **** {{RequiredSkill|Spaceship Command|II}} | |
− | + | **** {{RequiredSkill|Caldari Destroyer|III}} | |
− | + | ***** {{RequiredSkill|Caldari Frigate|III}} | |
− | + | ****** {{RequiredSkill|Spaceship Command|I}} | |
− | |||
+ | | totaltraintime=4d 2h 5m 50s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1=High Amount of High Slots | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | '' | + | The '''Raven Navy Issue''' (commonly abbreviated '''RNI''', and sometimes '''CNR''') is a logical progression from the standard [[Raven]], with more fitting, better capacitor and better base tank. The Navy Raven loses the Raven's rate of fire bonus but makes up for it with two additional launcher slots, giving it a 33% DPS boost compared to a Raven without Caldari Battleship skills. The Raven gets a (up to) 33% boost, but needs long skill training to match the Raven Navy Issues DPS output. The Navy Raven also gains an explosion radius bonus, meaning it will do more damage to smaller targets. |
− | + | The [[Scorpion Navy Issue|Navy Scorpion]] and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and does more damage to smaller targets due to its explosion radius bonus. | |
− | |||
− | == | + | == Skills == |
− | '' | + | * '''{{sk|Caldari Battleship}}''' to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill. |
+ | * The usual L4 mission fit uses '''{{sk|Cruise Missiles}}'''; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile Launchers. T2 launchers and ammo require '''{{sk|Cruise Missiles}}''' V and '''{{sk|Cruise Missile Specialization}}''', a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedos are not typically used as they only offer a slight (<10%) paper DPS gain for a quite severe range and application penalty. | ||
+ | * '''{{sk|Missile Launcher Operation}}, {{sk|Rapid Launch}}, {{sk|Warhead Upgrades}}''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. | ||
+ | * Along with the requisite '''[[Skills:Engineering|Engineering]]''' and '''[[Skills:Electronic Systems|Electronic Systems]]''' skills required for adequately fitting most ships, '''{{sk|Weapon Upgrades}}''' and '''{{sk|Advanced Weapon Upgrades}}''' should be trained to V and IV respectively to help alleviate fitting problems. | ||
+ | * '''{{sk|Guided Missile Precision}} and {{sk|Target Navigation Prediction}}''' to at least IV to combat smaller targets. | ||
+ | * '''{{sk|Electronic Warfare}}''' should be trained to level III to allow training of '''{{sk|Long Distance Jamming}}''' which increases the optimal range of target painters by 10% per level. | ||
+ | * '''{{sk|Target Painting}}''' should be trained to IV to gain access to the '''{{sk|Signature Focusing}}''' skill. | ||
+ | * '''{{sk|Missile Projection}}''' and '''{{sk|Missile Bombardment}}''' to at least IV and ideally V to maximize the range at which all missiles travel. | ||
+ | * '''{{sk|Drones|V}}, {{sk|Light Drone Operation|V}}, {{sk|Medium Drone Operation|V}}, {{sk|Drone Interfacing|IV}}''' and '''{{sk|Gallente Drone Specialization|I}}/{{sk|Minmatar Drone Specialization|I}}''' are all are important for getting as much DPS out of the drone bay as possible. | ||
+ | * Train '''{{sk|Tactical Shield Manipulation}}''' to IV. '''{{sk|Shield Operation}}''' and '''{{sk|Shield Management}}''' should be trained to V to improve shield capacity and recharge rate. | ||
+ | * '''{{sk|Shield Upgrades}}''' should be trained to IV to allow the use of T2 '''[[Shield Tanking#Shield Hardeners|Shield Hardeners]], [[Shield Tanking#Dampening Amplifiers and Basic Dampening Amplifiers|Resistance Amplifiers]], [[Shield Tanking#Shield Boosters|Shield Boosters]], [[Shield Tanking#Shield Power Relays|Shield Power Relays]], [[Shield Tanking#Shield Extenders|Shield Extenders]]''' and '''[[Shield Tanking#Shield Rechargers|Shield Rechargers]]'''. | ||
+ | * Finally, '''{{sk|Hull Upgrades}}''' should be trained to level IV to allow use of the T2 '''[[Shield Tanking#Damage Control|Damage Control]]''' module. | ||
− | ==Tactics== | + | == Tactics == |
− | ' | + | Your tactics for L4 missions are largely the same as for a plain Raven: use your light scout drones on frigates and cruise missiles on everything else; and you've got an active shield tank, so use your booster to keep your shield in the 33-40% range. |
− | ==Notes== | + | There is one major tactical change from a Raven: you are now flying a ship worth five to ten times as much. That means you need to be aware of potential gankers. |
+ | |||
+ | == Notes == | ||
''You can write additional notes for Raven Navy Issue here.'' | ''You can write additional notes for Raven Navy Issue here.'' | ||
− | {{ | + | == Patch History == |
− | [[ | + | {{Expansion past| |
+ | '''Version 20.09 Version 2022-10-11.1''' [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes] | ||
+ | * 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3. | ||
+ | |||
+ | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||
+ | |||
+ | Brand new Role bonuses have been added to all battleships (excluding the Praxis). | ||
+ | * 50% bonus to HP from all Armor Plates | ||
+ | * 100% bonus to HP from all Shield Extenders | ||
+ | * 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes. | ||
+ | |||
+ | |||
+ | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) | ||
+ | * T1, Faction and Pirate Battleship base hp increased by 10% | ||
+ | * T1, Faction and Pirate Battleship base scan resolution increased 30% | ||
+ | |||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s) | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix|expgroup=battleships}} | ||
+ | |||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Battleships]] |
Latest revision as of 18:30, 4 April 2023
RELATED UNI-WIKI REFERENCES
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The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities. Commissioned by Caldari Navy Special Operations Command in YC 104 in response to a campaign of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over. SHIP BONUSES
Caldari Battleship bonuses (per skill level):
Ship Attributes
|
Summary
The Raven Navy Issue (commonly abbreviated RNI, and sometimes CNR) is a logical progression from the standard Raven, with more fitting, better capacitor and better base tank. The Navy Raven loses the Raven's rate of fire bonus but makes up for it with two additional launcher slots, giving it a 33% DPS boost compared to a Raven without Caldari Battleship skills. The Raven gets a (up to) 33% boost, but needs long skill training to match the Raven Navy Issues DPS output. The Navy Raven also gains an explosion radius bonus, meaning it will do more damage to smaller targets.
The Navy Scorpion and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and does more damage to smaller targets due to its explosion radius bonus.
Skills
- Caldari Battleship to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill.
- The usual L4 mission fit uses Cruise Missiles; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile Launchers. T2 launchers and ammo require Cruise Missiles V and Cruise Missile Specialization, a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedos are not typically used as they only offer a slight (<10%) paper DPS gain for a quite severe range and application penalty.
- Missile Launcher Operation, Rapid Launch, Warhead Upgrades, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
- Along with the requisite Engineering and Electronic Systems skills required for adequately fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
- Guided Missile Precision and Target Navigation Prediction to at least IV to combat smaller targets.
- Electronic Warfare should be trained to level III to allow training of Long Distance Jamming which increases the optimal range of target painters by 10% per level.
- Target Painting should be trained to IV to gain access to the Signature Focusing skill.
- Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
- Drones V, Light Drone Operation V, Medium Drone Operation V, Drone Interfacing IV and Gallente Drone Specialization I/Minmatar Drone Specialization I are all are important for getting as much DPS out of the drone bay as possible.
- Train Tactical Shield Manipulation to IV. Shield Operation and Shield Management should be trained to V to improve shield capacity and recharge rate.
- Shield Upgrades should be trained to IV to allow the use of T2 Shield Hardeners, Resistance Amplifiers, Shield Boosters, Shield Power Relays, Shield Extenders and Shield Rechargers.
- Finally, Hull Upgrades should be trained to level IV to allow use of the T2 Damage Control module.
Tactics
Your tactics for L4 missions are largely the same as for a plain Raven: use your light scout drones on frigates and cruise missiles on everything else; and you've got an active shield tank, so use your booster to keep your shield in the 33-40% range.
There is one major tactical change from a Raven: you are now flying a ship worth five to ten times as much. That means you need to be aware of potential gankers.
Notes
You can write additional notes for Raven Navy Issue here.
Patch History
A long, long time ago... |
---|
Version 20.09 Version 2022-10-11.1 Patch notes
20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
|