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Cormorant: Difference between revisions

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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
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  | shipimg=Cormorant.jpg
  | shipimg=Cormorant.jpg
  | shipname=Cormorant
  | shipname=Cormorant
| caption=Cormorant
  | class=Destroyer
  | class=Destroyer
  | grouping=Standard Destroyers
  | grouping=Standard Destroyers
  | hulltype=Cormorant Class
  | hulltype=Cormorant Class
  | faction=Caldari State
  | faction=Caldari State  
  | race=Caldari
  | variations={{Ship|Cormorant Navy Issue}}, {{Ship|Flycatcher}}
| roles=unspecified
  | tech=  
| variations={{Ship|Flycatcher}}
  | tech=
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=68 MW
  | powergrid=68 MW
  | cpu=200 tf
  | cpu=200 tf
Line 29: Line 25:
  | lows=2
  | lows=2
  | mass=1,700,000 kg
  | mass=1,700,000 kg
  | volume=52,000 m&#179;
  | volume=52,000
  | cargohold=425 m&#179;
  | cargohold=425
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
  | dronebay=0 m&#179;
  | dronebay=
  | bandwidth=0 Mbit/sec
  | bandwidth=
  | info=<b>Development</b><br>The Cormorant is the only State-produced space vessel whose design has come from a third party.  Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
 
| quote= The best demonstration of force is the application of destruction.
| quote_attribution= Anonymous
  | info=The Cormorant is the only State-produced space vessel whose design has come from a third party.  Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
  | bonuses=<b>Caldari Destroyer bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret tracking speed<br>10% bonus to Small Hybrid Turret optimal range<br><b>Role Bonus:</b><br>50% bonus to Small Hybrid Turret optimal range<br>
  | bonuses=<b>Caldari Destroyer bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret tracking speed<br>10% bonus to Small Hybrid Turret optimal range<br><b>Role Bonus:</b><br>50% bonus to Small Hybrid Turret optimal range<br>
  | structurehp=700 HP
  | structurehp=700 HP
Line 59: Line 58:
  | scanres=475 mm
  | scanres=475 mm
  | reqskills=*{{RequiredSkill|Caldari Destroyer|I}}
  | reqskills=*{{RequiredSkill|Caldari Destroyer|I}}
**{{RequiredSkill|Caldari Frigate|III}}
** {{RequiredSkill|Caldari Frigate|III}}
***{{RequiredSkill|Spaceship Command|I}}
*** {{RequiredSkill|Spaceship Command|I}}


  | totaltraintime=9h 18m 20s
  | totaltraintime=9h 18m 20s
  | forumlinks=
  | forumlinks=
  | wikireferences=
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Cormorant Cormorant on Eve Online Wiki]
  | externallinks=
  | highlights1=High Amount of High Slots
  | highlights1=High Amount of High Slots
  | highlights2=
  | highlights2=
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==Summary==
== Summary ==
The Cormorant is the Caldari T1 destroyer. Its bonuses favor railguns, but it can be blaster fit if you like. The Cormorant has many mid slots, which allows tackle gear and/or a shield tank. Of note is that the Cormorant's hull bonus to optimal range and the destroyer role bonus to optimal range gives it a spectacular range increase for railguns, such that it can be used as a poor man's anti-frigate sniper. Besides this niche role though the Cormorant has little use in PvP. The Cormorant is however a very capable level 1 mission runner, but lacks the tank for most level 2s.
The Cormorant is a Caldari Tech 1 destroyer, designed to use hybrid turrets rather than the missiles favored by its sibling the [[Corax]].
 
The Cormorant's optimal range bonus synergizes particularly well with railguns, though it can also be effective with blasters.
 
== Skills ==
 
As a Tech 1 destroyer, often a Caldari pilot's first step out of frigate hulls, the Cormorant is a forgiving ship. Basic [[fitting skills]] and [[support skills]] are desirable, and the gunnery support skill {{sk|Sharpshooter}} especially helps railgun sniping.
 
== Tactics ==
 
The Cormorant has many mid slots, which allows for a reasonable shield tank, within the limitations of destroyers' vulnerability to bigger ships.
 
In PvP, the Cormorant has niche uses as a cheap, effective anti-frigate sniper; with Tech 2 railguns and Spike ammo, it can deal effective DPS at over 90 km. With blasters, it can manage quite high close-range DPS, backed up by [[Tackling|tackle]] in its mid slots. It is, however, outshone in this regard by the Gallente [[Catalyst]].


==Skills==
In PvE the Cormorant can cope efficiently with Level 1 missions. Cruisers are desirable for Level 2 missions.
''Further information about additional or recommended skills to pilot Cormorant for a specific or its common role(s) can be written here.''
{{:Caldari Basic Ship and Skill Guide|Cormorant}}


==Fitting==
== Notes ==
{{ShipFitting
| ship=Cormorant
| shipTypeID=16238
| fitName=PvE Mission Basic
| fitID=PvE-Mission-Basic
| low1name=Magnetic Field Stabilizer I
| low1typeID=9944
| low2name=Damage Control I
| low2typeID=2046
| mid1name=Experimental 1MN Afterburner I
| mid1typeID=6003
| mid2name=Limited Adaptive Invulnerability Field I
| mid2typeID=9632
| mid3name=Medium Shield Booster I
| mid3typeID=10836
| high1name=125mm Prototype Gauss Gun, Antimatter Charge S
| high1typeID=10694
| charge1name=Antimatter Charge S x2
| charge1typeID=222
| high2name=125mm Prototype Gauss Gun, Antimatter Charge S
| high2typeID=10694
| high3name=125mm Prototype Gauss Gun, Antimatter Charge S
| high3typeID=10694
| high4name=125mm Prototype Gauss Gun, Antimatter Charge S
| high4typeID=10694
| high5name=125mm Prototype Gauss Gun, Antimatter Charge S
| high5typeID=10694
| high6name=125mm Prototype Gauss Gun, Antimatter Charge S
| high6typeID=10694
| high7name=125mm Prototype Gauss Gun, Antimatter Charge S
| high7typeID=10694
| high8name=open
| rig1name=open
| rig2name=open
| rig3name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Pulse the Medium Shield Booster to conserve cap. Warp off if things get dicey.
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=PHOEBE 1.0
| showTOC=Y
| shipDNA=16238:9944;1:2046;1:6003;1:9632;1:10836;1:10694;7:222;2::
| fleetup=
}}{{ShipFitting
| ship=Cormorant
| shipTypeID=16238
| fitName=Salvager
| fitID=Salvager
| high1name=Small Tractor Beam I
| high1typeID=24348
| high2name=Small Tractor Beam I
| high2typeID=24348
| high3name=Small Tractor Beam I
| high3typeID=24348
| high4name=Small Tractor Beam I
| high4typeID=24348
| high5name=Salvager I
| high5typeID=25861
| high6name=Salvager I
| high6typeID=25861
| high7name=Salvager I
| high7typeID=25861
| high8name=Salvager I
| high8typeID=25861
| mid1name=1MN MicroWarpdrive I
| mid1typeID=434
| mid2name=Cap Recharger I
| mid2typeID=1195
| mid3name=Cap Recharger I
| mid3typeID=1195
| low1name=Expanded Cargohold II
| low1typeID=1319
| low2name=Expanded Cargohold II
| low2typeID=1319
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| rig1name=Small Salvage Tackle I
| rig1typeID=31083
| rig2name=Small Salvage Tackle I
| rig2typeID=31083
| rig3name=Small Salvage Tackle I
| rig3typeID=31083 
| difficulty=1
| warsop=
| warsopReason=
| version=PHOEBE 1.0
| shipDNA=16238:24348;4:25861;4:434;1:1195;2:1319;2:31083;3:::::
| skills=Afterburner III </li><li> Caldari Destroyer I </li><li> High Speed Maneuvering I </li><li> Navigation III </li><li> Armor Rigging I </li><li> Energy Grid Upgrades III </li><li> Jury Rigging III </li><li> Salvaging I
|recommended3= Caldari Frigate III <br> Hull Upgrades II <br> Mechanics III <br> Science III
| notes=With one Expanded Cargohold II, it will hold enough to clear up virtually all L1 and L2 missions in a single trip. For bigger missions you might have to make multiple trips. Alternatively, you can place all the loot and salvage into a jetcan and come back to pick it up in an industrial.</li><li>With the Cap Rechargers you shouldn't have problem with cap even under intense use. Even if it runs out of cap, it should regenerate very quickly.
}}{{ShipFitting
| ship=Cormorant
| shipTypeID=16238
| fitName=Fleet Sniper Corm
| fitID=Fleet-Sniper-Corm
| low1name=Fourier Transform Tracking Program
| low1typeID=6325
| low2name=Magnetic Field Stabilizer II
| low2typeID=10190
| mid1name=Limited 1MN Microwarpdrive I
| mid1typeID=5973
| mid2name=F-90 Positional Sensor Subroutines, Targeting Range Script
| mid2typeID=6160
| charge1name=Targeting Range Script x1
| charge1typeID=29009
| mid3name=Tracking Computer II, Optimal Range Script
| mid3typeID=1978
| charge2name=Optimal Range Script x1
| charge2typeID=28999
| high1name=150mm Railgun II, Spike S
| high1typeID=3074
| charge3name=Spike S x2
| charge3typeID=12618
| high2name=150mm Railgun II, Spike S
| high2typeID=3074
| high3name=150mm Railgun II, Spike S
| high3typeID=3074
| high4name=150mm Railgun II, Spike S
| high4typeID=3074
| high5name=150mm Railgun II, Spike S
| high5typeID=3074
| high6name=150mm Railgun II, Spike S
| high6typeID=3074
| high7name=150mm Railgun II, Spike S
| high7typeID=3074
| rig1name=Small Auxiliary Thrusters I
| rig1typeID=31105
| rig2name=Small Ionic Field Projector I
| rig2typeID=31274
| rig3name=Small Ionic Field Projector I
| rig3typeID=31274
| charge4name=Scan Resolution Script x1
| charge4typeID=29011
| charge5name=Tracking Speed Script x1
| charge5typeID=29001
| charge6name=Caldari Navy Antimatter Charge S x1
| charge6typeID=23009
| high8name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Get a bunch of friends in these, warp to fights at 70km and try to alpha stuff.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=PHOEBE 1.0
| showTOC=Y
| shipDNA=16238:6325;1:10190;1:5973;1:6160;1:29009;1:1978;1:28999;1:3074;7:12618;2:31105;1:31274;2:29011;1:29001;1:23009;1::
| fleetup=
}}
==Tactics==
The Cormorant shines as a cheap sniper, able to engage at over 90 km with T2 railguns loaded with Spike. For shorter ranges, there is usually a better option, but in a pinch Cormorants, like other destroyers, can be used as disposable high-DPS ships.


==Notes==
The cormorants are a family of species of coastal aquatic birds which hunt fish. In their fish diet, they are like the [[Osprey]], though unlike ospreys they are not raptors.
This vessel qualifies for the University [[Ship Replacement]], [[PYOS]], and [[BYOM]] programs.


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Destroyers]]
 
[[Category:Ship Database]]
[[Category:Standard Destroyers]]