Difference between revisions of "Raven Navy Issue"

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* SHIP ATTRIBUTES SECTION (last update : 2022-10-11)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17636
+
| shipimg=Raven Navy Issue.jpg
|shipid=17636
+
| shipname=Raven Navy Issue
|shipimg=Raven Navy Issue.jpg
+
| class=Battleship
|shipname=Raven Navy Issue
+
| grouping=Faction Battleships
|caption=Raven Navy Issue
+
| hulltype=Raven Class
|class=Battleship
+
| faction=Caldari State  
|grouping=Faction Battleships
+
| variations= {{Ship|Raven}},<br>
|hulltype=Raven Class
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{{Ship|Golem}},<br>
|faction=Caldari State
+
{{Ship|Raven State Issue}}
|race=Caldari
+
| tech=F  
|roles=unspecified
+
| powergrid=12,000 MW
|variations={{Ship|Raven State Issue}}, {{Ship|Raven}}, {{Ship|Golem}}
+
| cpu=780 tf
|tech=F
+
| capacitor=5,900 GJ
+
| highs=8
|ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| turrets=0
+
| launchers=8
|powergrid=12,000 MW
+
| mediums=7
|cpu=780 tf
+
| lows=5
|capacitor=5,900 GJ
+
| mass=97,300,000 kg
|highs=8
+
| volume= 470,000
|turrets=0
+
| cargohold=800 m³
|launchers=8
+
| extrahold=
|mediums=7
+
| extraholdtype=
|lows=5
+
| dronebay=100
+
| bandwidth=75 Mbit/sec
|mass=97,300,000 kg
+
| info=The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities.  Commissioned by Caldari Navy Special Operations Command in YC 104 in response to a campaign of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.
|volume=486,000 m&#179;
+
| bonuses= <b>Caldari Battleship bonuses (per skill level):</b><br>
|cargohold=625 m&#179;
+
10% bonus to Cruise Missile and Torpedo max velocity<br>
+
5% bonus to Cruise Missile and Torpedo explosion radius<br>
|dronebay=100 m&#179;
+
'''Role Bonus:'''<br>
|bandwidth=75 Mbit/sec
+
100% bonus to Shield Extender hitpoints<br>
+
50% bonus to Armor Plate hitpoints<br>
|info=The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities.  Commissioned by Caldari Navy Special Operations Command a decade ago in response to a spate of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.
+
5% Additional bonus to Reinforced Bulkhead hitpoints
+
| structurehp=10,450 HP
|bonuses=<b>Caldari Battleship Skill Bonus:</b><br>+5% bonus to Torpedo and Cruise Missile explosion radius<br>+10% bonus to Cruise Missile Torpedo Velocity per level.
+
| shieldhp=11,550 HP
+
| shieldem=0
|structurehp=9,500 HP
+
| shieldexp=50
|shieldhp=10,500 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| shieldkin=40
|armorhp=8,000 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
+
| shieldtherm=20
+
| armorhp=8,800 HP
|maxvelocity=123 m/s
+
| armorem=50
|inertia=0.12
+
| armorexp=10
|warpspeed=2 AU/s
+
| armorkin=25
|warptime=16.19 s
+
| armortherm=45
+
| maxvelocity=123 m/sec
|targetrange=75 km
+
| inertia=0.12
|sigradius=410 m
+
| warpspeed=3 AU/s
|maxlockedtargets=7
+
| warptime=16.19 s
|sensortype=Gravimetric
+
| targetrange=90.00 km
|sensorvalue=28 points
+
| sigradius=410 m
|scanres=105 mm
+
| maxlockedtargets=7
+
| sensortype=Gravimetric
|reqskills=*Caldari Battleship II<small>6h 17m</small>
+
| sensorvalue=28 points
**Spaceship Command IV<small>1d 1h 8m</small>
+
| scanres=137 mm
**Caldari Cruiser IV<small>5d 5h 42m</small>
+
| reqskills=*{{RequiredSkill|Caldari Battleship|II}}
|totaltraintime=6d 13h 8m
+
** {{RequiredSkill|Spaceship Command|IV}}
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** {{RequiredSkill|Caldari Battlecruiser|III}}
|forumlinks=
+
*** {{RequiredSkill|Spaceship Command|III}}
|wikireferences=
+
*** {{RequiredSkill|Caldari Cruiser|III}}
|externallinks=[http://wiki.eveonline.com/en/wiki/Raven%20Navy%20Issue Raven%20Navy%20Issue on Eve Online Wiki]<br>
+
**** {{RequiredSkill|Spaceship Command|II}}
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**** {{RequiredSkill|Caldari Destroyer|III}}
|highlights1=High Amount of High Slots
+
***** {{RequiredSkill|Caldari Frigate|III}}
|highlights2=
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****** {{RequiredSkill|Spaceship Command|I}}
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=4d 2h 5m 50s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Raven Navy Issue (commonly abbreviated CNR, and sometimes RNI) is a logical progression from the standard [[Raven]], with more fitting, better capacitor and better base tank. The Navy Raven loses the Raven's rate of fire bonus but makes up for it with two additional launcher slots, giving it a 33% DPS boost to the Raven's (up to) 25% boost. Meanwhile the Navy Raven gains an explosion radius bonus, meaning it will do more damage to smaller targets.
+
The '''Raven Navy Issue''' (commonly abbreviated '''RNI''', and sometimes '''CNR''') is a logical progression from the standard [[Raven]], with more fitting, better capacitor and better base tank. The Navy Raven loses the Raven's rate of fire bonus but makes up for it with two additional launcher slots, giving it a 33% DPS boost compared to a Raven without Caldari Battleship skills. The Raven gets a (up to) 33% boost, but needs long skill training to match the Raven Navy Issues DPS output. The Navy Raven also gains an explosion radius bonus, meaning it will do more damage to smaller targets.
  
 
The [[Scorpion Navy Issue|Navy Scorpion]] and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and does more damage to smaller targets due to its explosion radius bonus.
 
The [[Scorpion Navy Issue|Navy Scorpion]] and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and does more damage to smaller targets due to its explosion radius bonus.
  
==Skills==
+
== Skills ==
*'''[[Skills:Spaceship Command#Caldari_Battleship|Caldari Battleship]]''' to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill.
+
* '''{{sk|Caldari Battleship}}''' to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill.
*The usual L4 mission fit uses '''[[Skills:Missiles#Cruise Missiles|Cruise Missiles]]'''; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile Launchers. T2 Launchers requires '''[[Skills:Missiles#Cruise Missiles|Cruise Missiles]]''' V and '''[[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]]''', a half-month train that isn't really useful outside of missioning battleships. Torpedos are not typically used as they only offer a slight (<10%) DPS gain for a quite severe range penalty.
+
* The usual L4 mission fit uses '''{{sk|Cruise Missiles}}'''; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile Launchers. T2 launchers and ammo require '''{{sk|Cruise Missiles}}''' V and '''{{sk|Cruise Missile Specialization}}''', a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedos are not typically used as they only offer a slight (<10%) paper DPS gain for a quite severe range and application penalty.
*'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
+
* '''{{sk|Missile Launcher Operation}}, {{sk|Rapid Launch}}, {{sk|Warhead Upgrades}}''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.
+
* Along with the requisite '''[[Skills:Engineering|Engineering]]''' and '''[[Skills:Electronic Systems|Electronic Systems]]''' skills required for adequately fitting most ships, '''{{sk|Weapon Upgrades}}''' and '''{{sk|Advanced Weapon Upgrades}}''' should be trained to V and IV respectively to help alleviate fitting problems.
*'''[[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronics#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module.
+
* '''{{sk|Guided Missile Precision}} and {{sk|Target Navigation Prediction}}''' to at least IV to combat smaller targets.
*'''[[Skills:Electronics#Electronic Warfare|Electronic Warfare]]''' should be trained to level III to allow training of '''[[Skills:Electronics#Long Distance Jamming|Long Distance Jamming]]''' which increases the optimal range of target painters by 10% per level.
+
* '''{{sk|Electronic Warfare}}''' should be trained to level III to allow training of '''{{sk|Long Distance Jamming}}''' which increases the optimal range of target painters by 10% per level.
*'''[[Skills:Missiles#Missile Projection|Missile Projection]]''' and '''[[Skills:Missiles#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.
+
* '''{{sk|Target Painting}}''' should be trained to IV to gain access to the '''{{sk|Signature Focusing}}''' skill.
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]]''' and '''[[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the drone bay as possible.
+
* '''{{sk|Missile Projection}}''' and '''{{sk|Missile Bombardment}}''' to at least IV and ideally V to maximize the range at which all missiles travel.
*'''[[Skills:Shields#Shield Operation|Shield Operation]]''' and '''[[Skills:Shields#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate. While '''[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]''' should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield_Boost_Amplifiers|Shield Boost Amplifier]] module.
+
* '''{{sk|Drones|V}}, {{sk|Light Drone Operation|V}}, {{sk|Medium Drone Operation|V}}, {{sk|Drone Interfacing|IV}}''' and '''{{sk|Gallente Drone Specialization|I}}/{{sk|Minmatar Drone Specialization|I}}''' are all are important for getting as much DPS out of the drone bay as possible.
*'''[[Skills:Shields#Shield_Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.
+
* Train '''{{sk|Tactical Shield Manipulation}}''' to IV. '''{{sk|Shield Operation}}''' and '''{{sk|Shield Management}}''' should be trained to V to improve shield capacity and recharge rate.
*'''[[Skills:Shields#EM Shield Compensation|EM Shield Compensation]], [[Skills:Shields#Thermic_Shield_Compensation|Thermic Shield Compensation]], [[Skills:Shields#Kinetic_Shield_Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Shields#Explosive_Shield_Compensation|Explosive Shield Compensation]]''' trained to level IV to further improve shield resistances.
+
* '''{{sk|Shield Upgrades}}''' should be trained to IV to allow the use of T2 '''[[Shield Tanking#Shield Hardeners|Shield Hardeners]], [[Shield Tanking#Dampening Amplifiers and Basic Dampening Amplifiers|Resistance Amplifiers]], [[Shield Tanking#Shield Boosters|Shield Boosters]], [[Shield Tanking#Shield Power Relays|Shield Power Relays]], [[Shield Tanking#Shield Extenders|Shield Extenders]]''' and '''[[Shield Tanking#Shield Rechargers|Shield Rechargers]]'''.
*Finally, '''[[Skills:Armor#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module.
+
* Finally, '''{{sk|Hull Upgrades}}''' should be trained to level IV to allow use of the T2 '''[[Shield Tanking#Damage Control|Damage Control]]''' module.
  
==Fitting==
+
== Tactics ==
 +
Your tactics for L4 missions are largely the same as for a plain Raven: use your light scout drones on frigates and cruise missiles on everything else; and you've got an active shield tank, so use your booster to keep your shield in the 33-40% range.
  
{{ShipFitting|
+
There is one major tactical change from a Raven: you are now flying a ship worth five to ten times as much. That means you need to be aware of potential gankers.
ship=Raven Navy Issue|
 
shipTypeID=17636|
 
fitName=L4 Solo|
 
fitID=L4-Solo|
 
high1name=Caldari Navy Cruise Missile Launcher|
 
high1typeID=16062|
 
high2name=Caldari Navy Cruise Missile Launcher|
 
high2typeID=16062|
 
high3name=Caldari Navy Cruise Missile Launcher|
 
high3typeID=16062|
 
high4name=Caldari Navy Cruise Missile Launcher|
 
high4typeID=16062|
 
high5name=Caldari Navy Cruise Missile Launcher|
 
high5typeID=16062|
 
high6name=Caldari Navy Cruise Missile Launcher|
 
high6typeID=16062|
 
high7name=Caldari Navy Cruise Missile Launcher|
 
high7typeID=16062|
 
high8name=Caldari Navy Cruise Missile Launcher|
 
high8typeID=16062|
 
mid1name=Caldari Navy X-Large Shield Booster|
 
mid1typeID=15897|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=EM Ward Field II|
 
mid4typeID=2301|
 
mid5name=Phased Weapon Navigation Array Generation Extron|
 
mid5typeID=19814|
 
mid6name=Shield Boost Amplifier II|
 
mid6typeID=24443|
 
mid7name=100MN Afterburner II|
 
mid7typeID=12068|
 
low1name=Caldari Navy Ballistic Control System|
 
low1typeID=15681|
 
low2name=Caldari Navy Ballistic Control System|
 
low2typeID=15681|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
low4name=Internal Force Field Array I|
 
low4typeID=5839|
 
low5name=Power Diagnostic System II|
 
low5typeID=1541|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
drone3name=Light Armor Maintenance Bot I x5|
 
drone3typeID=23711|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Mjolnir Cruise Missile x1|
 
charge1typeID=202|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Warhead Calefaction Catalyst I|
 
rig1typeID=26030|
 
rig2name=Large Semiconductor Memory Cell I|
 
rig2typeID=25954|
 
rig3name=Large Semiconductor Memory Cell I|
 
rig3typeID=25954|
 
difficulty=1|
 
warsop=S|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=17636:16062;8:2281;2:2301;1:12068;1:15897;1:19814;1:24443;1:1541;1:5839;1:15681;2:22291;1:25954;2:26030;1:2185;5:2456;5:23711;5:202;1::|
 
skills=|
 
notes=Was Jester's fit of the week for July 31, 2013. See http://jestertrek.blogspot.ca/2013/07/fotw-l4-mission-navy-raven-v-navy.html for a comparison of this fit with the Navy Scorpion</li><li>As fitted, with all skills at V and before boosts, this ship has 95K EHP, flies at 418 m/s (550 m/s with AB on overheat) and align in 16.5 s (10.9 s with AB off)</li><li>Damage is 819 dps up to drone range limit (60 km) then 660 dps up to the targeting range (94 km).</li><li>With all modules on autorepeat, will repair 786 shields point per s, but the capacitor will run out in 1 m 56 s.</li><li>This ship is expensive: 1.5 billion ISK!}}{{ShipFitting|
 
ship=Raven Navy Issue|
 
shipTypeID=17636|
 
fitName=L4 Solo v 2|
 
fitID=L4-Solo-v-2|
 
high1name=Cruise Missile Launcher II|
 
high1typeID=19739|
 
high2name=Cruise Missile Launcher II|
 
high2typeID=19739|
 
high3name=Cruise Missile Launcher II|
 
high3typeID=19739|
 
high4name=Cruise Missile Launcher II|
 
high4typeID=19739|
 
high5name=Cruise Missile Launcher II|
 
high5typeID=19739|
 
high6name=Cruise Missile Launcher II|
 
high6typeID=19739|
 
high7name=Cruise Missile Launcher II|
 
high7typeID=19739|
 
high8name=Cruise Missile Launcher II|
 
high8typeID=19739|
 
mid1name=100MN Afterburner II|
 
mid1typeID=12068|
 
mid2name=X-Large C5-L Emergency Shield Overload I|
 
mid2typeID=10888|
 
mid3name='Copasetic' Particle Field Acceleration|
 
mid3typeID=16535|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
mid6name=EM Ward Amplifier II|
 
mid6typeID=2553|
 
mid7name=Phased Weapon Navigation Array Generation Extron|
 
mid7typeID=19814|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Power Diagnostic System II|
 
low2typeID=1541|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
low4name=Ballistic Control System II|
 
low4typeID=22291|
 
low5name=Ballistic Control System II|
 
low5typeID=22291|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=Hobgoblin II x5|
 
drone2typeID=2456|
 
drone3name=Hornet EC-300 x5|
 
drone3typeID=23707|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Mjolnir Cruise Missile x1|
 
charge1typeID=202|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Warhead Calefaction Catalyst I|
 
rig1typeID=26030|
 
rig2name=Large Semiconductor Memory Cell I|
 
rig2typeID=25954|
 
rig3name=Large Semiconductor Memory Cell I|
 
rig3typeID=25954|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=17636:19739;8:2281;2:2553;1:10888;1:12068;1:16535;1:19814;1:1541;1:2048;1:22291;3:25954;2:26030;1:2185;5:2456;5:23707;5:202;1::|
 
skills=|
 
notes=A "cheaper" version of the fit above at 670 millions ISK</li><li>As fitted, with all skills at V and before boosts, this ship has 95K EHP, flies at 418 m/s (550 m/s with AB on overheat) and align in 16.5 s (10.9 s with AB off)</li><li>Damage is 774 dps up to drone range limit (60 km) then 616 dps up to the targeting range (94 km).</li><li>With all modules on autorepeat, will repair 540 shields point per s, but the capacitor will run out in 2 m 30 s}}
 
  
==Tactics==
+
== Notes ==
''No sub-article about Raven Navy Issue roles or piloting tactics. You can write them here.''
+
''You can write additional notes for Raven Navy Issue here.''
 +
 
 +
== Patch History ==
 +
{{Expansion past|
 +
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
 +
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
 +
 
 +
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 +
 
 +
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 +
 
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
* T1, Faction and Pirate Battleship base hp increased by 10%
 +
* T1, Faction and Pirate Battleship base scan resolution increased 30%
  
==Notes==
+
'''October 2019 Release - 2019-10-15.1'''
''You can write additional notes for Raven Navy Issue here.''
+
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=battleships}}
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Faction Battleships]]
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[[Category:Faction Battleships]]

Latest revision as of 18:30, 4 April 2023

EVE University Database
 
Ship Database
Raven Navy Issue
CornerTFh.png
Raven Navy Issue
Caldari State
Caldari State
Faction Battleships
Raven Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities. Commissioned by Caldari Navy Special Operations Command in YC 104 in response to a campaign of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.

SHIP BONUSES

Caldari Battleship bonuses (per skill level):
10% bonus to Cruise Missile and Torpedo max velocity
5% bonus to Cruise Missile and Torpedo explosion radius
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
4d 2h 5m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Raven
Raven.jpg
Raven
Standard Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (6/4) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png11,000 MW Icon cpu.png750 tf
Icon velocity.png113 m/sec
Icon capacity.png830 m³
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Golem
Golem.jpg
CornerT2s.png
Golem
Marauders Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png8 (4/0) Icon mid slot.png7 Icon low slot.png4
Icon powergrid.png8,500 MW Icon cpu.png715 tf
Icon velocity.png100 m/sec
Icon capacity.png1,225 m³
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Raven State Issue
Raven State Issue.jpg
CornerTFs.png
Raven State Issue
Special Edition Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (8/2) Icon mid slot.png6 Icon low slot.png6
Icon powergrid.png11,400 MW Icon cpu.png770 tf
Icon velocity.png94 m/sec
Icon capacity.png665 m³

Ship Attributes

Fittings
Powergrid
powergrid
12,000 MW
CPU
cpu output
780 tf
Capacitor
capacitor
5,900 GJ
High
high slots
8
Launchers
launcher slots
8
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
123 m/sec
Inertia Modifier
inertia modifier (agility)
0.12
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.19 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
28 points
Sig. Radius
signature radius
410 m
Scan Res.
scan resolution
137 mm
Structure
Structure Hitpoints
structure hitpoints
10,450 HP
Mass
ship mass
97,300,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
800 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
11,550 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Raven Navy Issue (commonly abbreviated RNI, and sometimes CNR) is a logical progression from the standard Raven, with more fitting, better capacitor and better base tank. The Navy Raven loses the Raven's rate of fire bonus but makes up for it with two additional launcher slots, giving it a 33% DPS boost compared to a Raven without Caldari Battleship skills. The Raven gets a (up to) 33% boost, but needs long skill training to match the Raven Navy Issues DPS output. The Navy Raven also gains an explosion radius bonus, meaning it will do more damage to smaller targets.

The Navy Scorpion and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and does more damage to smaller targets due to its explosion radius bonus.

Skills

Tactics

Your tactics for L4 missions are largely the same as for a plain Raven: use your light scout drones on frigates and cruise missiles on everything else; and you've got an active shield tank, so use your booster to keep your shield in the 33-40% range.

There is one major tactical change from a Raven: you are now flying a ship worth five to ten times as much. That means you need to be aware of potential gankers.

Notes

You can write additional notes for Raven Navy Issue here.

Patch History