Difference between revisions of "Hyperion"

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(→‎Skills: Added Uni incursion community minimum skills to fly a Hyperion)
(Added quote introduced in the Revenant expansion (2024-11-12).)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
+
  * SHIP ATTRIBUTES SECTION (last update : 2022-10-11)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
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  | shipimg=Hyperion.jpg
 
  | shipimg=Hyperion.jpg
 
  | shipname=Hyperion
 
  | shipname=Hyperion
| caption=Hyperion
 
 
  | class=Battleship
 
  | class=Battleship
 
  | grouping=Standard Battleships
 
  | grouping=Standard Battleships
 
  | hulltype=Hyperion Class
 
  | hulltype=Hyperion Class
  | faction=Gallente Federation
+
  | faction=Gallente Federation  
| race=Gallente
 
| roles=unspecified
 
 
  | variations=<i>none</i>
 
  | variations=<i>none</i>
  | tech=
+
  | tech=  
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=16,000 MW
 
  | powergrid=16,000 MW
 
  | cpu=600 tf
 
  | cpu=600 tf
Line 29: Line 25:
 
  | lows=7
 
  | lows=7
 
  | mass=100,200,000 kg
 
  | mass=100,200,000 kg
  | volume=495,000 m&#179;
+
  | volume= 470,000
  | cargohold=675 m&#179;
+
  | cargohold=845 m³
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=175 m&#179;
+
  | dronebay=175
 
  | bandwidth=125 Mbit/sec
 
  | bandwidth=125 Mbit/sec
  | info=<b>Development</b><br>Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
+
| quote=Point-blank devastation.
  | bonuses=<b>Gallente Battleship bonuses (per skill level):</b><br>10% bonus to Large Hybrid Turret damage<br>7.5% bonus to Armor Repairer amount<br>
+
| quote_attribution=Duvolle Laboratories LFTE
  | structurehp=8,500 HP
+
  | info=Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
  | shieldhp=7,500 HP
+
  | bonuses= <b>Gallente Battleship bonuses (per skill level):</b><br>
 +
10% bonus to Large Hybrid Turret damage<br>
 +
7.5% bonus to Armor Repairer amount<br>
 +
'''Role Bonus:'''<br>
 +
100% bonus to Shield Extender hitpoints<br>
 +
50% bonus to Armor Plate hitpoints<br>
 +
5% Additional bonus to Reinforced Bulkhead hitpoints
 +
  | structurehp=9,350 HP
 +
  | shieldhp=8,250 HP
 
  | shieldem=0
 
  | shieldem=0
 
  | shieldexp=50
 
  | shieldexp=50
 
  | shieldkin=40
 
  | shieldkin=40
 
  | shieldtherm=20
 
  | shieldtherm=20
  | armorhp=8,000 HP
+
  | armorhp=8,800 HP
 
  | armorem=50
 
  | armorem=50
 
  | armorexp=10
 
  | armorexp=10
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  | maxvelocity=115 m/sec
 
  | maxvelocity=115 m/sec
 
  | inertia=0.118
 
  | inertia=0.118
  | warpspeed=2 AU/s
+
  | warpspeed=3 AU/s
 
  | warptime=16.39 s
 
  | warptime=16.39 s
  | targetrange=60.00 km
+
  | targetrange=85.40 km
 
  | sigradius=485 m
 
  | sigradius=485 m
 
  | maxlockedtargets=7
 
  | maxlockedtargets=7
 
  | sensortype=Magnetometric
 
  | sensortype=Magnetometric
 
  | sensorvalue=23 points
 
  | sensorvalue=23 points
  | scanres=110 mm
+
  | scanres=143 mm
 
  | reqskills=*{{RequiredSkill|Gallente Battleship|I}}
 
  | reqskills=*{{RequiredSkill|Gallente Battleship|I}}
**{{RequiredSkill|Spaceship Command|IV}}
+
** {{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Gallente Battlecruiser|III}}
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** {{RequiredSkill|Gallente Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
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*** {{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Gallente Cruiser|III}}
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*** {{RequiredSkill|Gallente Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
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**** {{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Gallente Destroyer|III}}
+
**** {{RequiredSkill|Gallente Destroyer|III}}
*****{{RequiredSkill|Gallente Frigate|III}}
+
***** {{RequiredSkill|Gallente Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
+
****** {{RequiredSkill|Spaceship Command|I}}
  
 
  | totaltraintime=3d 20h 55m 10s
 
  | totaltraintime=3d 20h 55m 10s
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Hyperion Hyperion on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=High Amount of High Slots
 
  | highlights1=High Amount of High Slots
 
  | highlights2=
 
  | highlights2=
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------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Hyperion is the Gallente combat battleship. It is bonused for hybrids, but has no preference between railguns or blasters. The Hyperion is typically not a popular ship; the [[Megathron]] has similar firepower and fleet PvP performance, while the [[Dominix]]'s selectable damage types make it superior for most PvE activities. However, it's one of the only Gallente ships that can fit an acceptable sniper fit for incursions, and the Hyperion excels in small gang and solo PvP situations where logistics isn't available.  
+
The '''Hyperion''' is a Tech 1 Gallente battleship. It is the [[battleship]] entry in the Gallente's long line of active armor tanked blaster brawlers, including the [[Incursus]] and [[Brutix]]. It is commonly used as a blaster brawler. The already good DPS of blasters combined with the Hyperion's damage bonus and big drone bay lead to impressive DPS at point blank range. The Hyperion has an armor repairer bonus and a lot of hull hitpoints. This means the Hyperion is often active armor tanked or hull buffer tanked or a mix of those. In the case of a mix, ancillary repairers are a popular choice.
 +
Many incursion groups suggest the Hyperion as an entry ship to progress into a [[Vindicator]].
  
The Hyperion's 125m<sup>3</sup> dronebay allows the ship to fly a full flight of Heavy or Sentry drones. Combined with its blaster bonuses, a fully skilled Hyperion firing Void L ammo has the highest paper DPS of any T1 battleship in the game, provided it can get within range of the enemy.
+
== Skills ==
 +
Due to the Hyperion's abysmal tracking, it is recommended to train {{Sk|Motion Prediction}} to 5 in the long term in order to have any chance of hitting small, evasive ships. Additionally it is a good idea to brush up on drone skills to gain an alternate method of dealing with frigates.
 +
While meta modules can work om the Hyperion it is highly recommended that you train for a Tech 2 armor tank; combined with the rep bonus this can make for a very tanky battleship.
  
==Skills==
+
== Tactics ==
===Incursion Minimum Skills===
+
Blaster-fitted Hyperions must face the challenge of all blaster ships: getting into ranges where they can apply blasters' tremendous potential DPS. As it is a battleship and, unlike the Megathron, has no bonus to tracking, the Hyperion pilot must also pay attention to their ability to track smaller targets. Assistance from smaller [[tackling]] ships able to web targets and turn targets' MWDs off makes a big difference.
  
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
+
Pilots mounting a local active tank to take advantage of the hull bonus must prepare for the extra cognitive load of managing the tank directly during combat and should remember that they can [[Overheating|overheat]] their tank to improve its performance in a tight spot.
! [[file:icon_cogs.png|32px|link=]] Core skills
 
! [[file:icon_cog.png|32px|link=]] Utility skills
 
! [[file:icon_gunnery_turret.png|32px|link=]] Gunnery skills
 
! [[file:icon_ship.png|32px|link=]] Ship skills
 
! [[File:Icon drones.png|32px|link=]] Drone skills
 
|- valign="top" style="background:#222222;"
 
| ~ 12 days and 21 hours
 
| ~ 9 days and 9 hours
 
| ~ 20 days and 6 hours
 
| ~ 5 days and 6 hours
 
| ~ 12 days and 1 hour
 
|- valign="top"
 
| style="padding:8px;" nowrap |
 
Cybernetics I<br>
 
CPU Management IV<br>
 
Power Grid Management IV<br>
 
Mechanics IV<br>
 
Weapon Upgrades IV<br>
 
Capacitor Management IV<br>
 
Capacitor Systems Operation IV<br>
 
Shield Upgrades IV<small>&nbsp;<ref><strong>Shield Upgrades IV</strong> is required for the '''Large Shield Expander II''' module.</ref></small><br>
 
Shield Operation IV<small>&nbsp;<ref><strong>Shield Operation IV</strong> is required for the <strong>EM Shield Compensation</strong> skill.</ref></small><br>
 
Shield Management III<br>
 
Hull Upgrades IV<small>&nbsp;<ref><strong>Hull Upgrades IV</strong> is required to fit the '''Damage Control II''' module.</ref></small>
 
| style="padding:8px;" nowrap |
 
Signature Analysis IV<br>
 
Long Range Targeting IV<br>
 
Target Management IV<br>
 
Propulsion Jamming III<small>&nbsp;<ref><strong>Propulsion Jamming</strong> is a needed to use a stasis webifier.</ref></small><br>
 
Target Painting III<small>&nbsp;<ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br>
 
Jury Rigging III<small>&nbsp;<ref>'''Jury Rigging III''' is a required for the '''Shield Rigging''' skill.</ref></small><br>
 
Shield Rigging III<br>
 
Tactical Shield Manipulation IV<br>
 
EM Shield Compensation III
 
| style="padding:8px;" nowrap |
 
Gunnery V<br>
 
Motion Prediction IV<br>
 
Rapid Firing IV<br>
 
Sharpshooter IV<br>
 
Surgical Strike IV<br>
 
Trajectory Analysis IV<br>
 
Controlled Bursts IV<small>&nbsp;<ref>'''Controlled Bursts''' is useful for all hybrids and energy turrets, but useless for projectiles as they do not use cap to fire.</ref></small><br>
 
Small Hybrid Turret III<small>&nbsp;<ref><strong>Small Hybrid Turret III</strong> is a starter skill, but this is included in case you have to crosstrain into another race''s weapon system.</ref></small><br>
 
Medium Hybrid Turret III<br>
 
Large Hybrid Turret III
 
| style="padding:8px;" nowrap |
 
Spaceship Command IV<br>
 
Gallente Frigate III<small>&nbsp;<ref><strong>Gallente Frigate III</strong> is a starter skill,  but this is included in case you have to crosstrain out of your initial race.</ref></small><br>
 
Gallente Destroyer III<br>
 
Gallente Cruiser III<br>
 
Gallente Battlecruiser III<br>
 
Gallente Battleship III<br>
 
Warp Drive Operation III<br>
 
Evasive Maneuvering III<br>
 
Afterburner III<small>&nbsp;<ref>'''Afterburner III''' is required for '''High Speed Maneuvering'''.</ref></small><br>
 
High Speed Maneuvering II<small>&nbsp;<ref>'''High Speed Maneuvering''' is required to fit the '''Prototype 100MN Microwarpdrive I''' module for headquarter sites.</ref></small>
 
| style="padding:8px;" nowrap |
 
Drones V<br>
 
Light Drone Operation V<br>
 
Amarr Drone Specialization III<small>&nbsp;<ref>'''Drones V''', '''Light Drone Operation V''' and '''Amarr Drone Specialization I''' is required to use Acolyte II. Consider training '''Medium Drone Operation V''' to be able to use Infiltrator II drones as well. It's acceptable to skip this skill initially if you can use other drones, like Warrior II drones. But training this up only takes 20 hours.</ref></small><br>
 
Drone Interfacing III<br>
 
Drone Navigation III<br>
 
Drone Sharpshooting III<br>
 
Drone Avionics III<br>
 
Drone Durability I<small>&nbsp;<ref><strong>Drone Durability I</strong> is required to use shield maintenance drones.</ref></small><br>
 
Repair Drone Operation II<small>&nbsp;<ref><strong>Repair Drone Operation II</strong> is required to use light and medium shield maintenance drones. If you have room for heavies they require <strong>Repair Drone Operation III</strong>.</ref></small><br>
 
Shield Emission Systems III<small>&nbsp;<ref><strong>Shield Emission System III</strong> is required to use shield maintenance drones.</ref></small>
 
|- valign="top" style="background:#222222;"
 
| colspan=5 | ~ 59 days, 18 hours and 47 minutes worth of training in total (+3 implants, no remap)
 
|}
 
<small><references/></small>
 
  
''Further information about additional or recommended skills to pilot Hyperion for a specific or it's common role(s) can be written here.''
+
== Notes ==
 +
In ancient Greek mythology, Hyperion was a mythological precursor deity associated with the Sun. Some writers considered him the father of [[Helios]], while others treated "Helios" and "Hyperion" as names for the same figure.
  
==Fitting==
+
Like the [[Tempest]], the Hyperion shares its name with a major literary work, in this case, an unfinished epic poem by John Keats.
{{ShipFitting|
+
 
ship=Hyperion|
+
== Patch History ==
shipTypeID=24690|
+
{{Expansion past|
fitName=Dual Rep Ions|
+
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
fitID=Dual-Rep-Ions|
+
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
high1name=Ion Blaster Cannon II|
+
 
high1typeID=3154|
+
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
high2name=Ion Blaster Cannon II|
+
 
high2typeID=3154|
+
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
high3name=Ion Blaster Cannon II|
+
* 50% bonus to HP from all Armor Plates
high3typeID=3154|
+
* 100% bonus to HP from all Shield Extenders
high4name=Ion Blaster Cannon II|
+
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
high4typeID=3154|
 
high5name=Ion Blaster Cannon II|
 
high5typeID=3154|
 
high6name=Ion Blaster Cannon II|
 
high6typeID=3154|
 
high7name=Medium Unstable Power Fluctuator I|
 
high7typeID=16471|
 
mid1name=Prototype 100MN Microwarpdrive I|
 
mid1typeID=5945|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Heavy Capacitor Booster II|
 
mid4typeID=3578|
 
mid5name=Heavy Capacitor Booster II|
 
mid5typeID=3578|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Large Ancillary Armor Repairer|
 
low2typeID=33103|
 
low3name=Large Armor Repairer II|
 
low3typeID=3540|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Reactive Armor Hardener|
 
low6typeID=4403|
 
low7name=1600mm Reinforced Steel Plates II|
 
low7typeID=20353|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
drone3name=Ogre I x4|
 
drone3typeID=2444|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Nanite Repair Paste x256|
 
charge1typeID=28668|
 
charge2name=Navy Cap Booster 800 x21|
 
charge2typeID=32014|
 
charge3name=Federation Navy Antimatter Charge L x2160|
 
charge3typeID=22993|
 
charge4name=Void L x2160|
 
charge4typeID=12791|
 
charge5name=Null L x2160|
 
charge5typeID=12787|
 
rig1name=Large Nanobot Accelerator I|
 
rig1typeID=25898|
 
rig2name=Large Auxiliary Nano Pump I|
 
rig2typeID=25896|
 
rig3name=Large Auxiliary Nano Pump I|
 
rig3typeID=25896|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=24690:3154;6:16471;1:3578;2:4027;1:5443;1:5945;1:2048;1:3540;1:4403;1:11269;2:20353;1:33103;1:25896;2:25898;1:2185;5:2444;4:2488;5:12787;1440:12791;1440:22993;1440:28668;256:32014;23:22993;1:28668;1:32014;1::|
 
skills=|
 
notes=Has a permatank of 1655 DPS for as long as you have cap boosters with the shift hardener set to 10% thermal, 10% kinetic and 40% explosive.</li><li>Does 796 with antimatter, 4 ogres and a hammerhead before heat.}}{{ShipFitting|
 
ship=Hyperion|
 
shipTypeID=24690|
 
fitName=Dual Rep Neutrons|
 
fitID=Dual-Rep-Neutrons|
 
high1name=Neutron Blaster Cannon II|
 
high1typeID=3186|
 
high2name=Neutron Blaster Cannon II|
 
high2typeID=3186|
 
high3name=Neutron Blaster Cannon II|
 
high3typeID=3186|
 
high4name=Neutron Blaster Cannon II|
 
high4typeID=3186|
 
high5name=Neutron Blaster Cannon II|
 
high5typeID=3186|
 
high6name=Neutron Blaster Cannon II|
 
high6typeID=3186|
 
high7name=Heavy Unstable Power Fluctuator I|
 
high7typeID=16479|
 
mid1name=Prototype 100MN Microwarpdrive I|
 
mid1typeID=5945|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Fleeting Propulsion Inhibitor I|
 
mid4typeID=4027|
 
mid5name=Heavy Capacitor Booster II|
 
mid5typeID=3578|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Large Ancillary Armor Repairer|
 
low2typeID=33103|
 
low3name=Large Armor Repairer II|
 
low3typeID=3540|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Reactive Armor Hardener|
 
low6typeID=4403|
 
low7name=1600mm Reinforced Steel Plates II|
 
low7typeID=20353|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
drone3name=Ogre I x4|
 
drone3typeID=2444|
 
drone4name=open|
 
drone5name=open|
 
drone8name=Navy Cap Booster 800 x23|
 
drone8typeID=32014|
 
charge1name=Nanite Repair Paste x256|
 
charge1typeID=28668|
 
charge2name=Navy Cap Booster 800 x23|
 
charge2typeID=32014|
 
charge3name=Federation Navy Antimatter Charge L x1440|
 
charge3typeID=22993|
 
charge4name=Void L x1440|
 
charge4typeID=12791|
 
charge5name=Null L x1440|
 
charge5typeID=12787|
 
rig1name=Large Ancillary Current Router I|
 
rig1typeID=25956|
 
rig2name=Large Auxiliary Nano Pump I|
 
rig2typeID=25896|
 
rig3name=Large Auxiliary Nano Pump I|
 
rig3typeID=25896|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=24690:3186;6:16479;1:3578;1:4027;2:5443;1:5945;1:2048;1:3540;1:4403;1:11269;2:20353;1:33103;1:25896;2:25956;1:2185;5:2444;4:2488;5:12787;1440:12791;1440:22993;1440:28668;256:32014;23:22993;1:28668;1:32014;1::|
 
skills=|
 
notes=Has a 1192 DPS constant tank and 1407 burst tank with the shift hardener set to 10% themal, 10% kinetic and 40% explosive.</li><li>Does 835 DPS with antimatter, 4 ogres and a hammerhead without heat.}}{{ShipFitting
 
| ship=Hyperion
 
| shipTypeID=24690
 
| fitName=Incursions Starter Fit (vanguards)
 
| fitID=Incursions-Starter-Fit-(vanguards)
 
| high1name=Modal Mega Neutron Particle Accelerator I
 
| high1typeID=7783
 
| high2name=Modal Mega Neutron Particle Accelerator I
 
| high2typeID=7783
 
| high3name=Modal Mega Neutron Particle Accelerator I
 
| high3typeID=7783
 
| high4name=Modal Mega Neutron Particle Accelerator I
 
| high4typeID=7783
 
| high5name=Modal Mega Neutron Particle Accelerator I
 
| high5typeID=7783
 
| high6name=Modal Mega Neutron Particle Accelerator I
 
| high6typeID=7783
 
| high7name=Large S95a Remote Shield Booster
 
| high7typeID=8641
 
| mid1name=Sensor Booster II
 
| mid1typeID=1952
 
| mid2name=Federation Navy Stasis Webifier
 
| mid2typeID=17559
 
| mid3name=Adaptive Invulnerability Field II
 
| mid3typeID=2281
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=EM Ward Amplifier II
 
| mid5typeID=2553
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Magnetic Field Stabilizer II
 
| low3typeID=10190
 
| low4name=Tracking Enhancer II
 
| low4typeID=1999
 
| low5name=Tracking Enhancer II
 
| low5typeID=1999
 
| low6name=Tracking Enhancer II
 
| low6typeID=1999
 
| low7name=Damage Control II
 
| low7typeID=2048
 
| rig1name=Large Core Defense Field Extender I
 
| rig1typeID=26088
 
| rig2name=Large Core Defense Field Extender I
 
| rig2typeID=26088
 
| rig3name=Large Anti-Thermal Screen Reinforcer I
 
| rig3typeID=26082
 
| drone1name=Heavy Shield Maintenance Bot I x5
 
| drone1typeID=22765
 
| drone2name=Acolyte II x10
 
| drone2typeID=2205
 
| charge1name=Scan Resolution Script x1
 
| charge1typeID=29011
 
| charge2name=Caldari Navy Antimatter Charge L x12000
 
| charge2typeID=21740
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=Cybernetics I</li><li>CPU Management IV</li><li>Power Grid Management IV</li><li>Mechanics IV</li><li>Weapon Upgrades IV</li><li>Capacitor Management IV</li><li>Capacitor Systems Operation IV</li><li>Shield Upgrades IV</li><li>Shield Operation IV</li><li>Shield Management III</li><li>Hull Upgrades IV</li><li>Signature Analysis IV</li><li>Long Range Targeting IV</li><li>Target Management IV</li><li>Propulsion Jamming III</li><li>Target Painting III</li><li>Jury Rigging III</li><li>Shield Rigging III</li><li>Tactical Shield Manipulation IV</li><li>EM Shield Compensation III</li><li>Gunnery V</li><li>Motion Prediction IV</li><li>Rapid Firing IV</li><li>Sharpshooter IV</li><li>Surgical Strike IV</li><li>Trajectory Analysis IV</li><li>Controlled Bursts IV</li><li>Large Hybrid Turret III</li><li>Spaceship Command IV</li><li>Gallente Battleship III</li><li>Warp Drive Operation III</li><li>Evasive Maneuvering III</li><li>Afterburner III</li><li>High Speed Maneuvering II</li><li>Drones V</li><li>Light Drone Operation V</li><li>Amarr Drone Specialization III</li><li>Drone Interfacing III</li><li>Drone Navigation III</li><li>Drone Sharpshooting III</li><li>Drone Avionics III</li><li>Drone Durability I</li><li>Repair Drone Operation II</li><li>Shield Emission Systems III
 
| showSKILLS=N
 
| notes=With a good offgrid booster pushing perfect siege boosts you can drop the Damage Control II in favour of a fourth Magnetic Field Stabilizer II.</li><li>The EM Ward Amplifier II is primarily used to allow you to refit for assaults more easily, but also serve as a cap reliver compared to the active hardener. You can continue to use the regular EM Ward Field II for vanguards, if you wish.</li><li>If you can upgrade to T2 guns (Neutron Blaster Cannon II), you may want to bring Null L as well as the Faction Antimatter, which will be more effective for targets beyond ~15km.
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=Hyperion 1.0
 
| showTOC=Y
 
| shipDNA=24690:7783;6:8641;1:1952;1:17559;1:2281;2:2553;1:10190;3:1999;3:2048;1:26088;2:26082;1:22765;5:2205;10:29011;1:21740;12000::
 
}}
 
  
==Tactics==
 
  
The Hyperion is a popular ship for those starting to fly incursions whilst they are upskilling for Pirate Battleships. The posted fit for Vanguard Fleets lists the ammo to use as Caldari Navy Antimatter.  Recently I've been using Null L ammo and I've been having a lot of success with it.
+
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
* T1, Faction and Pirate Battleship base hp increased by 10%
 +
* T1, Faction and Pirate Battleship base scan resolution increased 30%
  
It has less DPS per shot than the antimatter rounds however due to the much greater range I find that I'm landing many more hits, consequently my DPS is higher. That being said I always fly with both ammo types in my hold as at very close ranges the antimatter ammo is the better.
+
'''October 2019 Release - 2019-10-15.1'''
  
Important Note: To use Null L ammo your guns must be Tech 2.
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
  
==Notes==
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* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
+
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]]
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 +
[[Category:Ship Database]]
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[[Category:Standard Battleships]]

Latest revision as of 21:10, 16 November 2024

EVE University Database
 
Ship Database
Hyperion
Hyperion
Gallente Federation
Gallente Federation
Standard Battleships
Hyperion Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Point-blank devastation.
– Duvolle Laboratories LFTE


Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.

SHIP BONUSES

Gallente Battleship bonuses (per skill level):
10% bonus to Large Hybrid Turret damage
7.5% bonus to Armor Repairer amount
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
16,000 MW
CPU
cpu output
600 tf
Capacitor
capacitor
7,200 GJ
High
high slots
7
Launchers
launcher slots
1
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
115 m/sec
Inertia Modifier
inertia modifier (agility)
0.118
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.39 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
175 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
85.40 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
23 points
Sig. Radius
signature radius
485 m
Scan Res.
scan resolution
143 mm
Structure
Structure Hitpoints
structure hitpoints
9,350 HP
Mass
ship mass
100,200,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
845 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
8,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hyperion is a Tech 1 Gallente battleship. It is the battleship entry in the Gallente's long line of active armor tanked blaster brawlers, including the Incursus and Brutix. It is commonly used as a blaster brawler. The already good DPS of blasters combined with the Hyperion's damage bonus and big drone bay lead to impressive DPS at point blank range. The Hyperion has an armor repairer bonus and a lot of hull hitpoints. This means the Hyperion is often active armor tanked or hull buffer tanked or a mix of those. In the case of a mix, ancillary repairers are a popular choice. Many incursion groups suggest the Hyperion as an entry ship to progress into a Vindicator.

Skills

Due to the Hyperion's abysmal tracking, it is recommended to train Motion Prediction to 5 in the long term in order to have any chance of hitting small, evasive ships. Additionally it is a good idea to brush up on drone skills to gain an alternate method of dealing with frigates. While meta modules can work om the Hyperion it is highly recommended that you train for a Tech 2 armor tank; combined with the rep bonus this can make for a very tanky battleship.

Tactics

Blaster-fitted Hyperions must face the challenge of all blaster ships: getting into ranges where they can apply blasters' tremendous potential DPS. As it is a battleship and, unlike the Megathron, has no bonus to tracking, the Hyperion pilot must also pay attention to their ability to track smaller targets. Assistance from smaller tackling ships able to web targets and turn targets' MWDs off makes a big difference.

Pilots mounting a local active tank to take advantage of the hull bonus must prepare for the extra cognitive load of managing the tank directly during combat and should remember that they can overheat their tank to improve its performance in a tight spot.

Notes

In ancient Greek mythology, Hyperion was a mythological precursor deity associated with the Sun. Some writers considered him the father of Helios, while others treated "Helios" and "Hyperion" as names for the same figure.

Like the Tempest, the Hyperion shares its name with a major literary work, in this case, an unfinished epic poem by John Keats.

Patch History