Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Vulture: Difference between revisions

From EVE University Wiki
mNo edit summary
Warp speed reduced. (Edited using AutoWikiBrowser)
 
(20 intermediate revisions by 16 users not shown)
Line 1: Line 1:
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
* SHIP ATTRIBUTES SECTION (last update : 07.21.2013)
-------------------------------------------------------------
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
------------------------------------------------------------->
| shipid=22446
| shipimg=Vulture.jpg
|shipid=22446
| shipname=Vulture
|shipimg=Vulture.jpg
| class=Command Ship
|shipname=Vulture
| grouping=Command Ships
|caption=Vulture
| hulltype=Ferox Class
|class=Command Ship
| faction=Caldari State  
|grouping=Command Ships
| variations= {{Ship|Ferox}}, {{Ship|Ferox Navy Issue}}
|hulltype=Ferox Class
| tech=2  
|faction=Caldari State
| powergrid=1,275 MW
|race=Caldari
| cpu=545 tf
|roles=unspecified
| capacitor=3,000 GJ
|variations={{Ship|Ferox}}, {{Ship|Nighthawk}}
| highs=7
|tech=2
| turrets=5
| launchers=2
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| mediums=6
| lows=4
|powergrid=1,275 MW
| mass=14,000,000 kg
|cpu=545 tf
| volume=252,000
|capacitor=3,000 GJ
| cargohold=400
|highs=7
| extrahold=
|turrets=5
| extraholdtype=
|launchers=2
| dronebay=25
|mediums=6
| bandwidth=25 Mbit/sec
|lows=4
|mass=14,000,000 kg
|volume=252,000 m&#179;
|cargohold=400 m&#179;
|dronebay=25 m&#179;
|bandwidth=25 Mbit/sec
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
|bonuses=<b>Caldari Battlecruiser Skill Bonus:</b><br>4% bonus to all Shield Resistances and 10% bonus to Medium Hybrid Turret optimal range.<br><b>Command Ships Skill Bonus:</b><br>10% bonus to Medium Hybrid Turret optimal range, 10% bonus to Medium Hybrid Turret damage and 3% bonus to strength of Siege Warfare and Information Warfare links.<br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules.
|structurehp=3,900 HP
|shieldhp=5,300 HP |shieldem=0 |shieldexp=50 |shieldkin=70 |shieldtherm=80
|armorhp=3,400 HP |armorem=50 |armorexp=10 |armorkin=63 |armortherm=86
|maxvelocity=140 m/s
|inertia=0.628
|warpspeed=2.75 AU/s
|warptime=12.2 s
|targetrange=95 km
|sigradius=285 m
|maxlockedtargets=9
|sensortype=Gravimetric
|sensorvalue=23 points
|scanres=195 mm
|reqskills=*Caldari Battlecruiser V<small>35d 13h 20m</small>
**Spaceship Command III<small>4h 26m</small>
**Caldari Cruiser III<small>22h 13m</small>
***Caldari Destroyer III<small>8h 53m</small>
****Caldari Frigate III<small>8h 53m</small>
*Command Ships I<small>1h 6m</small>
**Spaceship Command V<small>5d 22h 13m</small>
**Warfare Link Specialist IV<small>6d 12h 3m</small>
***Leadership V<small>5d 22h 13m</small>
**Armored Warfare V<small>11d 20h 27m</small>
**Information Warfare V<small>11d 20h 27m</small>
**Siege Warfare V<small>11d 20h 27m</small>
**Skirmish Warfare V<small>11d 20h 27m</small>
|totaltraintime=103d 19h 42m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Vulture Vulture on Eve Online Wiki]<br>
|highlights1=High Amount of High Slots
|highlights2=
|highlights3=
|highlights4=


| quote= Though the bird falls, the flock feasts.
| quote_attribution= CEO Mens Reppola
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Ishukone<br><br>Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
| bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to shield hitpoints<br>10% bonus to Medium Hybrid Turret damage<br>3% bonus to Shield Command and Information Command burst strength and duration<br><b>Caldari Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>4% bonus to all shield resistances<br><b>Role Bonus:</b><br>•&nbsp;Can use 2 Command Burst modules<br>100% bonus to Command Burst area of effect range
| structurehp=3,900 HP
| shieldhp=5,300 HP
| shieldem=0
| shieldexp=50
| shieldkin=70
| shieldtherm=80
| armorhp=3,400 HP
| armorem=50
| armorexp=10
| armorkin=62.5
| armortherm=86.25
| maxvelocity=140 m/sec
| inertia=0.67
| warpspeed=3.5 AU/s
| warptime=13 s
| targetrange=95.00 km
| sigradius=285 m
| maxlockedtargets=9
| sensortype=Gravimetric
| sensorvalue=23 points
| scanres=234 mm
| reqskills=*{{RequiredSkill|Caldari Battlecruiser|V}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Caldari Cruiser|III}}
*** {{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Caldari Destroyer|III}}
**** {{RequiredSkill|Caldari Frigate|III}}
***** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Command Ships|I}}
** {{RequiredSkill|Command Burst Specialist|IV}}
*** {{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Wing Command|IV}}
*** {{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Spaceship Command|V}}
| totaltraintime=104d 20h 51m 23s ?
| forumlinks=
| wikireferences=
| highlights1=Can Use Command Burst modules
| highlights2=High Amount of High Slots
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


Line 90: Line 84:
------------------------------------------------------------------------------------------->
------------------------------------------------------------------------------------------->


==Summary==
== Summary ==
The Vulture is a Caldari command ship designed as a railgun platform. With its dual optimal range bonus it would make a good sniper, but is rarely used for that role in practice. With its shield resistance bonus and one extra mid slot over the [[Nighthawk]] the Vulture can sport the strongest shield buffer tank of any command ship, making it the preferred booster for providing siege warfare links to large shield fleets.
The '''Vulture''' is the Caldari fleet command ship, designed as a railgun platform. With its second optimal range bonus replaced with a shield HP bonus, it has worse range and similar damage to its Tech 1 basis, the [[Ferox]]. In exchange, it is the tankiest shield command ship by far, making it the preferred booster for providing command bursts to large shield fleets. Its missile-using counterpart, the [[Nighthawk]], has a higher damage potential.
 
== Skills ==
''Further information about additional or recommended skills to pilot Vulture for a specific or its common role(s) can be written here.''
 
== Tactics ==
''No sub-article about Vulture roles or piloting tactics. You can write them here.''
 
== Notes ==
''You can write additional notes for Vulture here.''
 
== Patch history ==
{{Expansion past|1=
'''Version 22.02 -  Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
 
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
 
* Warp speed reduced from 4.0 AU/s to 3.5 AU/s
 
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])


==Skills==
:''[Every command ship] except the Sleipnir and Damnation is basically getting some kind of change to try and pull it into a higher amount of use.''
''Further information about additional or recommended skills to pilot Vulture for a specific or it's common role(s) can be written here.''


==Fitting==
:''We're going to try and split the two sets of command ships a little more deliberately. [...] The fleet variations are generally going to move to being even more survivable and more long range focused so they actually have a chance at staying on field if they're not a Damnation. The Vulture is going to get a shield HP bonus to match the Damnation HP bonus.
:-CCP Rise, [https://youtu.be/6xl7hMpxI8I?t=2265 Talking In Stations - Zenith (CCP Devs)] (timestamped video link)


{{ShipFitting|
* Command ship skill bonus to hybrid optimal range (10%/level) changed to 10% shield hp per level
ship=Vulture|
* Scan resolution increased from 195 to 234 (+39 mm, +20%)
shipTypeID=22446|
fitName=Warlinks Shield Brawl|
fitID=Warlinks-Shield-Brawl|
high1name=Heavy Neutron Blaster II|
high1typeID=3146|
high2name=Heavy Neutron Blaster II|
high2typeID=3146|
high3name=Heavy Neutron Blaster II|
high3typeID=3146|
high4name=Heavy Neutron Blaster II|
high4typeID=3146|
high5name=Heavy Neutron Blaster II|
high5typeID=3146|
high6name=Siege Warfare Link - Shield Harmonizing II|
high6typeID=4284|
high7name=Siege Warfare Link - Active Shielding II|
high7typeID=4280|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Large Shield Extender II|
mid2typeID=3841|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
mid5name=Tracking Computer II|
mid5typeID=1978|
mid6name=Faint Epsilon Warp Scrambler I|
mid6typeID=5443|
low1name=Damage Control II|
low1typeID=2048|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Magnetic Field Stabilizer II|
low4typeID=10190|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Optimal Range Script x1|
charge1typeID=28999|
charge2name=Caldari Navy Antimatter Charge M x1|
charge2typeID=23025|
charge3name=Caldari Navy Iridium Charge M x1|
charge3typeID=23035|
charge4name=Null M x1|
charge4typeID=12785|
charge5name=open|
rig1name=Medium Hybrid Collision Accelerator I|
rig1typeID=31540|
rig2name=Medium Semiconductor Memory Cell I|
rig2typeID=31408|
difficulty=0|
warsop=A|
warsopReason=|
version=ODY 1.1|
shipDNA=22446:3146;5:4280;1:4284;1:1978;1:2281;1:2301;1:3841;1:5443;1:5975;1:2048;1:10190;3:31408;1:31540;1:2456;5:12785;1:23025;1:23035;1:28999;1::|
skills=|
notes=A brawling range PvP fit with 2 warlinks modules. Shield Warfare are assumed herein, but the Vulture is also bonused for Information Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming a Shield Warfare Mindlink in slot 10, this ship has 102 K EHP, flies at 1038 m/s (1470 m/s with MWD overheated) and align in 10.7 s (7.9 s with MWD off). The capacitor will last 3 min 22 s.</li><li>Damage varies between 748 dps at 5.8 + 8.1 km with Caldari Navy Antimatter and 616 dps at 16 + 11 km with Null.</li><li>The scram can be replaced by an ECCM, a point, a web or an ECM module, to taste.}}


==Tactics==
'''October 2019 Release - 2019-10-15.1'''
''No sub-article about Vulture roles or piloting tactics. You can write them here.''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
}}


==Notes==
{{ShipsMatrix|expgroup=battlecruisers}}
''You can write additional notes for Vulture here.''


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Command Ships]]
[[Category:Command Ships]]