Difference between revisions of "Deimos"

From EVE University Wiki
Jump to: navigation, search
(moving to Heavy Assault Cruisers)
(Quote update)
 
(35 intermediate revisions by 22 users not shown)
Line 1: Line 1:
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
+
<!-----------------------------------------------------------
<!-----------------------------------------------------------
+
* SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
+
-------------------------------------------------------------
-------------------------------------------------------------
+
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
+
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
------------------------------------------------------------->
------------------------------------------------------------->
+
| shipid=12023
+
| shipimg=Deimos.jpg
|shipid=12023
+
| shipname=Deimos
|shipimg=Deimos.jpg
+
| class=Heavy Assault Cruiser
|shipname=Deimos
+
| grouping=Heavy Assault Cruisers
|caption=Deimos
+
| hulltype=Thorax Class
|class=Heavy Assault Cruiser
+
| faction=Gallente Federation
|grouping=Heavy Assault Cruisers
+
| variations={{Ship|Phobos}},{{Ship|Vigilant}},{{Ship|Thorax}}
|hulltype=Thorax Class
+
| tech=2  
|faction=Gallente Federation
+
| powergrid=1,100 MW
|race=Gallente
+
| cpu=380 tf
|roles=unspecified
+
| capacitor=1,400 GJ
|variations={{Ship|Thorax}}, {{Ship|Phobos}}
+
| highs=5
|tech=2
+
| turrets=5
+
| launchers=0
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=4
+
| lows=6
|powergrid=1,050 MW
+
| mass=11,460,000 kg
|cpu=360 tf
+
| volume=112,000
|capacitor=1,400 GJ
+
| cargohold=415 m³
|highs=5
+
| dronebay=50
|turrets=5
+
| bandwidth=50 Mbit/sec
|launchers=0
 
|mediums=4
 
|lows=6
 
 
|mass=11,460,000 kg
 
|volume=112,000 m&#179;
 
|cargohold=315 m&#179;
 
 
|dronebay=50 m&#179;
 
|bandwidth=50 Mbit/sec
 
 
|info=Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat.  Venture too close to this one, and swift death is your only guarantee.<br><br>Developer: Duvolle Labs<br><br>Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser.  In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.
 
 
|bonuses=<b>Role Bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty. <br><b>Gallente Cruiser Bonuses:</b><br>5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repair amount. <br><b>Heavy Assault Cruiser Bonuses:</b><br>10% bonus to Medium Hybrid Turret falloff and 5% Medium Hybrid Turret damage.
 
  
+
| quote= Let them know fear.
|structurehp=2,550 HP
+
| quote_attribution= Unknown patron
|shieldhp=1,200 HP |shieldem=0 |shieldexp=50 |shieldkin=85 |shieldtherm=60
+
| info=Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee. <br><br>Developer: Duvolle Labs <br>Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.
|armorhp=2,100 HP |armorem=50 |armorexp=10 |armorkin=84 |armortherm=68
+
| bonuses= <b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
+
10% bonus to Medium Hybrid Turret falloff<br>
|maxvelocity=230 m/s
+
7.5% bonus to Medium Hybrid Turret damage<br>
|inertia=0.558
+
'''Gallente Cruiser bonuses (per skill level):'''<br>
|warpspeed=3.8 AU/s
+
5% bonus to Medium Hybrid Turret damage<br>
|warptime=8.86 s
+
7.5% bonus to Armor Repairer amount<br>
+
'''Role Bonus:'''<br>
|targetrange=85 km
+
•&nbsp;Can fit Assault Damage Controls
|sigradius=160 m
+
| structurehp=2,550 HP
|maxlockedtargets=6
+
| shieldhp=1,200 HP
|sensortype=Magnetometric
+
| shieldem=0
|sensorvalue=15 points
+
| shieldexp=50
|scanres=270 mm
+
| shieldkin=85
+
| shieldtherm=60
|reqskills=*Gallente Cruiser V<small>29d 15h 6m</small>
+
| armorhp=2,100 HP
**Spaceship Command II<small>47m</small>
+
| armorem=50
**Gallente Destroyer III<small>8h 53m</small>
+
| armorexp=10
***Gallente Frigate III<small>8h 53m</small>
+
| armorkin=83.75
*Heavy Assault Cruisers I<small>50m</small>
+
| armortherm=67.5
**Energy Grid Upgrades V<small>11d 20h 26m</small>
+
| maxvelocity=230 m/sec
***Power Grid Management II<small>47m</small>
+
| inertia=0.475
***Science I<small>8m</small>
+
| warpspeed=4.5 AU/s
**Weapon Upgrades V<small>11d 20h 26m</small>
+
| warptime=7.55 s
***Gunnery II<small>47m</small>
+
| targetrange= 60 km
**Spaceship Command V<small>5d 22h 13m</small>
+
| sigradius=150 m
**Capacitor Management IV<small>3d 3h 25m</small>
+
| maxlockedtargets=6
***Power Grid Management<small>4h 26m</small>
+
| sensortype=Magnetometric
|totaltraintime=62d 6h 47m
+
| sensorvalue=22 points
+
| scanres=270 mm
|forumlinks=
+
| reqskills=*{{RequiredSkill|Gallente Cruiser|V}}
|wikireferences=
+
** {{RequiredSkill|Spaceship Command|II}}
|externallinks=[http://wiki.eveonline.com/en/wiki/Deimos Deimos on Eve Online Wiki]<br>
+
** {{RequiredSkill|Gallente Destroyer|III}}
+
*** {{RequiredSkill|Gallente Frigate|III}}
|highlights1=
+
**** {{RequiredSkill|Spaceship Command|I}}
|highlights2=
+
* {{RequiredSkill|Heavy Assault Cruisers|I}}
|highlights3=
+
** {{RequiredSkill|Energy Grid Upgrades|V}}
|highlights4=
+
*** {{RequiredSkill|Power Grid Management|II}}
 +
*** {{RequiredSkill|Science|I}}
 +
** {{RequiredSkill|Weapon Upgrades|V}}
 +
*** {{RequiredSkill|Gunnery|II}}
 +
** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Capacitor Management|IV}}
 +
*** {{RequiredSkill|Power Grid Management|III}}
  
 +
| totaltraintime=63d 9h 37m 40s
 +
| externallinks=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
Line 91: Line 85:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
A logical progression of the [[Thorax]], the Deimos is designed as a blaster boat. It fits a Microwarpdrive and burns towards the enemy and melts them at close range. This aggressive and risky style leads many to call it the "Die-most", and while the Thorax is cheap enough to get away with such suicidal behaviour, the expense of the Deimos makes this a much less attractive proposition. As such the Deimos is in general much less popular than the [[Ishtar]] with its more thoughtful play style and more tactical options.
+
A logical progression of the [[Thorax]], the '''Deimos''' is designed as a platform for hybrid turrets (blasters and railguns). It can fit a microwarpdrive and burn towards the enemy to melt them at close range, or it can try to kite enemies.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Deimos for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Deimos for a specific or its common role(s) can be written here.''
  
==Fitting==
+
== Tactics ==
 +
The Deimos can deliver very high on-paper DPS with blasters, or respectable DPS at railgun ranges. Its bonus for armor repairers helps it mount active armor tanks, and lets it burst tank using an ancillary armor repairer especially effectively, which might make it more suited to solo and small-gang fights. The Deimos has some typically tough T2 damage resistances, especially against kinetic damage, but the other hybrid turret HAC, the [[Eagle]], can mount a larger buffer tank and fight at longer ranges, and might be more suited to large-scale fleet contexts.
  
{{ShipFitting|
+
== Notes ==
ship=Deimos|
+
In ancient Greek mythology Deimos was the son of [[Ares]] and Aphrodite, and twin brother of [[Phobos]]. He represented or personified terror and dread. The two moons of the planet Mars are named after Phobos and Deimos; [[Wikipedia:Deimos_(moon)|Deimos]] is the smaller of the two.
shipTypeID=12023|
 
fitName=PvP Brawl|
 
fitID=PvP-Brawl|
 
high1name=Heavy Ion Blaster II|
 
high1typeID=3138|
 
high2name=Heavy Ion Blaster II|
 
high2typeID=3138|
 
high3name=Heavy Ion Blaster II|
 
high3typeID=3138|
 
high4name=Heavy Ion Blaster II|
 
high4typeID=3138|
 
high5name=Heavy Ion Blaster II|
 
high5typeID=3138|
 
high6name=open|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Balmer Series Tracking Disruptor I|
 
mid4typeID=5320|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Armor Explosive Hardener II|
 
low4typeID=11646|
 
low5name=Magnetic Field Stabilizer II|
 
low5typeID=10190|
 
low6name=Magnetic Field Stabilizer II|
 
low6typeID=10190|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Disruption Script x1|
 
charge1typeID=29007|
 
charge2name=Caldari Navy Antimatter Charge M x1|
 
charge2typeID=23025|
 
charge3name=Caldari Navy Thorium Charge M x1|
 
charge3typeID=23031|
 
charge4name=Caldari Navy Tungsten Charge M x1|
 
charge4typeID=23037|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Hybrid Collision Accelerator I|
 
rig2typeID=31540|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=12023:3138;5:4027;1:5320;1:5443;1:5975;1:2048;1:10190;2:11269;1:11646;1:20353;1:31360;1:31540;1:2185;5:23025;1:23031;1:23037;1:29007;1::|
 
skills=|
 
notes=A brawling PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.</li><li>Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.</li><li>The fourth mid slot can be switched to other modules to taste. A point or an ECCM would also be good choices.}}
 
  
{{ShipFitting|
+
== Patch History ==
ship=Deimos|
+
{{Expansion past
shipTypeID=12023|
+
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
fitName=PvE Nano|
+
* Heavy Assault Cruiser rebalance
fitID=PvE-Nano|
+
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
high1name=200mm Railgun II|
+
*# Make room for other ship types to step into the spotlight, such as battleships.
high1typeID=12346|
+
*# Not nerf HACs into oblivion - find and retain healthy use-cases.
high2name=200mm Railgun II|
+
*# Maintain HAC identity as a high-damage / heavy tank ship option.
high2typeID=12346|
 
high3name=200mm Railgun II|
 
high3typeID=12346|
 
high4name=200mm Railgun II|
 
high4typeID=12346|
 
high5name=200mm Railgun II|
 
high5typeID=12346|
 
high6name=open|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Tracking Computer II|
 
mid2typeID=1978|
 
mid3name=Cap Recharger II|
 
mid3typeID=2032|
 
mid4name=Phased Muon Sensor Disruptor I|
 
mid4typeID=5302|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=800mm Reinforced Steel Plates II|
 
low2typeID=20351|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Explosive Membrane II|
 
low4typeID=11229|
 
low5name=Medium Armor Repairer II|
 
low5typeID=3530|
 
low6name=Magnetic Field Stabilizer II|
 
low6typeID=10190|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x1|
 
charge1typeID=28999|
 
charge2name=Targeting Range Dampening Script x1|
 
charge2typeID=29015|
 
charge3name=Caldari Navy Antimatter Charge M x1|
 
charge3typeID=23025|
 
charge4name=Caldari Navy Thorium Charge M x1|
 
charge4typeID=23031|
 
charge5name=Caldari Navy Tungsten Charge M x1|
 
charge5typeID=23037|
 
charge6name=Spike M x1|
 
charge6typeID=12805|
 
rig1name=Medium Auxiliary Nano Pump I|
 
rig1typeID=31047|
 
rig2name=Medium Semiconductor Memory Cell I|
 
rig2typeID=31408|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=12023:12346;5:1978;1:2032;1:5302;1:5975;1:2048;1:3530;1:10190;1:11229;1:11269;1:20351;1:31047;1:31408;1:2185;5:12805;1:23025;1:23031;1:23037;1:28999;1:29015;1::|
 
skills=|
 
notes=A medium to long range PvE fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 35.1 K EHP, flies at 1820 m/s (2587 m/s with MWD overheated) and align in 7.8 s (5.6 s with MWD off). The capacitor last for 1 min 40 s or so, depending on Ammo type.</li><li>Damage varies between 585 dps at 16 + 24 km with Caldari Navy Antimatter to 406 dps at 56 + 24 km with Spike.</li><li>The Medium Armor Repairer will repair 273 armor points per s.</li><li>The third and fourth mid slots can be switched to other modules to taste. The fit is however tight, and without fitting implants the choice of modules is limited}}
 
  
==Tactics==
+
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
''No sub-article about Deimos roles or piloting tactics. You can write them here.''
+
* MWD bloom bonus removed from heavy assault cruisers.  
  
==Notes==
+
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
''You can write additional notes for Deimos here.''
+
* Heavy Assault Cruiser Medium Hybrid Turret damage bonus increased from 5%/level to 7.5%/level (+2.5%/level)
 +
* Powergrid increased from 1,050 MW to 1,100 MW (+50 MW)
 +
* CPU increased from 360 tf to 380 tf (+20 tf)
  
{{ShipsMatrix}}
+
'''October 2019 Release - 2019-10-15.1'''
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Cruisers]]
+
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=cruisers}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Heavy Assault Cruisers]]

Latest revision as of 18:57, 15 November 2024

EVE University Database
 
Ship Database
Deimos
CornerT2h.png
Deimos
Gallente Federation
Gallente Federation
Heavy Assault Cruisers
Thorax Class
RELATED UNI-WIKI REFERENCES
Let them know fear.
– Unknown patron


Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.

Developer: Duvolle Labs
Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.

SHIP BONUSES

Heavy Assault Cruisers bonuses (per skill level):
10% bonus to Medium Hybrid Turret falloff
7.5% bonus to Medium Hybrid Turret damage
Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repairer amount
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Phobos
Phobos.jpg
CornerT2s.png
Phobos
Heavy Interdiction Cruisers Thorax Class
Icon hi slot.png6 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,165 MW Icon cpu.png375 tf
Icon velocity.png205 m/sec
Icon capacity.png400 m³
,Vigilant
Vigilant.jpg
CornerTFs.png
Vigilant
Pirate Faction Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,050 MW Icon cpu.png360 tf
Icon velocity.png242 m/sec
Icon capacity.png450 m³
,Thorax
Thorax.jpg
Thorax
Standard Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png820 MW Icon cpu.png330 tf
Icon velocity.png240 m/sec
Icon capacity.png465 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
380 tf
Capacitor
capacitor
1,400 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
230 m/sec
Inertia Modifier
inertia modifier (agility)
0.475
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
7.55 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
22 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
270 mm
Structure
Structure Hitpoints
structure hitpoints
2,550 HP
Mass
ship mass
11,460,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
415 m³
Armor
Armor Hitpoints
armor hitpoints
2,100 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67.5
KIN
kinetic resistance
83.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

A logical progression of the Thorax, the Deimos is designed as a platform for hybrid turrets (blasters and railguns). It can fit a microwarpdrive and burn towards the enemy to melt them at close range, or it can try to kite enemies.

Skills

Further information about additional or recommended skills to pilot Deimos for a specific or its common role(s) can be written here.

Tactics

The Deimos can deliver very high on-paper DPS with blasters, or respectable DPS at railgun ranges. Its bonus for armor repairers helps it mount active armor tanks, and lets it burst tank using an ancillary armor repairer especially effectively, which might make it more suited to solo and small-gang fights. The Deimos has some typically tough T2 damage resistances, especially against kinetic damage, but the other hybrid turret HAC, the Eagle, can mount a larger buffer tank and fight at longer ranges, and might be more suited to large-scale fleet contexts.

Notes

In ancient Greek mythology Deimos was the son of Ares and Aphrodite, and twin brother of Phobos. He represented or personified terror and dread. The two moons of the planet Mars are named after Phobos and Deimos; Deimos is the smaller of the two.

Patch History