Difference between revisions of "Deimos"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
+
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
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  | shipimg=Deimos.jpg
 
  | shipimg=Deimos.jpg
 
  | shipname=Deimos
 
  | shipname=Deimos
| caption=Deimos
 
 
  | class=Heavy Assault Cruiser
 
  | class=Heavy Assault Cruiser
 
  | grouping=Heavy Assault Cruisers
 
  | grouping=Heavy Assault Cruisers
 
  | hulltype=Thorax Class
 
  | hulltype=Thorax Class
 
  | faction=Gallente Federation
 
  | faction=Gallente Federation
| race=Gallente
 
| roles=unspecified
 
 
  | variations={{Ship|Phobos}},{{Ship|Vigilant}},{{Ship|Thorax}}
 
  | variations={{Ship|Phobos}},{{Ship|Vigilant}},{{Ship|Thorax}}
  | tech=2
+
  | tech=2  
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
  | powergrid=1,100 MW
  | powergrid=1,050 MW
+
  | cpu=380 tf
  | cpu=360 tf
 
 
  | capacitor=1,400 GJ
 
  | capacitor=1,400 GJ
 
  | highs=5
 
  | highs=5
Line 29: Line 25:
 
  | lows=6
 
  | lows=6
 
  | mass=11,460,000 kg
 
  | mass=11,460,000 kg
  | volume=112,000 m&#179;
+
  | volume=112,000
  | cargohold=315 m&#179;
+
  | cargohold=415 m³
| extrahold=
+
  | dronebay=50
| extraholdtype=
 
  | dronebay=50 m&#179;
 
 
  | bandwidth=50 Mbit/sec
 
  | bandwidth=50 Mbit/sec
  | info=<b>Development</b><br>Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee. <br><br>Developer: Duvolle Labs <br>Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.
+
 
  | bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>7.5% bonus to Armor Repairer amount<br><b>Heavy Assault Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret falloff<br>5% bonus to Medium Hybrid Turret damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>
+
| quote= Let them know fear.
 +
| quote_attribution= Unknown patron
 +
  | info=Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee. <br><br>Developer: Duvolle Labs <br>Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.
 +
  | bonuses= <b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
 +
10% bonus to Medium Hybrid Turret falloff<br>
 +
7.5% bonus to Medium Hybrid Turret damage<br>
 +
'''Gallente Cruiser bonuses (per skill level):'''<br>
 +
5% bonus to Medium Hybrid Turret damage<br>
 +
7.5% bonus to Armor Repairer amount<br>
 +
'''Role Bonus:'''<br>
 +
•&nbsp;Can fit Assault Damage Controls
 
  | structurehp=2,550 HP
 
  | structurehp=2,550 HP
 
  | shieldhp=1,200 HP
 
  | shieldhp=1,200 HP
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  | maxvelocity=230 m/sec
 
  | maxvelocity=230 m/sec
 
  | inertia=0.475
 
  | inertia=0.475
  | warpspeed=3.3 AU/s
+
  | warpspeed=4.5 AU/s
 
  | warptime=7.55 s
 
  | warptime=7.55 s
  | targetrange=85.00 km
+
  | targetrange= 60 km
 
  | sigradius=150 m
 
  | sigradius=150 m
 
  | maxlockedtargets=6
 
  | maxlockedtargets=6
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  | scanres=270 mm
 
  | scanres=270 mm
 
  | reqskills=*{{RequiredSkill|Gallente Cruiser|V}}
 
  | reqskills=*{{RequiredSkill|Gallente Cruiser|V}}
**{{RequiredSkill|Spaceship Command|II}}
+
** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Gallente Destroyer|III}}
+
** {{RequiredSkill|Gallente Destroyer|III}}
***{{RequiredSkill|Gallente Frigate|III}}
+
*** {{RequiredSkill|Gallente Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
+
**** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Heavy Assault Cruisers|I}}
+
* {{RequiredSkill|Heavy Assault Cruisers|I}}
**{{RequiredSkill|Energy Grid Upgrades|V}}
+
** {{RequiredSkill|Energy Grid Upgrades|V}}
***{{RequiredSkill|Power Grid Management|II}}
+
*** {{RequiredSkill|Power Grid Management|II}}
***{{RequiredSkill|Science|I}}
+
*** {{RequiredSkill|Science|I}}
**{{RequiredSkill|Weapon Upgrades|V}}
+
** {{RequiredSkill|Weapon Upgrades|V}}
***{{RequiredSkill|Gunnery|II}}
+
*** {{RequiredSkill|Gunnery|II}}
**{{RequiredSkill|Spaceship Command|V}}
+
** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Capacitor Management|IV}}
+
** {{RequiredSkill|Capacitor Management|IV}}
***{{RequiredSkill|Power Grid Management|III}}
+
*** {{RequiredSkill|Power Grid Management|III}}
  
 
  | totaltraintime=63d 9h 37m 40s
 
  | totaltraintime=63d 9h 37m 40s
| forumlinks=
+
  | externallinks=
| wikireferences=
 
  | externallinks=[http://wiki.eveonline.com/en/wiki/Deimos Deimos on Eve Online Wiki]
 
| highlights1=
 
| highlights2=
 
| highlights3=
 
| highlights4=
 
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
+
== Summary ==
A logical progression of the [[Thorax]], the Deimos is designed as a hybrid turret (blasters and rails) boat. It can fit a Microwarpdrive and burn towards the enemy to melts them at close range, or it can use its considerable speed and MWD bonus to kite enemies.
+
A logical progression of the [[Thorax]], the '''Deimos''' is designed as a platform for hybrid turrets (blasters and railguns). It can fit a microwarpdrive and burn towards the enemy to melt them at close range, or it can try to kite enemies.
 +
 
 +
== Skills ==
 +
''Further information about additional or recommended skills to pilot Deimos for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 +
The Deimos can deliver very high on-paper DPS with blasters, or respectable DPS at railgun ranges. Its bonus for armor repairers helps it mount active armor tanks, and lets it burst tank using an ancillary armor repairer especially effectively, which might make it more suited to solo and small-gang fights. The Deimos has some typically tough T2 damage resistances, especially against kinetic damage, but the other hybrid turret HAC, the [[Eagle]], can mount a larger buffer tank and fight at longer ranges, and might be more suited to large-scale fleet contexts.
  
Previously commonly fitted with both MWD and AB to mitigate damage burning in to Attack Battlecruisers, the advent of the 50% reduction in MWD sig bloom for HACs means this is no longer really necessary. The Deimos has enjoyed a new life as a kiting ship with 250mm Railguns - replacing the Talos for some due to its enhanced speed and tank pared with comparable DPS at the ~20-30km engagement ranges common for kiting ships.
+
== Notes ==
 +
In ancient Greek mythology Deimos was the son of [[Ares]] and Aphrodite, and twin brother of [[Phobos]]. He represented or personified terror and dread. The two moons of the planet Mars are named after Phobos and Deimos; [[Wikipedia:Deimos_(moon)|Deimos]] is the smaller of the two.
  
==Skills==
+
== Patch History ==
''Further information about additional or recommended skills to pilot Deimos for a specific or it's common role(s) can be written here.''
+
{{Expansion past
 +
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
 +
* Heavy Assault Cruiser rebalance
 +
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
 +
*# Make room for other ship types to step into the spotlight, such as battleships.
 +
*# Not nerf HACs into oblivion - find and retain healthy use-cases.
 +
*# Maintain HAC identity as a high-damage / heavy tank ship option.
  
==Fitting==
+
'''19.01 Release - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
{{ShipFitting
+
* MWD bloom bonus removed from heavy assault cruisers.
| ship=Deimos
+
 
| shipTypeID=12023
+
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
| fitName=PvP Kiter
+
* Heavy Assault Cruiser Medium Hybrid Turret damage bonus increased from 5%/level to 7.5%/level (+2.5%/level)
| fitID=PvP-Kiter
+
* Powergrid increased from 1,050 MW to 1,100 MW (+50 MW)
| low1name=Magnetic Field Stabilizer II
+
* CPU increased from 360 tf to 380 tf (+20 tf)
| low1typeID=10190
+
 
| low2name=Magnetic Field Stabilizer II
+
'''October 2019 Release - 2019-10-15.1'''
| low2typeID=10190
 
| low3name=Tracking Enhancer II
 
| low3typeID=1999
 
| low4name=Tracking Enhancer II
 
| low4typeID=1999
 
| low5name=Power Diagnostic System II
 
| low5typeID=1541
 
| low6name=Internal Force Field Array I
 
| low6typeID=5839
 
| mid1name=Experimental 10MN Microwarpdrive I
 
| mid1typeID=5975
 
| mid2name=Warp Disruptor II
 
| mid2typeID=3244
 
| mid3name=Large F-S9 Regolith Shield Induction
 
| mid3typeID=8529
 
| mid4name=Large F-S9 Regolith Shield Induction
 
| mid4typeID=8529
 
| high1name=250mm Railgun II, Caldari Navy Antimatter Charge M
 
| high1typeID=3082
 
| charge1name=Caldari Navy Antimatter Charge M
 
| charge1typeID=23025
 
| high2name=250mm Railgun II, Caldari Navy Antimatter Charge M
 
| high2typeID=3082
 
| high3name=250mm Railgun II, Caldari Navy Antimatter Charge M
 
| high3typeID=3082
 
| high4name=250mm Railgun II, Caldari Navy Antimatter Charge M
 
| high4typeID=3082
 
| high5name=250mm Railgun II, Caldari Navy Antimatter Charge M
 
| high5typeID=3082
 
| rig1name=Medium Hybrid Collision Accelerator II
 
| rig1typeID=31546
 
| rig2name=Medium Anti-EM Screen Reinforcer II
 
| rig2typeID=31724
 
| drone1name=Warrior II x5
 
| drone1typeID=2488
 
| drone2name=Hornet EC-300 x5
 
| drone2typeID=23707
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Very much secondary to the Ishtar in many Kiting HAC fleets, this is nonetheless an excellent second choice.</li><li>Engagement envelope is ideally 25-30km, this allows you to quickly get point when necessary and leaves a safety margin to avoid webs, whilst applying most of your DPS</li><li>Switching the Power Diagnostic System for a Nanofiber Internal Structure if you have good Cap Skills is a good choice - provided you have 2mins of cap without the PDS you're golden.
 
| showNOTES=N
 
| difficulty=2
 
| warsop=A
 
| warsopReason=
 
| version=RUBI 1.0
 
| showTOC=Y
 
| shipDNA=12023:10190;1:1999;1:1541;1:5839;1:5975;1:3244;1:8529;1:3082;1:23025;1:31546;1:31724;1:2488;5:23707;5::
 
}}
 
  
{{ShipFitting|
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
ship=Deimos|
 
shipTypeID=12023|
 
fitName=PvP Brawl|
 
fitID=PvP-Brawl|
 
high1name=Heavy Ion Blaster II|
 
high1typeID=3138|
 
high2name=Heavy Ion Blaster II|
 
high2typeID=3138|
 
high3name=Heavy Ion Blaster II|
 
high3typeID=3138|
 
high4name=Heavy Ion Blaster II|
 
high4typeID=3138|
 
high5name=Heavy Ion Blaster II|
 
high5typeID=3138|
 
high6name=open|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Balmer Series Tracking Disruptor I|
 
mid4typeID=5320|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Armor Explosive Hardener II|
 
low4typeID=11646|
 
low5name=Magnetic Field Stabilizer II|
 
low5typeID=10190|
 
low6name=Magnetic Field Stabilizer II|
 
low6typeID=10190|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Tracking Speed Disruption Script x1|
 
charge1typeID=29007|
 
charge2name=Caldari Navy Antimatter Charge M x1|
 
charge2typeID=23025|
 
charge3name=Caldari Navy Thorium Charge M x1|
 
charge3typeID=23031|
 
charge4name=Caldari Navy Tungsten Charge M x1|
 
charge4typeID=23037|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Hybrid Collision Accelerator I|
 
rig2typeID=31540|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=12023:3138;5:4027;1:5320;1:5443;1:5975;1:2048;1:10190;2:11269;1:11646;1:20353;1:31360;1:31540;1:2185;5:23025;1:23031;1:23037;1:29007;1::|
 
skills=|
 
notes=A brawling PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 50.0 K EHP, flies at 1686 m/s (2385 m/s with MWD overheated) and align in 8.6 s (6.3 s with MWD off). The capacitor last for 19 min and for PvP purpose this ship is essentially cap stable.</li><li>Damage varies between 738 dps at 1.9 + 7.5 km with Caldari Navy Antimatter to 448 dps at 5.3 + 7.5 km with Caldari Navy Tungsten.</li><li>The fourth mid slot can be switched to other modules to taste such as a second web to slow down frigs that get under your guns slow down faster cruisers/BCs that will try to get out of your blaster range.}}
 
  
==Tactics==
+
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
''No sub-article about Deimos roles or piloting tactics. You can write them here.''
+
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=cruisers}}
''You can write additional notes for Deimos here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Cruisers]]
+
[[Category:Heavy Assault Cruisers]]

Latest revision as of 18:57, 15 November 2024

EVE University Database
 
Ship Database
Deimos
CornerT2h.png
Deimos
Gallente Federation
Gallente Federation
Heavy Assault Cruisers
Thorax Class
RELATED UNI-WIKI REFERENCES
Let them know fear.
– Unknown patron


Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee.

Developer: Duvolle Labs
Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered.

SHIP BONUSES

Heavy Assault Cruisers bonuses (per skill level):
10% bonus to Medium Hybrid Turret falloff
7.5% bonus to Medium Hybrid Turret damage
Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repairer amount
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Phobos
Phobos.jpg
CornerT2s.png
Phobos
Heavy Interdiction Cruisers Thorax Class
Icon hi slot.png6 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,165 MW Icon cpu.png375 tf
Icon velocity.png205 m/sec
Icon capacity.png400 m³
,Vigilant
Vigilant.jpg
CornerTFs.png
Vigilant
Pirate Faction Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,050 MW Icon cpu.png360 tf
Icon velocity.png242 m/sec
Icon capacity.png450 m³
,Thorax
Thorax.jpg
Thorax
Standard Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png820 MW Icon cpu.png330 tf
Icon velocity.png240 m/sec
Icon capacity.png465 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
380 tf
Capacitor
capacitor
1,400 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
230 m/sec
Inertia Modifier
inertia modifier (agility)
0.475
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
7.55 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
22 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
270 mm
Structure
Structure Hitpoints
structure hitpoints
2,550 HP
Mass
ship mass
11,460,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
415 m³
Armor
Armor Hitpoints
armor hitpoints
2,100 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67.5
KIN
kinetic resistance
83.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

A logical progression of the Thorax, the Deimos is designed as a platform for hybrid turrets (blasters and railguns). It can fit a microwarpdrive and burn towards the enemy to melt them at close range, or it can try to kite enemies.

Skills

Further information about additional or recommended skills to pilot Deimos for a specific or its common role(s) can be written here.

Tactics

The Deimos can deliver very high on-paper DPS with blasters, or respectable DPS at railgun ranges. Its bonus for armor repairers helps it mount active armor tanks, and lets it burst tank using an ancillary armor repairer especially effectively, which might make it more suited to solo and small-gang fights. The Deimos has some typically tough T2 damage resistances, especially against kinetic damage, but the other hybrid turret HAC, the Eagle, can mount a larger buffer tank and fight at longer ranges, and might be more suited to large-scale fleet contexts.

Notes

In ancient Greek mythology Deimos was the son of Ares and Aphrodite, and twin brother of Phobos. He represented or personified terror and dread. The two moons of the planet Mars are named after Phobos and Deimos; Deimos is the smaller of the two.

Patch History