Difference between revisions of "Ares"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-14) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=11202 | |
− | + | | shipimg=Ares.jpg | |
− | + | | shipname=Ares | |
− | + | | class=Interceptor | |
− | + | | grouping=Interceptors | |
− | + | | hulltype=Atron Class | |
− | + | | faction=Gallente Federation | |
− | + | | variations={{Ship|Taranis}}, {{Ship|Atron}} | |
− | + | | tech=2 | |
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− | + | | powergrid=33 MW | |
+ | | cpu=145 tf | ||
+ | | capacitor=355 GJ | ||
− | + | | highs=3 | |
− | + | | turrets=3 | |
− | + | | launchers=1 | |
+ | | mediums=3 | ||
+ | | lows=4 | ||
− | == | + | | mass=950,000 kg |
− | + | | volume=22,500 m³ | |
− | + | | cargohold=96 m³ | |
− | + | | dronebay= | |
− | + | | bandwidth= | |
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+ | | quote= Speed and power; you need the first to land a hit, and the second to make it count. | ||
+ | | quote_attribution= CEO Miloise Roden | ||
+ | | info= Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | ||
− | + | Developer: Roden Shipyards | |
− | + | Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. | |
+ | | bonuses= <b>Interceptors bonuses (per skill level):</b><br> | ||
+ | 15% reduction in Microwarpdrive signature radius penalty<br> | ||
+ | 5% bonus to Warp Scrambler and Warp Disruptor optimal range<br> | ||
+ | '''Gallente Frigate bonuses (per skill level):'''<br> | ||
+ | 10% bonus to Small Hybrid Turret optimal range<br> | ||
+ | 10% bonus to Small Hybrid Turret tracking speed<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | 80% reduction in Propulsion Jamming systems activation cost<br> | ||
+ | 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br> | ||
+ | 100% bonus to Interdiction Nullifier duration | ||
+ | | structurehp=625 HP | ||
− | + | | armorhp=400 HP | |
+ | | armorem=50 | ||
+ | | armortherm=35 | ||
+ | | armorkin=45 | ||
+ | | armorexp=10 | ||
− | + | | shieldhp=300 HP | |
+ | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=50 | ||
+ | | shieldexp=50 | ||
− | + | | maxvelocity=425 m/sec | |
+ | | inertia=3.45 | ||
+ | | warpspeed=8 AU/s | ||
+ | | warptime=4.54 s | ||
− | + | | targetrange=30.5 km | |
+ | | maxlockedtargets=5 | ||
+ | | sigradius=35 m | ||
+ | | scanres=955 mm | ||
+ | | sensortype=Magnetometric | ||
+ | | sensorvalue=11 points | ||
+ | | reqskills=*{{RequiredSkill|Gallente Frigate|V}} | ||
+ | ** {{RequiredSkill|Spaceship Command|I}} | ||
+ | * {{RequiredSkill|Interceptors|I}} | ||
+ | ** {{RequiredSkill|Evasive Maneuvering|V}} | ||
+ | *** {{RequiredSkill|Navigation|II}} | ||
+ | ** {{RequiredSkill|Spaceship Command|III}} | ||
+ | | totaltraintime=23d 22h 40m 30s | ||
− | + | | externallinks= | |
+ | | highlights1=Fast Target Locking Time | ||
+ | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
− | * | + | <!----------------------------------------------------------------------------------------- |
+ | ***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE ******************* | ||
+ | -------------------------------------------------------------------------------------------> | ||
− | + | == Summary == | |
+ | The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the [[Malediction]], allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit. | ||
+ | The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system. | ||
− | + | == Skills == | |
+ | ''Recommended skills: (Medium) | ||
+ | * {{Sk|Interceptors|IV}} '''*** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV ***''' | ||
− | |||
− | * | + | * {{Sk|Power Grid Management|V}} |
+ | * {{Sk|Capacitor Management|IV}} (important for capacitor stability) | ||
+ | * {{Sk|Capacitor Systems Operation|V}} (important for capacitor stability) | ||
+ | * {{Sk|Thermodynamics|IV}} (important for sustained overheating of MWD or Point) | ||
− | * | + | * {{Sk|Shield Operation|III}} |
+ | * {{Sk|Shield Management|III}} | ||
+ | * {{Sk|Shield Upgrades|IV}} | ||
− | * | + | * {{Sk|CPU Management|IV}} |
+ | * {{Sk|Propulsion Jamming|III}} | ||
+ | * {{Sk|Signature Analysis|V}} | ||
− | |||
+ | * {{Sk|Long Range Targeting|IV}} | ||
− | |||
− | * | + | * {{Sk|Mechanics|IV}} |
+ | * {{Sk|Hull Upgrades|IV}} | ||
− | |||
+ | * {{Sk|Jury Rigging|III}} | ||
+ | * {{Sk|Astronautics Rigging|III}} | ||
+ | * {{Sk|Electronic Superiority Rigging|III}} | ||
− | |||
− | * | + | * {{Sk|Navigation|V}} |
+ | * {{Sk|High Speed Maneuvering|IV}} (important for capacitor stability) | ||
+ | * {{Sk|Acceleration Control|IV}} | ||
+ | * {{Sk|Warp Drive Operation|IV}} | ||
− | + | == Tactics == | |
+ | ''No sub-article about Ares roles or piloting tactics. You can write them here.'' | ||
− | + | == Notes == | |
+ | In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust. | ||
− | + | In many languages ''Ares'' and ''[[Eris]]'' sound quite similar, and pilots should take care when reporting either ship over voice comms. | |
− | == | + | == Patch History == |
− | {{ | + | {{Expansion past| |
− | + | '''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes] | |
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− | + | ''Ship balance:'' | |
− | '' | + | * Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now: |
+ | ** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty. | ||
+ | }} | ||
− | = | + | {{ShipsMatrix|expgroup= frigates}} |
− | |||
− | + | [[Category:Ship Database]] | |
− | + | [[Category:Interceptors]] |
Latest revision as of 17:20, 14 November 2024
RELATED UNI-WIKI REFERENCES
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Speed and power; you need the first to land a hit, and the second to make it count.
Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. SHIP BONUSES
Interceptors bonuses (per skill level):
Ship Attributes
|
Summary
The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.
The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.
Skills
Recommended skills: (Medium)
- Interceptors IV *** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV ***
- Power Grid Management V
- Capacitor Management IV (important for capacitor stability)
- Capacitor Systems Operation V (important for capacitor stability)
- Thermodynamics IV (important for sustained overheating of MWD or Point)
- Navigation V
- High Speed Maneuvering IV (important for capacitor stability)
- Acceleration Control IV
- Warp Drive Operation IV
Tactics
No sub-article about Ares roles or piloting tactics. You can write them here.
Notes
In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.
In many languages Ares and Eris sound quite similar, and pilots should take care when reporting either ship over voice comms.
Patch History
A long, long time ago... |
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Version 19.06 Release 2021-07-13.1 Patch notes Ship balance:
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