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Impairor: Difference between revisions

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Added quote introduced in the Revenant expansion (2024-11-12).
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}}  
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<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 12/11/2016)
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* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
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| shipid=596
| shipimg=Impairor.jpg
| shipname=Impairor
| class=Corvette
| grouping=Corvettes
| hulltype=Impairor Class
| faction=Amarr Empire
| variations={{ship|Hematos}}
| tech=


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  | powergrid=26 MW
| cpu=120 tf
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| capacitor=140 GJ
* SHIP ATTRIBUTES SECTION (last update : 02.21.2013)
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* on editing the attributes, please make sure that you don't
* leave/misstype any tags required. please follow the same
* format below and edit only the values (after the = sign).
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|shipid=596
|shipimg=Impairor.jpg
|shipname=Impairor
|caption=Impairor
|class=Frigate
|grouping=Standard Frigates
|hulltype=Impairor Class
|faction=Amarr Empire
|race=Amarr
|roles=Rookie Ship
|variations=
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=24 MW
|cpu=95 tf
|capacitor=140 GJ
|highs=2
|turrets=2
|launchers=1
|mediums=2
|lows=2
|mass=1,148,000 kg
|volume=28,100 m&#179;
|cargohold=115 m&#179;
|dronebay=5 m&#179;
|bandwidth=5 Mbit/sec
|info=The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.
|bonuses=<b>Traits:</b><br><b>Special Abilities:</b><br>20% bonus to Small Energy Turret capacitor use <br>10% bonus to Small Energy Turret damage <br>15% bonus to Tracking Disruptor effectiveness <br>8% bonus to armor resistances
|structurehp=200 HP
|shieldhp=125 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=200 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
|maxvelocity=300 m/s
|inertia=4.45
|warpspeed=3 AU/s
|warptime=
|targetrange=25.5 km
|sigradius=50 m
|maxlockedtargets=3
|sensortype=RADAR
|sensorvalue=6 points
|scanres=485 mm
|reqskills=*Spaceship Command I<small>8m</small>
|totaltraintime=0d 0h 8m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Impairor Impairor on Eve Online Wiki]<br>
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| highs=2
| turrets=2
| launchers=1
| mediums=2
| lows=2
| mass=1,148,000 kg
| volume=28,100 m³
| cargohold=115 m³
| extraholdtype=
| extrahold=
| dronebay=5 m³
| bandwidth=5 Mbit/sec
| quote=Whatever your destiny, let faith guide you.
| quote_attribution=CEO Tarai Nakid
| info=The Impairor-class corvette has been mass-produced by the Amarr Empire for decades. It is the most common space vessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.
| bonuses=<b>Role Bonus:</b><br>
20% reduction in Small Energy Turret activation cost<br>
10% bonus to Small Energy Turret damage<br>
15% bonus to Weapon Disruptor effectiveness<br>
8% bonus to all armor resistances
| structurehp=200 HP
| armorhp=200 HP
| armorem=50
| armortherm=35
| armorkin=25
| armorexp=20
| shieldhp=125 HP
| shieldem=0
| shieldtherm=20
| shieldkin=40
| shieldexp=50
| maxvelocity=300 m/sec
| inertia=4.45
| warpspeed=3 AU/s
| warptime=7.08 s
| targetrange=25.50 km
| maxlockedtargets=3
| sigradius=50 m
| scanres=485 mm
| sensortype=RADAR
| sensorvalue=6 points
| reqskills=*{{RequiredSkill|Spaceship Command|I}}
| totaltraintime=8m 20s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
| rigs_size= ''
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==Summary==
== Summary ==
The Impairor is the Amarr Rookie Ship. This ship is given free of charge to Amarr players who, while flying the pod, dock at a station at which they have no ship. It has no blueprint and can not be manifactured or reprocessed.  
The Impairor is the Amarr [[Corvette]]. This ship is given free of charge to Amarr players who click on the "Board my Corvette" button while docked in a station. It has no blueprint and cannot be manufactured or reprocessed.


==Skills==
As with all Corvettes, the Impairor is a cheap and disposable hull, but is outclassed in every regard by almost any other player-piloted ship.
''Further information about additional or recommended skills to pilot Impairor for a specific or it's common role(s) can be written here.''
Amarr pilots wishing to advance into different hulls may want to upgrade to one of the following depending on their preferred piloting style:
* Pilots focusing primarily on Energy Turrets may find both the {{sh|Punisher}} and the {{sh|Tormentor}} to be effective replacements.
* Sadly, the Amarr ship line does not offer a Frigate hull designed for drone usage. For pilots interested in focusing on drones, the {{sh|Tristan}} frigate or the {{sh|Dragoon}} destroyer may be worth looking at.
* If you are looking to work with a fleet in a [[tackle]] role, the {{sh|Executioner}} is likely your next step.
* For pilots aspiring to be proficient at [[exploration]], the {{sh|Magnate}} exploration frigate is an excellent tool for the job.
* Last but not least, the {{sh|Inquisitor}} offers powerful remote repair capabilities to those who prefer to [[Logistics|aid their allies]] instead of dealing damage themselves.


==Fitting==
== Skills ==
{{ShipFitting|
''Further information about additional or recommended skills to pilot Impairor for a specific or its common role(s) can be written here.''
ship=Impairor|
shipTypeID=596|
fitName=Tutorials|
fitID=Tutorials|
high1name=Dual Light Pulse Laser I|
high1typeID=451|
high2name=open|
mid1name=Cap Recharger I|
mid1typeID=1195|
mid2name=open|
low1name=Small Armor Repairer I|
low1typeID=523|
low2name=open|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Multifrequency S x1|
charge1typeID=246|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
difficulty=0|
warsop=A|
warsopReason=|
version=PRE-RET 1.0|
shipDNA=596:451;1:1195;1:523;1:246;1::|
skills=Amarr Frigate II</li><li>Hull Upgrades I</li><li>Energy Grid Upgrades I</li><li>Small Energy Turret II|
notes=}}


Ironically noob ships can be used for very important engagements.  While not much of a threat on field and without a tank, can be Alpha'd (Destroyed in one shot).  The rookie ship can be a very shiny enemy fleet's worse nightmare.  Reason being it has the ability to hold a cyno and hot drop an entire fleet upon it. Beware, if you are traveling within a fleet and you see a noob ship on grid with you.  Try your best to blap it out of the sky (if its a valid target) immediately or scatter.  You don't want your entire fleet to be destroyed because this ship put you in a comfortable state.
== Notes ==
Non-Amarr ship collectors can obtain a copy of this ship by visiting an Amarr starting station and completing Aura's tutorial missions. Alternatively, it can be purchased from the market or obtained via contract from another player.


==Notes==
{{ShipsMatrix}}
Non-Amarr ship collectors can obtain a copy of this ship by visiting an Amarr starting station and completing Aura's tutorial missions or it can be obtained via contract from another player.


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
[[Category:Corvettes]]