Difference between revisions of "Rapier"
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Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12). Removed manufacturer portion of info blurb that was taken out in the same expansion.) |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2019-10-15) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=11963 | |
− | + | | shipimg=Rapier.jpg | |
− | + | | shipname=Rapier | |
− | + | | class=Force Recon Ship | |
− | + | | grouping=Recon Ships | |
− | + | | hulltype=Bellicose Class | |
− | + | | faction=Minmatar Republic | |
− | + | | variations={{Ship|Huginn}},{{Ship|Bellicose}} | |
− | + | | tech=2 | |
− | + | | powergrid=750 MW | |
− | + | | cpu=480 tf | |
− | + | | capacitor=1,180 GJ | |
− | + | | highs=4 | |
− | + | | turrets=1 | |
− | + | | launchers=3 | |
− | + | | mediums=6 | |
− | + | | lows=4 | |
− | + | | mass=11,040,000 kg | |
− | + | | volume=85,000 m³ | |
− | + | | cargohold=315 m³ | |
− | + | | dronebay=40 m³ | |
− | + | | bandwidth=40 Mbit/sec | |
− | + | | quote=Liberation was won in Pator's light, but it is secured in the shadows he casts. | |
− | + | | quote_attribution=Head of RSS Adrand Allsvert | |
− | + | | info=Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. | |
− | + | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>10% bonus to missile damage<br>10% bonus to Target Painter effectiveness<br><b>Recon Ships bonuses (per skill level):</b><br>60% bonus to Stasis Webifier optimal range<br>20% reduction in Cloaking Devices CPU requirement<br><b>Role Bonus:</b><br>80% reduction in Cynosural Field Generator liquid ozone consumption<br>50% reduction in Cynosural Field Generator duration<br>• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>• Cloak reactivation delay reduced to 5 seconds<br> | |
− | + | | structurehp=850 HP | |
− | + | | shieldhp=1,480 HP | |
− | + | | shieldem=62.5 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=50 | |
− | + | | armorhp=1,075 HP | |
− | + | | armorem=85 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=59.375 | |
− | + | | maxvelocity=230 m/sec | |
− | + | | inertia=0.59 | |
− | + | | warpspeed=4.5 AU/s | |
− | + | | warptime=9.03 s | |
− | + | | targetrange=100.00 km | |
− | + | | sigradius=125 m | |
− | + | | maxlockedtargets=8 | |
− | + | | sensortype=LADAR | |
− | + | | sensorvalue=24 points | |
− | + | | scanres=242 mm | |
− | + | | reqskills=*{{RequiredSkill|Minmatar Cruiser|V}} | |
− | + | ** {{RequiredSkill|Spaceship Command|II}} | |
− | + | ** {{RequiredSkill|Minmatar Destroyer|III}} | |
− | + | *** {{RequiredSkill|Minmatar Frigate|III}} | |
− | + | **** {{RequiredSkill|Spaceship Command|I}} | |
− | + | * {{RequiredSkill|Recon Ships|I}} | |
− | + | ** {{RequiredSkill|Cloaking|IV}} | |
− | **Spaceship Command III | + | *** {{RequiredSkill|CPU Management|IV}} |
− | **Minmatar Frigate | + | ** {{RequiredSkill|Signature Analysis|V}} |
− | *Recon Ships I | + | *** {{RequiredSkill|CPU Management|I}} |
− | ** | + | ** {{RequiredSkill|Spaceship Command|V}} |
− | **Signature Analysis V | + | ** {{RequiredSkill|Electronics Upgrades|V}} |
− | ** | + | *** {{RequiredSkill|CPU Management|II}} |
− | + | *** {{RequiredSkill|Power Grid Management|II}} | |
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+ | | totaltraintime=61d 11h 23m 20s | ||
+ | | externallinks= | ||
+ | | highlights1=Can Use Covert Ops Cloak | ||
+ | | rigs_size=Medium | ||
+ | | rigs_count=2 | ||
+ | | rigs_calibration=400 | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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− | ==Summary== | + | == Summary == |
− | |||
− | + | The '''Rapier''' is the Minmatar [[Recon Ships#Force Recon Ships|Force Recon Ship]]. It can fit a covert ops cloak, and warp while cloaked. It can use both [[Jump drives#Covert Cynosural Fields|covert ops cynos]] and [[Jump drives#Normal Cynosural Fields|normal ("hard") cynos]]. It shares a web range bonus and a (little-used) target-painting bonus with the [[Huginn]]. | |
− | '' | ||
− | + | The Rapier can perform well as a "hunter" for a black ops fleet, able to strike from hiding, pin a target down, and pop a covert cyno to bring in [[stealth bomber]]s and [[Battleships#Black Ops Battleships|black ops battleships]]. Less glamorously, it also sees use as a hard cyno ship to help move other ships around New Eden. Since the Rapier can light hard cynos, its presence implicitly threatens an escalation in a fight, potentially drawing out escalations from opponents; this fact and its relatively weaker tank compared to the Huginn tend to make the Huginn preferred for direct PvP gang combat. | |
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− | == | + | == Skills == |
− | |||
− | ==Notes== | + | As a mid-sized Tech 2 ship, the Rapier deserves strong [[fitting skills]] and [[support skills]]. {{sk|Recon Ships}} should be trained to IV before a pilot undocks a Rapier, and training the skill to V makes a big difference to the web range and the CPU available for fitting. |
+ | |||
+ | == Tactics == | ||
+ | |||
+ | The Rapier's bonus to web range does not increase the range of warp disruptors or warp scramblers, and webbing a target without pointing it can actively speed up the target's escape by reducing its align time. For a hunting Rapier, therefore, the limiting factor on attack range can sometimes be point range rather than web range, and for this role it might sometimes be worth investing in a faction or abyssal warp disruptor rather than (or before) special webs. | ||
+ | |||
+ | == Notes == | ||
''You can write additional notes for Rapier here.'' | ''You can write additional notes for Rapier here.'' | ||
− | {{ShipsMatrix}} | + | == Patch History == |
− | + | {{Expansion past| | |
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s) | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix|expgroup=cruisers}} | ||
+ | |||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Recon Ships]] |
Latest revision as of 17:41, 17 November 2024
RELATED UNI-WIKI REFERENCES
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Liberation was won in Pator's light, but it is secured in the shadows he casts.
SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Rapier is the Minmatar Force Recon Ship. It can fit a covert ops cloak, and warp while cloaked. It can use both covert ops cynos and normal ("hard") cynos. It shares a web range bonus and a (little-used) target-painting bonus with the Huginn.
The Rapier can perform well as a "hunter" for a black ops fleet, able to strike from hiding, pin a target down, and pop a covert cyno to bring in stealth bombers and black ops battleships. Less glamorously, it also sees use as a hard cyno ship to help move other ships around New Eden. Since the Rapier can light hard cynos, its presence implicitly threatens an escalation in a fight, potentially drawing out escalations from opponents; this fact and its relatively weaker tank compared to the Huginn tend to make the Huginn preferred for direct PvP gang combat.
Skills
As a mid-sized Tech 2 ship, the Rapier deserves strong fitting skills and support skills. Recon Ships should be trained to IV before a pilot undocks a Rapier, and training the skill to V makes a big difference to the web range and the CPU available for fitting.
Tactics
The Rapier's bonus to web range does not increase the range of warp disruptors or warp scramblers, and webbing a target without pointing it can actively speed up the target's escape by reducing its align time. For a hunting Rapier, therefore, the limiting factor on attack range can sometimes be point range rather than web range, and for this role it might sometimes be worth investing in a faction or abyssal warp disruptor rather than (or before) special webs.
Notes
You can write additional notes for Rapier here.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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