Difference between revisions of "Nighthawk"

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* SHIP ATTRIBUTES SECTION (last update : 2024-11-16)
* SHIP ATTRIBUTES SECTION (last update : 07.21.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=22470
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| shipimg=Nighthawk.jpg
|shipid=22470
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| shipname=Nighthawk
|shipimg=Nighthawk.jpg
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| class=Command Ship
|shipname=Nighthawk
+
| grouping=Command Ships
|caption=Nighthawk
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| hulltype=Drake Class
|class=Command Ship
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| faction=Caldari State  
|grouping=Command Ships
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| variations={{Ship|Drake Navy Issue}}, {{Ship|Drake}}, {{Ship|Alligator}}
|hulltype=Ferox Class
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| tech=2
|faction=Caldari State
 
|race=Caldari
 
|roles=unspecified
 
|variations={{Ship|Ferox}}, {{Ship|Vulture}}
 
|tech=2
 
 
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=710 MW
 
|cpu=555 tf
 
|capacitor=3,000 GJ
 
|highs=7
 
|turrets=1
 
|launchers=6
 
|mediums=5
 
|lows=5
 
 
|mass=14,010,000 kg
 
|volume=252,000 m&#179;
 
|cargohold=700 m&#179;
 
 
|dronebay=25 m&#179;
 
|bandwidth=25 Mbit/sec
 
 
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.  <br><br>Developer: Kaalakiota<br><br>As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
 
 
|bonuses=<b>Caldari Battlecruiser Skill Bonus:</b><br>5% bonus to assault missile, heavy assault missile and heavy missile launcher rate of fire and 4% bonus to all shield resistances per level<br><b>Command Ships Skill Bonus:</b><br>5% bonus to heavy missile Kinetic damage and 5% bonus to heavy missile explosion velocity per level<br><b>Role Bonus:</b><br>99% reduction in Warfare Link module CPU need
 
 
|structurehp=3,844 HP
 
|shieldhp=4,805 HP |shieldem=0 |shieldexp=50 |shieldkin=63 |shieldtherm=70
 
|armorhp=3,363 HP |armorem=50 |armorexp=10 |armorkin=53 |armortherm=79
 
 
|maxvelocity=140 m/s
 
|inertia=0.628
 
|warpspeed=3 AU/s
 
|warptime=12.2 s
 
 
|targetrange=60 km
 
|sigradius=285 m
 
|maxlockedtargets=8
 
|sensortype=Gravimetric
 
|sensorvalue=19 points
 
|scanres=195 mm
 
 
|reqskills=*Caldari Battlecruiser V<small>35d 13h 20m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Caldari Cruiser III<small>22h 13m</small>
 
***Caldari Destroyer III<small>8h 53m</small>
 
****Caldari Frigate III<small>8h 53m</small>
 
*Command Ships I<small>1h 6m</small>
 
**Spaceship Command V<small>5d 22h 13m</small>
 
**Warfare Link Specialist IV<small>6d 12h 3m</small>
 
***Leadership V<small>5d 22h 13m</small>
 
**Armored Warfare V<small>11d 20h 27m</small>
 
**Information Warfare V<small>11d 20h 27m</small>
 
**Siege Warfare V<small>11d 20h 27m</small>
 
**Skirmish Warfare V<small>11d 20h 27m</small>
 
|totaltraintime=103d 19h 42m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Nighthawk Nighthawk on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| powergrid=1,000 MW
 +
| cpu=560 tf
 +
| capacitor=2,812.5 GJ
 +
 +
| highs=7
 +
| turrets=2
 +
| launchers=5
 +
| mediums=6
 +
| lows=4
 +
 +
| mass=13,200,000 kg
 +
| volume=252,000 m³
 +
 +
| cargohold=700 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 +
| dronebay=25 m³
 +
| bandwidth=25 Mbit/sec
 +
 +
| quote= Demonstrate no mercy, lead by example.
 +
| quote_attribution= Sunmenas Ikydoishin, CEO of Home Guard
 +
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
 +
| bonuses= <b>Command Ships bonuses (per skill level):</b><br>
 +
7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
 +
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius<br>
 +
4% bonus to Shield Command and Information Command burst strength and duration<br>
 +
<b>Caldari Battlecruiser bonuses (per skill level):</b><br>
 +
10% bonus to kinetic Heavy Missile and Heavy Assault Missile damage<br>
 +
4% bonus to all shield resistances<br><b>Role Bonus:</b><br>
 +
•&nbsp;Can use 2 Command Burst modules<br>
 +
50% bonus to Command Burst area of effect range
 +
 +
| structurehp=3,700 HP
 +
 +
| armorhp=3,200 HP
 +
| armorem=50
 +
| armortherm=86.25
 +
| armorkin=62.5
 +
| armorexp=10
 +
 +
| shieldhp=5,500 HP
 +
| shieldem=0
 +
| shieldtherm=80
 +
| shieldkin=70
 +
| shieldexp=50
 +
 +
| maxvelocity=150 m/sec
 +
| inertia=0.65
 +
| warpspeed=4 AU/s
 +
| warptime=11.89 s
 +
 +
| targetrange=80.00 km
 +
| maxlockedtargets=9
 +
| sigradius=285 m
 +
| scanres=234 mm
 +
| sensortype=Gravimetric
 +
| sensorvalue=24 points
 +
 +
| reqskills= * {{RequiredSkill|Caldari Battlecruiser|V}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
** {{RequiredSkill|Caldari Cruiser|III}}
 +
*** {{RequiredSkill|Spaceship Command|II}}
 +
*** {{RequiredSkill|Caldari Destroyer|III}}
 +
**** {{RequiredSkill|Caldari Frigate|III}}
 +
***** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Command Ships|I}}
 +
** {{RequiredSkill|Command Burst Specialist|IV}}
 +
*** {{RequiredSkill|Leadership|V}}
 +
** {{RequiredSkill|Wing Command|IV}}
 +
*** {{RequiredSkill|Leadership|V}}
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** {{RequiredSkill|Spaceship Command|V}}
 +
| totaltraintime=104d 20h 51m 23s ?
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=Can Use Command Burst modules
 +
| highlights2=High Amount of High Slots
 +
| highlights3=
 +
| highlights4=
 
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==Summary==
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== Summary ==
The Nighthawk is the Caldari Field Command Ship. It is bonused towards missiles and shield tanking. While it is classed as a "command ship" it is designed as a combat ship, not a fleet booster.
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The '''Nighthawk''' is the Caldari attack command ship, bonused for missiles. As one of only two ships in the game to feature a 7.5% per level launcher rate-of-fire bonus, it is more suited to damage-dealing than the [[Vulture]], especially at short range. Since it shares the Vulture's shield resistance bonus and 6/4 mid/low layout, it is quite durable. However, the Nighthawk's short-range [[Command Bursts|command bursts]] and lack of a raw hitpoint bonus make the Vulture the preferred command ship for larger fleet operations.
  
The Nighthawk is essentially a souped up Drake. It shares the Drake's tanking bonus, augmented by T2 resistances, to allow for an extremely impressive shield tank, especially when passive tanked. It also has several extra bonuses to improve its damage output over a drake, more than making up for its one fewer launcher slots.
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== Skills ==
 +
''Further information about additional or recommended skills to pilot Nighthawk for a specific or its common role(s) can be written here.''
  
==Skills==
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== Tactics ==
''Further information about additional or recommended skills to pilot Nighthawk for a specific or it's common role(s) can be written here.''
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''No sub-article about Nighthawk roles or piloting tactics. You can write them here.''
  
==Fitting==
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== Notes ==
''No tagged fittings for Nighthawk.''
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"Nighthawk" is the name used in English for a number of species of mid-sized nocturnal insect-eating birds, also often called "nightjars". Unlike the ship, they are relatively un-intimidating.
  
==Tactics==
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== Patch History ==
''No sub-article about Nighthawk roles or piloting tactics. You can write them here.''
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{{Expansion past|width= 45%|1=
 +
'''version 21.06 Release 2024-02-20.1''' ([https://www.eveonline.com/news/view/patch-notes-version-21-06  Patch Notes])
 +
* Added 50% Role Bonus to Command Burst Range to the Field Command subgroup of Command Ships (Absolution, Nighthawk, Astarte, Sleipnir).
 +
* Rate of Fire bonus for Heavy and Heavy Assault Missiles reduced from 10% to 7.5% per level of Command Ships skill
 +
* Kinetic Damage bonus for Heavy and Heavy Assault Missiles increased from 7.5% to 10% per level of Caldari Battlecruiser skill
 +
 
 +
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])
 +
 
 +
: ''[We're] trying to fix up the particularly underused [command ships], especially ones like the Nighthawk and Eos. [...]''
 +
 
 +
: ''We're going to try and split the two sets of command ships a little more deliberately. So, the attack group, which is, like Nighthawk, Astarte, Absolution, and Sleipnir, are going to go from 3% bonus per level to their command burst strength to 4% per level, but they're going to lose the range bonus. ... [The] Astarte, Absolution, and Nighthawk are all going to speed up a little bit, and so hopefully they're a little bit easier to use in faster, smaller fleets, and offer a stronger bonus if you can make 'em work for that.''
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: -CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)
 +
* Shield and Information command burst strength and duration bonus increased from 3%/level to 4%/level (+1%/level)
 +
* 100% bonus to command burst range removed
 +
* Command ships HML/HAM rate of fire bonus increased from 7.5%/level to 10%/level (+2.5%/level)
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* Max velocity increased from 140 m/s to 150 m/s (+10 m/s)
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* Mass decreased from 14,810,000 kg to 13,200,000 kg (-1,610,000 kg)
 +
** Base align time reduced from 13.35 s to 11.89 s (-1.46 s)
 +
* Mid slots increased from 5 to 6 (+1)
 +
* Low slots decreased from 5 to 4 (-1)
 +
* Scan resolution increased from 195 mm to 234 mm (+39 mm, +20%)
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
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 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
}}
  
==Notes==
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{{ShipsMatrix|expgroup= battlecruisers}}
''You can write additional notes for Nighthawk here.''
 
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Command Ships]]
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[[Category:Command Ships]]

Latest revision as of 23:36, 16 November 2024

EVE University Database
 
Ship Database
Nighthawk
CornerT2h.png
Nighthawk
Caldari State
Caldari State
Command Ships
Drake Class
Highlight
Can Use Command Burst modules
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Demonstrate no mercy, lead by example.
– Sunmenas Ikydoishin, CEO of Home Guard


Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

SHIP BONUSES

Command Ships bonuses (per skill level):
7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
4% bonus to Shield Command and Information Command burst strength and duration
Caldari Battlecruiser bonuses (per skill level):
10% bonus to kinetic Heavy Missile and Heavy Assault Missile damage
4% bonus to all shield resistances
Role Bonus:
• Can use 2 Command Burst modules
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
104d 20h 51m 23s ?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Drake Navy Issue
Drake Navy Issue.jpg
CornerTFs.png
Drake Navy Issue
Faction Battlecruisers Drake Class
Icon highlights.pngCommand Bursts
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png950 MW Icon cpu.png550 tf
Icon velocity.png180 m/s
Icon capacity.png450 m³
, Drake
Drake.jpg
Drake
Standard Battlecruisers Drake Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (6/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png830 MW Icon cpu.png500 tf
Icon velocity.png150 m/sec
Icon capacity.png450 m³
, Alligator
?size=128&.png
Alligator
Pirate faction Battlecruisers Drake Class
Icon highlights.pngCommand Bursts
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (6/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png830 MW Icon cpu.png500tf
Icon velocity.png160 m/s
Icon capacity.png450  m3

Ship Attributes

Fittings
Powergrid
powergrid
1,000 MW
CPU
cpu output
560 tf
Capacitor
capacitor
2,812.5 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
2
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/sec
Inertia Modifier
inertia modifier (agility)
0.65
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
11.89 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
80.00 km
Max Locked Targets
max. locked targets
9
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
signature radius
285 m
Scan Res.
scan resolution
234 mm
Structure
Structure Hitpoints
structure hitpoints
3,700 HP
Mass
ship mass
13,200,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
700 m³
Armor
Armor Hitpoints
armor hitpoints
3,200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Nighthawk is the Caldari attack command ship, bonused for missiles. As one of only two ships in the game to feature a 7.5% per level launcher rate-of-fire bonus, it is more suited to damage-dealing than the Vulture, especially at short range. Since it shares the Vulture's shield resistance bonus and 6/4 mid/low layout, it is quite durable. However, the Nighthawk's short-range command bursts and lack of a raw hitpoint bonus make the Vulture the preferred command ship for larger fleet operations.

Skills

Further information about additional or recommended skills to pilot Nighthawk for a specific or its common role(s) can be written here.

Tactics

No sub-article about Nighthawk roles or piloting tactics. You can write them here.

Notes

"Nighthawk" is the name used in English for a number of species of mid-sized nocturnal insect-eating birds, also often called "nightjars". Unlike the ship, they are relatively un-intimidating.

Patch History