Difference between revisions of "Zealot"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2022-11-09)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=12003
+
| shipimg=Zealot.jpg
|shipid=12003
+
| shipname=Zealot
|shipimg=Zealot.jpg
+
| class=Heavy Assault Cruiser
|shipname=Zealot
+
| grouping=Heavy Assault Cruisers
|caption=Zealot
+
| hulltype=Omen Class
|class=Heavy Assault Ship
+
| faction=Amarr Empire
|grouping=Heavy Assault Ships
+
| variations={{Ship|Omen Navy Issue}},{{Ship|Omen}}
|hulltype=Omen Class
+
| tech=2  
|faction=Amarr Empire
+
| powergrid=1,180 MW
|race=Amarr
+
| cpu=340 tf
|roles=unspecified
+
| capacitor=1,500 GJ
|variations={{Ship|Omen}}, {{Ship|Omen Navy Issue}}
+
| highs=5
|tech=2
+
| turrets=5
+
| launchers=0
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=3
+
| lows=7
|powergrid=1,180 MW
+
| mass=12,580,000 kg
|cpu=320 tf
+
| volume=118,000
|capacitor=1,500 GJ
+
| cargohold=440 m³
|highs=5
+
| dronebay=50 m³
|turrets=5
+
| bandwidth=25 Mbit/sec
|launchers=0
 
|mediums=3
 
|lows=7
 
 
|mass=12,580,000 kg
 
|volume=118,000 m&#179;
 
|cargohold=240 m&#179;
 
 
|dronebay=0 m&#179;
 
|bandwidth=0 Mbit/sec
 
 
|info=The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to.  As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease.  Zealots are currently being mass-produced by Viziam for the Amarr Navy.<br><br>Developer: Viziam <br><br>For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.
 
 
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>10% bonus to Medium Energy Turret capacitor use and 5% bonus to Medium Energy Turret rate of fire per level<br><b>Heavy Assault Ship Skill Bonus:</b><br>10% bonus to Medium Energy Turret optimal range and 5% bonus to Medium Energy Turret damage per level
 
 
|structurehp=1,688 HP
 
|shieldhp=984 HP |shieldem=0 |shieldexp=88 |shieldkin=70 |shieldtherm=20
 
|armorhp=2,250 HP |armorem=50 |armorexp=80 |armorkin=63 |armortherm=35
 
 
|maxvelocity=209 m/s
 
|inertia=0.554
 
|warpspeed=3.8 AU/s
 
|warptime=9.65 s
 
 
|targetrange=55 km
 
|sigradius=125 m
 
|maxlockedtargets=6
 
|sensortype=RADAR
 
|sensorvalue=13 points
 
|scanres=306 mm
 
 
|reqskills=*Amarr Cruiser V<small>29d 15h 6m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Amarr Frigate IV<small>2d 2h 17m</small>
 
*Heavy Assault Ships I<small>50m</small>
 
**Weapon Upgrades V<small>11d 20h 26m</small>
 
**Spaceship Command V<small>5d 22h 13m</small>
 
**Assault Ships IV<small>4d 4h 34m</small>
 
|totaltraintime=53d 21h 54m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Zealot Zealot on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of Low Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| quote= Timid minds will not reclaim that which is rightfully ours.
 +
| quote_attribution= CEO Arer Bazargal
 +
| info= The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy.
 +
 +
Developer: Viziam
 +
 +
For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.
 +
| bonuses= <b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
 +
10% bonus to Medium Energy Turret optimal range<br>
 +
5% bonus to Medium Energy Turret damage<br>
 +
'''Amarr Cruiser bonuses (per skill level):'''<br>
 +
10% reduction in Medium Energy Turret activation cost<br>
 +
5% bonus to Medium Energy Turret rate of fire<br>
 +
'''Role Bonus:'''<br>
 +
•&nbsp;Can fit Assault Damage Controls
 +
| structurehp=1,670 HP
 +
| shieldhp=980 HP
 +
| shieldem=0
 +
| shieldexp=87.5
 +
| shieldkin=70
 +
| shieldtherm=20
 +
| armorhp=2,250 HP
 +
| armorem=50
 +
| armorexp=80
 +
| armorkin=62.5
 +
| armortherm=35
 +
| maxvelocity=210 m/sec
 +
| inertia=0.553
 +
| warpspeed=4.5 AU/s
 +
| warptime=9.64 s
 +
| targetrange= 60 km
 +
| sigradius=125 m
 +
| maxlockedtargets=6
 +
| sensortype=RADAR
 +
| sensorvalue=21 points
 +
| scanres=306 mm
 +
| reqskills=*{{RequiredSkill|Amarr Cruiser|V}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Amarr Destroyer|III}}
 +
*** {{RequiredSkill|Amarr Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Heavy Assault Cruisers|I}}
 +
** {{RequiredSkill|Energy Grid Upgrades|V}}
 +
*** {{RequiredSkill|Power Grid Management|II}}
 +
*** {{RequiredSkill|Science|I}}
 +
** {{RequiredSkill|Weapon Upgrades|V}}
 +
*** {{RequiredSkill|Gunnery|II}}
 +
** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Capacitor Management|IV}}
 +
*** {{RequiredSkill|Power Grid Management|III}}
 +
 +
| totaltraintime=63d 9h 37m 40s
 +
| externallinks=
 +
| highlights1=High Amount of Low Slots
 
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==Summary==
+
== Summary ==
The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well.
+
The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal range bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well.
  
 
The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns.
 
The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Zealot for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Zealot for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Notes ==
{{Fittings
+
The Zealot follows the HAC model of having somewhat lower DPS and tank than a battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun.
|name=Zealot, Armor Incursion
 
|high=
 
Heavy Pulse Laser II<br>
 
Heavy Pulse Laser II<br>
 
Heavy Pulse Laser II<br>
 
Heavy Pulse Laser II<br>
 
Heavy Pulse Laser II
 
|mid=
 
Tracking Computer II<br>
 
Tracking Computer II<br>
 
Federation Navy Stasis Webifier
 
|low=
 
1600mm Reinforced Rolled Tungsten Plates I<br>
 
Armor Thermic Hardener II<br>
 
EM Plating II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Tracking Enhancer II
 
|charges=
 
Conflagration M<br>Scorch M<br>Optimal Range Script<br>Tracking Speed Script
 
|drones=
 
|rigs=
 
Medium Ancillary Current Router I<br>
 
Medium Energy Burst Aerator II
 
|recommended1=
 
Medium Energy Turret V<br>
 
Medium Pulse Laser Specialization IV<br>
 
Weapon Upgrades V<br>
 
Advanced Weapon Upgrades V
 
|recommended2=
 
Energy Weapon Rigging IV
 
|recommended3=
 
|notes=
 
*With T2 medium laser crystals and Zealot's inherent optimal range bonus, this fit can put up 693 DPS with Conflagration M at the range of 15+8.2km, or 495 DPS with Scorch M at the range of 44+8.2km. This makes it very desirable in Vanguard and Assault Incursion armor fleets, as its offensive capability as a cruiser sized ship in Incursions is only second to that of a [[Legion]].
 
*This fit has a very tight CPU and PowerGrid, while both problem can be solved through the use of fitting implants and faction modules.
 
}}{{Fittings
 
|name=Zealot, Shield Incursion
 
|high=
 
Heavy Pulse Laser II<br>
 
Heavy Pulse Laser II<br>
 
Heavy Pulse Laser II<br>
 
Heavy Pulse Laser II<br>
 
Heavy Pulse Laser II
 
|mid=
 
Caldari Navy EM Ward Field<br>
 
Caldari Navy Thermic Dissipation Field<br>
 
Large Shield Extender II
 
|low=
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Tracking Enhancer II<br>
 
Heat Sink II<br>
 
Heat Sink II<br>
 
Imperial Navy Heat Sink<br>
 
Damage Control II
 
|charges=
 
Conflagration M<br>Scorch M
 
|drones=
 
  
|rigs=
+
Generally, a Zealot can take on larger ships if flown correctly. Versus battleships and tier 3 battlecruisers with large guns, emphasise angular velocity by orbiting or manual piloting.
Medium Core Defense Field Extender I<br>
+
If you have an afterburner fitted then you are golden. When fighting a battlecruiser with medium weapons or cruiser, you most likely outrange and outspeed them, so kite and fight. If you have been flying Amarr exclusively up to this point, it might be a good idea to practice your kiting skills.
Medium Core Defense Field Extender I
+
 
|recommended1=  
+
Useful footage of experienced Zealot piloting can be seen [https://www.youtube.com/watch?v=UnJT9-9A7ag[here]]
Medium Energy Turret V<br>
+
 
Medium Pulse Laser Specialization IV<br>
+
== Patch History ==
Weapon Upgrades V
+
{{Expansion past
|recommended2=  
+
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
|recommended3=
+
* Heavy Assault Cruiser rebalance
|notes=
+
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
*Shield version of an Incursion Zealot fit. Impressive DPS with Conflagration M and decent range with Scorch M for a cruiser sized boat.
+
*# Make room for other ship types to step into the spotlight, such as battleships.
*Although the lack of shield EM and Thermal resists is remedied by the ship's small signature radius, the pilot should be aware of the fact that a shield Zealot takes more incoming damage from Sansha turret boats than its armor counterpart.
+
*# Not nerf HACs into oblivion - find and retain healthy use-cases.
}}
+
*# Maintain HAC identity as a high-damage / heavy tank ship option.
 +
 
 +
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
 +
* MWD bloom bonus removed from heavy assault cruisers.  
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
  
The Zealot follows the HAC model of having somewhat lower DPS and tank than a Battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun.
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
Generally, a zealot can take on larger ships if flown correctly. Versus battleships and tier 3 battlecruisers, emphasise transversal. If you have an AB fitted then you are golden. When fighting a battlecruiser with medium weapons or cruiser, you most likely outrange and outspeed them so kite and fight. If you have been flying Amarr exclusively up to this point, it might be a good idea to practise your kiting skills.
 
  
The zealot has no drones, nor space for an energy neutraliser, so it is very vulnerable to any fast frigates if they get within scrambling range.
+
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=cruisers}}
''You can write additional notes for Zealot here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Ships]]
+
[[Category:Heavy Assault Cruisers]]

Latest revision as of 12:25, 14 November 2024

EVE University Database
 
Ship Database
Zealot
CornerT2h.png
Zealot
Amarr Empire
Amarr Empire
Heavy Assault Cruisers
Omen Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Timid minds will not reclaim that which is rightfully ours.
– CEO Arer Bazargal


The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy.

Developer: Viziam

For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design.

SHIP BONUSES

Heavy Assault Cruisers bonuses (per skill level):
10% bonus to Medium Energy Turret optimal range
5% bonus to Medium Energy Turret damage
Amarr Cruiser bonuses (per skill level):
10% reduction in Medium Energy Turret activation cost
5% bonus to Medium Energy Turret rate of fire
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Omen Navy Issue
Omen Navy Issue.jpg
CornerTFs.png
Omen Navy Issue
Faction Cruisers Omen Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/4) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png960 MW Icon cpu.png335 tf
Icon velocity.png265 m/sec
Icon capacity.png400 m³
,Omen
Omen.jpg
Omen
Standard Cruisers Omen Class
Icon hi slot.png5 (0/5) Icon mid slot.png3 Icon low slot.png6
Icon powergrid.png1,000 MW Icon cpu.png330 tf
Icon velocity.png260 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,180 MW
CPU
cpu output
340 tf
Capacitor
capacitor
1,500 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
7
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
210 m/sec
Inertia Modifier
inertia modifier (agility)
0.553
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
9.64 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
21 points
Sig. Radius
signature radius
125 m
Scan Res.
scan resolution
306 mm
Structure
Structure Hitpoints
structure hitpoints
1,670 HP
Mass
ship mass
12,580,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
440 m³
Armor
Armor Hitpoints
armor hitpoints
2,250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
62.5
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
980 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
87.5


Summary

The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal range bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well.

The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns.

Skills

Further information about additional or recommended skills to pilot Zealot for a specific or its common role(s) can be written here.

Notes

The Zealot follows the HAC model of having somewhat lower DPS and tank than a battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun.

Generally, a Zealot can take on larger ships if flown correctly. Versus battleships and tier 3 battlecruisers with large guns, emphasise angular velocity by orbiting or manual piloting. If you have an afterburner fitted then you are golden. When fighting a battlecruiser with medium weapons or cruiser, you most likely outrange and outspeed them, so kite and fight. If you have been flying Amarr exclusively up to this point, it might be a good idea to practice your kiting skills.

Useful footage of experienced Zealot piloting can be seen [here]

Patch History