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| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
− |
| + | <!----------------------------------------------------------- |
− | <!-----------------------------------------------------------
| + | * SHIP ATTRIBUTES SECTION (last update : 2019-10-15) |
− | * SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
| + | ------------------------------------------------------------- |
− | -------------------------------------------------------------
| + | * on editing the attributes, please make sure that you don't |
− | * on editing the attributes, please make sure that you don't
| + | * leave/mistype any tags required. please follow the same |
− | * leave/misstype any tags required. please follow the same
| + | * format below and edit only the values (after the = sign). |
− | * format below and edit only the values (after the = sign).
| + | -------------------------------------------------------------> |
− | ------------------------------------------------------------->
| + | | shipid=11963 |
− |
| + | | shipimg=Rapier.jpg |
− | |shipid=11963
| + | | shipname=Rapier |
− | |shipimg=Rapier.jpg
| + | | class=Force Recon Ship |
− | |shipname=Rapier
| + | | grouping=Recon Ships |
− | |caption=Rapier
| + | | hulltype=Bellicose Class |
− | |class=Force Recon Ship
| + | | faction=Minmatar Republic |
− | |grouping=Recon Ships
| + | | variations={{Ship|Huginn}},{{Ship|Bellicose}} |
− | |hulltype=Bellicose Class
| + | | tech=2 |
− | |faction=Minmatar Republic
| + | | powergrid=750 MW |
− | |race=Minmatar
| + | | cpu=480 tf |
− | |roles=unspecified
| + | | capacitor=1,180 GJ |
− | |variations={{Ship|Bellicose}}, {{Ship|Huginn}}
| + | | highs=4 |
− | |tech=2
| + | | turrets=1 |
− |
| + | | launchers=3 |
− | |ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| + | | mediums=6 |
− |
| + | | lows=4 |
− | |powergrid=750 MW
| + | | mass=11,040,000 kg |
− | |cpu=450 tf
| + | | volume=85,000 m³ |
− | |capacitor=1,093.8 GJ
| + | | cargohold=315 m³ |
− | |highs=4
| + | | dronebay=40 m³ |
− | |turrets=3
| + | | bandwidth=40 Mbit/sec |
− | |launchers=1
| + | | quote=Liberation was won in Pator's light, but it is secured in the shadows he casts. |
− | |mediums=6
| + | | quote_attribution=Head of RSS Adrand Allsvert |
− | |lows=4
| + | | info=Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. |
− |
| + | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>10% bonus to missile damage<br>10% bonus to Target Painter effectiveness<br><b>Recon Ships bonuses (per skill level):</b><br>60% bonus to Stasis Webifier optimal range<br>20% reduction in Cloaking Devices CPU requirement<br><b>Role Bonus:</b><br>80% reduction in Cynosural Field Generator liquid ozone consumption<br>50% reduction in Cynosural Field Generator duration<br>• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>• Cloak reactivation delay reduced to 5 seconds<br> |
− | |mass=11,040,000 kg
| + | | structurehp=850 HP |
− | |volume=85,000 m³
| + | | shieldhp=1,480 HP |
− | |cargohold=315 m³
| + | | shieldem=62.5 |
− |
| + | | shieldexp=50 |
− | |dronebay=40 m³
| + | | shieldkin=40 |
− | |bandwidth=40 Mbit/sec
| + | | shieldtherm=50 |
− |
| + | | armorhp=1,075 HP |
− | |info=Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.<br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
| + | | armorem=85 |
− |
| + | | armorexp=10 |
− | |bonuses=<b>Minmatar Cruiser Skill Bonus:</b><br>5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level<br><b>Recon Ships Skill Bonus:</b><br>60% bonus to stasis webifier range and -96% to -100% reduced CPU need for cloaking device per level.<br><b>Role Bonus:</b><br>80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.<br>Note: can fit covert cynosural field generators
| + | | armorkin=25 |
− |
| + | | armortherm=59.375 |
− | |structurehp=872 HP
| + | | maxvelocity=230 m/sec |
− | |shieldhp=1,322 HP |shieldem=50 |shieldexp=50 |shieldkin=40 |shieldtherm=40
| + | | inertia=0.59 |
− | |armorhp=1,069 HP |armorem=80 |armorexp=10 |armorkin=25 |armortherm=51
| + | | warpspeed=4.5 AU/s |
− |
| + | | warptime=9.03 s |
− | |maxvelocity=192 m/s
| + | | targetrange=100.00 km |
− | |inertia=0.63
| + | | sigradius=125 m |
− | |warpspeed=3.8 AU/s
| + | | maxlockedtargets=8 |
− | |warptime=9.64 s
| + | | sensortype=LADAR |
− |
| + | | sensorvalue=24 points |
− | |targetrange=100 km
| + | | scanres=242 mm |
− | |sigradius=132 m
| + | | reqskills=*{{RequiredSkill|Minmatar Cruiser|V}} |
− | |maxlockedtargets=7
| + | ** {{RequiredSkill|Spaceship Command|II}} |
− | |sensortype=LADAR
| + | ** {{RequiredSkill|Minmatar Destroyer|III}} |
− | |sensorvalue=24 points
| + | *** {{RequiredSkill|Minmatar Frigate|III}} |
− | |scanres=242 mm
| + | **** {{RequiredSkill|Spaceship Command|I}} |
− |
| + | * {{RequiredSkill|Recon Ships|I}} |
− | |reqskills=*Minmatar Cruiser V<small>29d 15h 6m</small>
| + | ** {{RequiredSkill|Cloaking|IV}} |
− | **Spaceship Command III<small>4h 26m</small> | + | *** {{RequiredSkill|CPU Management|IV}} |
− | **Minmatar Frigate IV<small>2d 2h 17m</small> | + | ** {{RequiredSkill|Signature Analysis|V}} |
− | *Recon Ships I<small>50m</small> | + | *** {{RequiredSkill|CPU Management|I}} |
− | **Spaceship Command V<small>5d 22h 13m</small> | + | ** {{RequiredSkill|Spaceship Command|V}} |
− | **Signature Analysis V<small>5d 22h 13m</small> | + | ** {{RequiredSkill|Electronics Upgrades|V}} |
− | **Covert Ops IV<small>4d 4h 34m</small> | + | *** {{RequiredSkill|CPU Management|II}} |
− | |totaltraintime=47d 23h 41m
| + | *** {{RequiredSkill|Power Grid Management|II}} |
− |
| |
− | |forumlinks=
| |
− | |wikireferences=
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− | |externallinks=[http://wiki.eveonline.com/en/wiki/Rapier Rapier on Eve Online Wiki]<br>
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− |
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− | |highlights1=Can use Covert Ops Cloak
| |
− | |highlights2=
| |
− | |highlights3=
| |
− | |highlights4=
| |
| | | |
| + | | totaltraintime=61d 11h 23m 20s |
| + | | externallinks= |
| + | | highlights1=Can Use Covert Ops Cloak |
| + | | rigs_size=Medium |
| + | | rigs_count=2 |
| + | | rigs_calibration=400 |
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| | | |
− | ==Summary== | + | == Summary == |
− | Alongside its non cloaking brother, the [[Huginn]], the Rapier is a common feature in almost all shield tanked gangs, prized for its ability to web targets at a greater range than any other ship in the game (40k T2, up to 60k faction). A Loki can also be setup to fill a similar role, but at a much greater cost. Unlike the Huginn, the Rapier can also be fitted with an armor tank due to its four low slots.
| |
| | | |
− | ==Skills==
| + | The '''Rapier''' is the Minmatar [[Recon Ships#Force Recon Ships|Force Recon Ship]]. It can fit a covert ops cloak, and warp while cloaked. It can use both [[Jump drives#Covert Cynosural Fields|covert ops cynos]] and [[Jump drives#Normal Cynosural Fields|normal ("hard") cynos]]. It shares a web range bonus and a (little-used) target-painting bonus with the [[Huginn]]. |
− | ''Further information about additional or recommended skills to pilot Rapier for a specific or it's common role(s) can be written here.'' | |
| | | |
− | ==Fitting==
| + | The Rapier can perform well as a "hunter" for a black ops fleet, able to strike from hiding, pin a target down, and pop a covert cyno to bring in [[stealth bomber]]s and [[Battleships#Black Ops Battleships|black ops battleships]]. Less glamorously, it also sees use as a hard cyno ship to help move other ships around New Eden. Since the Rapier can light hard cynos, its presence implicitly threatens an escalation in a fight, potentially drawing out escalations from opponents; this fact and its relatively weaker tank compared to the Huginn tend to make the Huginn preferred for direct PvP gang combat. |
− | {{ShipFitting|
| |
− | ship=Rapier|
| |
− | shipTypeID=11963|
| |
− | fitName=Frood's Shield Gang Probe|
| |
− | fitID=Frood-s-Shield-Gang-Probe|
| |
− | high1name=650mm Artillery Cannon II|
| |
− | high1typeID=2921|
| |
− | high2name=650mm Artillery Cannon II|
| |
− | high2typeID=2921|
| |
− | high3name=Expanded Probe Launcher I|
| |
− | high3typeID=18639|
| |
− | high4name=Covert Ops Cloaking Device II|
| |
− | high4typeID=11578|
| |
− | mid1name=Experimental 10MN Microwarpdrive I|
| |
− | mid1typeID=5975|
| |
− | mid2name=Large Shield Extender II|
| |
− | mid2typeID=3841|
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− | mid3name=Domination Stasis Webifier|
| |
− | mid3typeID=14264|
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− | mid4name=Republic Fleet Warp Disruptor|
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− | mid4typeID=15891|
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− | mid5name=Federation Navy Stasis Webifier|
| |
− | mid5typeID=17559|
| |
− | mid6name=Large Shield Extender II|
| |
− | mid6typeID=3841|
| |
− | low1name=Damage Control II|
| |
− | low1typeID=2048|
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− | low2name=Nanofiber Internal Structure II|
| |
− | low2typeID=2605|
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− | low3name=Signal Amplifier II|
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− | low3typeID=1987|
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− | low4name=Overdrive Injector System II|
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− | low4typeID=1236|
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− | drone1name=Hornet EC-300 x5|
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− | drone1typeID=23707|
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− | drone2name=open|
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− | drone3name=open|
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− | drone4name=open|
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− | drone5name=open|
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− | charge1name=EMP M x1|
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− | charge1typeID=193|
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− | charge2name=Sisters Combat Scanner Probe x1|
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− | charge2typeID=30486|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Medium Core Defense Field Extender I|
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− | rig1typeID=31790|
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− | rig2name=Medium Core Defense Field Extender I|
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− | rig2typeID=31790|
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− | difficulty=2|
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− | warsop=A|
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− | warsopReason=|
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− | version=ODY 1.0|
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− | shipDNA=11963:2921;2:11578;1:18639;1:3841;2:5975;1:14264;1:15891;1:17559;1:1236;1:1987;1:2048;1:2605;1:31790;2:23707;5:193;1:30486;1::|
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− | skills=|
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− | notes=This is Frood's standard shield fit. Key is the cloak, MWD and the webs. Feel free to bring other webs but the faction webs are totally worth it. Especially the Domination with the extra web range. Most of the times range is the critical factor, not web strength. If you don't want or can't fit faction, fit meta 4. Your mids will heat up like crazy, meta takes more heat than T2 with the same or better stats. It has a warp disruptor but this can be switched for 3rd web, TP, extra shield tank, SeBo (meh). The lows support the strength of this fit with extra scan res, speed and agility. Other options would be a PowerDiag for some extra cap. You can fit ACs in the highs and you could also drop the probe launcher for a 3rd gun. I never missed the 3rd gun but quite often did I miss my probe launcher. The rigs could also be changed for an anti-EM rig or other stuff.}}
| |
| | | |
| + | == Skills == |
| | | |
− | {{ShipFitting|
| + | As a mid-sized Tech 2 ship, the Rapier deserves strong [[fitting skills]] and [[support skills]]. {{sk|Recon Ships}} should be trained to IV before a pilot undocks a Rapier, and training the skill to V makes a big difference to the web range and the CPU available for fitting. |
− | ship=Rapier| | |
− | shipTypeID=11963|
| |
− | fitName=Black-ops Forward Scout|
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− | fitID=Black-ops-Forward-Scout|
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− | high1name=Covert Ops Cloaking Device II|
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− | high1typeID=11578|
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− | high2name=Sisters Expanded Probe Launcher|
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− | high2typeID=28756|
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− | high3name=Covert Cynosural Field Generator I|
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− | high3typeID=28646|
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− | high4name=open|
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− | mid1name=Stasis Webifier II|
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− | mid1typeID=527|
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− | mid2name=Stasis Webifier II|
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− | mid2typeID=527|
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− | mid3name=Experimental 10MN Microwarpdrive I|
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− | mid3typeID=5975|
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− | mid4name=Large Shield Extender II|
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− | mid4typeID=3841|
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− | mid5name=Large Shield Extender II|
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− | mid5typeID=3841|
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− | mid6name=Faint Warp Disruptor I|
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− | mid6typeID=5403|
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− | low1name=Damage Control II|
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− | low1typeID=2048|
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− | low2name=Nanofiber Internal Structure II|
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− | low2typeID=2605|
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− | low3name=Power Diagnostic System II|
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− | low3typeID=1541|
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− | low4name=Power Diagnostic System II|
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− | low4typeID=1541|
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− | drone1name=Hornet EC-300 x5|
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− | drone1typeID=23707|
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− | drone2name=Hornet EC-300 x3|
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− | drone2typeID=23707|
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− | drone3name=open|
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− | drone4name=open|
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− | drone5name=open|
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− | charge1name=Sisters Combat Scanner Probe x8|
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− | charge1typeID=30486|
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− | charge2name=open|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Medium Core Defense Field Extender I|
| |
− | rig1typeID=31790|
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− | rig2name=Medium Core Defense Field Extender I|
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− | rig2typeID=31790|
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− | difficulty=2|
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− | warsop=A|
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− | warsopReason=Navy faction mods|
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− | version=RET 1.1|
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− | shipDNA=11963:11578;1:28646;1:28756;1:527;2:3841;2:5403;1:5975;1:1541;2:2048;1:2605;1:31790;2:23707;8:30486;8::|
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− | skills=Recon V</li><li>Cynosaural Field Theory V</li><li>|
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− | notes=Upgrading to faction webs will significantly increase the range you can web targets. If you're going for initial tackle as well, however, the limited range of the point makes expensive webs unnecessary. }}
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| | | |
− | {{ShipFitting|
| + | == Tactics == |
− | ship=Rapier|
| |
− | shipTypeID=11963|
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− | fitName=PvP Shield 1|
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− | fitID=PvP-Shield-1|
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− | high1name=650mm Artillery Cannon II|
| |
− | high1typeID=2921|
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− | high2name=650mm Artillery Cannon II|
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− | high2typeID=2921|
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− | high3name=650mm Artillery Cannon II|
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− | high3typeID=2921|
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− | high4name=Covert Ops Cloaking Device II|
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− | high4typeID=11578|
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− | mid1name=10MN Afterburner II|
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− | mid1typeID=12058|
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− | mid2name=Large Shield Extender II|
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− | mid2typeID=3841|
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− | mid3name=Adaptive Invulnerability Field II|
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− | mid3typeID=2281|
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− | mid4name=Federation Navy Stasis Webifier|
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− | mid4typeID=17559|
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− | mid5name=Fleeting Propulsion Inhibitor I|
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− | mid5typeID=4027|
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− | mid6name=Warp Disruptor II|
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− | mid6typeID=3244|
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− | low1name=Gyrostabilizer II|
| |
− | low1typeID=519|
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− | low2name=Gyrostabilizer II|
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− | low2typeID=519|
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− | low3name=Damage Control II|
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− | low3typeID=2048|
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− | low4name=Tracking Enhancer II|
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− | low4typeID=1999|
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− | drone1name=Hobgoblin II x5|
| |
− | drone1typeID=2456|
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− | drone2name=Hornet EC-300 x3|
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− | drone2typeID=23707|
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− | drone3name=open|
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− | drone4name=open|
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− | drone5name=open|
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− | charge1name=Republic Fleet EMP M x1|
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− | charge1typeID=21896|
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− | charge2name=Republic Fleet Depleted Uranium M x1|
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− | charge2typeID=28334|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
| |
− | rig1name=Medium Polycarbon Engine Housing I|
| |
− | rig1typeID=31179|
| |
− | rig2name=Medium Projectile Burst Aerator I|
| |
− | rig2typeID=31670|
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− | difficulty=1|
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− | warsop=A|
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− | warsopReason=|
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− | version=ODY 1.0|
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− | shipDNA=11963:2921;3:11578;1:2281;1:3244;1:3841;1:4027;1:12058;1:17559;1:519;2:1999;1:2048;1:31179;1:31670;1:2456;5:23707;3:21896;1:28334;1::|
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− | skills=|
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− | notes=The purpose of this ship is to web opponents. It can do so at 56 km (73 km when overheating the Federation web) and can approach the target cloaked.</li><li>As fitted, with all skills at V and before boosts, this ship has 19.9 K EHP, flies at 653 m/s (853 m/s with afterburner overheated) and align in 8.6 s with AB on (5.9 s off)</li><li>Damage varies between 263 dps at 13 + 26 km with EMP, and 209 dps at 27 + 26 km with depleted uranium.</li><li>The ship is cap stable.</li><li>A MWD can be used instead of the afterburner, at the cost of a much reduced capacitor life (1 min 20) and larger signature radius (942 m with MWD vs 157 m with AB). The MWD however increase the speed to 1733 m/s.
| |
− | Frood: I don't like that fit. You will be hard pressed on cap with the Invul. Also I think there are too many damage mods in here, the Rapier is primarily a tackler, the damage mods are a bit wasted. I would rather fit for speed/agility/scan res in the lows.}}
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| | | |
− | {{ShipFitting|
| + | The Rapier's bonus to web range does not increase the range of warp disruptors or warp scramblers, and webbing a target without pointing it can actively speed up the target's escape by reducing its align time. For a hunting Rapier, therefore, the limiting factor on attack range can sometimes be point range rather than web range, and for this role it might sometimes be worth investing in a faction or abyssal warp disruptor rather than (or before) special webs. |
− | ship=Rapier|
| |
− | shipTypeID=11963|
| |
− | fitName=PvP Armor 1|
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− | fitID=PvP-Armor-1|
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− | high1name=Covert Ops Cloaking Device II|
| |
− | high1typeID=11578|
| |
− | high2name=650mm Medium 'Scout' Artillery I|
| |
− | high2typeID=9207|
| |
− | high3name=650mm Medium 'Scout' Artillery I|
| |
− | high3typeID=9207|
| |
− | high4name=650mm Medium 'Scout' Artillery I|
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− | high4typeID=9207|
| |
− | mid1name=10MN Afterburner II|
| |
− | mid1typeID=12058|
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− | mid2name=Federation Navy Stasis Webifier|
| |
− | mid2typeID=17559|
| |
− | mid3name=Fleeting Propulsion Inhibitor I|
| |
− | mid3typeID=4027|
| |
− | mid4name=Fleeting Propulsion Inhibitor I|
| |
− | mid4typeID=4027|
| |
− | mid5name=Warp Disruptor II|
| |
− | mid5typeID=3244|
| |
− | mid6name=Phased Weapon Navigation Array Generation Extron|
| |
− | mid6typeID=19814|
| |
− | low1name=Damage Control II|
| |
− | low1typeID=2048|
| |
− | low2name=1600mm Reinforced Steel Plates II|
| |
− | low2typeID=20353|
| |
− | low3name=Energized Adaptive Nano Membrane II|
| |
− | low3typeID=11269|
| |
− | low4name=Prototype Energized Explosive Membrane I|
| |
− | low4typeID=16407|
| |
− | drone1name=Hobgoblin II x5|
| |
− | drone1typeID=2456|
| |
− | drone2name=Hornet EC-300 x3|
| |
− | drone2typeID=23707|
| |
− | drone3name=open|
| |
− | drone4name=open|
| |
− | drone5name=open|
| |
− | charge1name=Republic Fleet Phased Plasma M x1|
| |
− | charge1typeID=21922|
| |
− | charge2name=Republic Fleet Depleted Uranium M x1|
| |
− | charge2typeID=28334|
| |
− | charge3name=open|
| |
− | charge4name=open|
| |
− | charge5name=open|
| |
− | rig1name=Medium Ancillary Current Router I|
| |
− | rig1typeID=31360|
| |
− | rig2name=Medium Ancillary Current Router I|
| |
− | rig2typeID=31360|
| |
− | difficulty=2|
| |
− | warsop=A|
| |
− | warsopReason=|
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− | version=ODY 1.0|
| |
− | shipDNA=11963:9207;3:11578;1:3244;1:4027;2:12058;1:17559;1:19814;1:2048;1:11269;1:16407;1:20353;1:31360;2:2456;5:23707;3:21922;1:28334;1::|
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− | skills=|
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− | notes=An armor version. Slower, bigger tank, lower DPS, but has three webs and a target painter.</li><li>As fitted, with all skills at V and before boosts, this ship has 29.2 K EHP, flies at 562 m/s (723 m/s with afterburner overheated) and align in 11.1 s with AB on (8.2 s off)</li><li>Damage varies between 195 dps at 12 + 22 km with EMP, and 163 dps at 24 + 22 km with depleted uranium.</li><li>The ship is cap stable.</li><li>A MWD cannot be fitted without juggling grid requirements, probably dropping some armor.}}
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− | ==Tactics== | + | == Notes == |
− | ''No sub-article about Rapier roles or piloting tactics. You can write them here.'' | + | ''You can write additional notes for Rapier here.'' |
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− | ==Notes== | + | == Patch History == |
− | ''You can write additional notes for Rapier here.'' | + | {{Expansion past| |
| + | '''October 2019 Release - 2019-10-15.1''' |
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| + | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' |
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| + | * Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s) |
| + | }} |
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| + | {{ShipsMatrix|expgroup=cruisers}} |
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− | {{ShipsMatrix}}
| + | [[Category:Ship Database]] |
− | [[Category:Database]][[Category:Ship Database]][[Category:Recon Ships]]
| + | [[Category:Recon Ships]] |