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| * on editing the attributes, please make sure that you don't | | * on editing the attributes, please make sure that you don't |
− | * leave/misstype any tags required. please follow the same | + | * leave/mistype any tags required. please follow the same |
| * format below and edit only the values (after the = sign). | | * format below and edit only the values (after the = sign). |
| -------------------------------------------------------------> | | -------------------------------------------------------------> |
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| | shipimg=Incursus.jpg | | | shipimg=Incursus.jpg |
| | shipname=Incursus | | | shipname=Incursus |
− | | caption=Incursus
| |
| | class=Frigate | | | class=Frigate |
| | grouping=Standard Frigates | | | grouping=Standard Frigates |
| | hulltype=Incursus Class | | | hulltype=Incursus Class |
− | | faction=Gallente Federation | + | | faction=Gallente Federation |
− | | race=Gallente
| |
− | | roles=Close Range Brawler
| |
| | variations={{Ship|Ishkur}},{{Ship|Enyo}} | | | variations={{Ship|Ishkur}},{{Ship|Enyo}} |
− | | tech= | + | | tech= |
− | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| |
| | powergrid=45 MW | | | powergrid=45 MW |
| | cpu=135 tf | | | cpu=135 tf |
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| | lows=4 | | | lows=4 |
| | mass=1,028,000 kg | | | mass=1,028,000 kg |
− | | volume=29,500 m³ | + | | volume=29,500 m³ |
− | | cargohold=165 m³ | + | | cargohold=165 m³ |
| | extrahold= | | | extrahold= |
| | extraholdtype= | | | extraholdtype= |
− | | dronebay=5 m³ | + | | dronebay=5 m³ |
| | bandwidth=5 Mbit/sec | | | bandwidth=5 Mbit/sec |
− | | info=<b>Development</b><br>The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. | + | | quote=Project force, claim victory. |
| + | | quote_attribution=Duvolle marketing department |
| + | | info=The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. |
| | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to Small Hybrid Turret damage<br> | | | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to Small Hybrid Turret damage<br> |
| | structurehp=500 HP | | | structurehp=500 HP |
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| | scanres=600 mm | | | scanres=600 mm |
| | reqskills=*{{RequiredSkill|Gallente Frigate|I}} | | | reqskills=*{{RequiredSkill|Gallente Frigate|I}} |
− | **{{RequiredSkill|Spaceship Command|I}} | + | ** {{RequiredSkill|Spaceship Command|I}} |
| | | |
| | totaltraintime=25m 0s | | | totaltraintime=25m 0s |
| | forumlinks= | | | forumlinks= |
| | wikireferences= | | | wikireferences= |
− | | externallinks=[http://wiki.eveonline.com/en/wiki/Incursus Incursus on Eve Online Wiki] | + | | externallinks= |
| | highlights1= | | | highlights1= |
| | highlights2= | | | highlights2= |
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| -------------------------------------------------------------------------------------------> | | -------------------------------------------------------------------------------------------> |
| | | |
− | ==Summary== | + | == Summary == |
− | The Incursus is a [[Gallente]] combat frigate. It is quite quick and manoeuvrable, and has bonuses for hybrid turrets and armour repair units. Its 3/3/4 slot layout means it can tackle in PvP. New Gallente pilots should take a look at this frigate for their first PvE upgrade from the [[Atron]], since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other Gallente combat frigate, the [[Tristan]]. | + | The Incursus is a [[Gallente Federation|Gallente]] combat frigate. It is quite quick and maneuverable, and has bonuses for hybrid turrets and armour repair units. Its 3/3/4 slot layout means it can tackle in PvP. New Gallente pilots should take a look at this frigate for their first PvE upgrade from the [[Atron]], since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other Gallente combat frigate, the [[Tristan]]. |
| | | |
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Incursus for a specific or it's common role(s) can be written here.'' | + | ''Further information about additional or recommended skills to pilot Incursus for a specific or its common role(s) can be written here.'' |
| | | |
− | ==Fitting== | + | == Tactics == |
− | {{ShipFitting
| + | Engagement tactic depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly [[Projectile ammunition#Ammo and autocannon|autocannons]], your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection. |
− | | ship=Incursus
| |
− | | shipTypeID=594
| |
− | | fitName=Armor Fleet
| |
− | | fitID=Armor-Fleet
| |
− | | low1name=Pseudoelectron Containment Field I
| |
− | | low1typeID=5837
| |
− | | low2name=200mm Reinforced Rolled Tungsten Plates I
| |
− | | low2typeID=11349
| |
− | | low3name=Magnetic Field Stabilizer II
| |
− | | low3typeID=10190
| |
− | | low4name=Adaptive Nano Plating II
| |
− | | low4typeID=1306
| |
− | | mid1name=Limited 1MN Microwarpdrive I
| |
− | | mid1typeID=5973
| |
− | | mid2name=J5b Phased Prototype Warp Scrambler I
| |
− | | mid2typeID=5439
| |
− | | mid3name=X5 Prototype Engine Enervator
| |
− | | mid3typeID=4025
| |
− | | high1name=Light Ion Blaster II, Void S
| |
− | | high1typeID=3170
| |
− | | charge1name=Void S x1
| |
− | | charge1typeID=12612
| |
− | | high2name=Light Ion Blaster II, Void S
| |
− | | high2typeID=3170
| |
− | | high3name=Light Ion Blaster II, Void S
| |
− | | high3typeID=3170
| |
− | | rig1name=Small Anti-Explosive Pump I
| |
− | | rig1typeID=31009
| |
− | | rig2name=Small Anti-Thermic Pump I
| |
− | | rig2typeID=31033
| |
− | | rig3name=Small Anti-Kinetic Pump I
| |
− | | rig3typeID=31021
| |
− | | drone1name=Hobgoblin II
| |
− | | drone1typeID=2456
| |
− | | charge2name=open
| |
− | | charge3name=open
| |
− | | charge4name=open
| |
− | | charge5name=open
| |
− | | drone2name=open
| |
− | | drone3name=open
| |
− | | drone4name=open
| |
− | | drone5name=open
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=Have faction Antimatter. Get a bunch of these together with some logi and go roaming with some friends.</li><li></li><li>These are great for Frig/Dessie roams.
| |
− | | showNOTES=N
| |
− | | difficulty=1
| |
− | | warsop=A
| |
− | | warsopReason=
| |
− | | version=PHOEBE 1.0
| |
− | | showTOC=Y
| |
− | | shipDNA=594:5837;1:11349;1:10190;1:1306;1:5973;1:5439;1:4025;1:3170;3:12612;1:31009;1:31033;1:31021;1:2456;1::
| |
− | | fleetup=
| |
− | }}{{ShipFitting
| |
− | | ship=Incursus
| |
− | | shipTypeID=594
| |
− | | fitName=Solo Dual Rep MWD
| |
− | | fitID=Solo-Dual-Rep-MWD
| |
− | | low1name=Damage Control II
| |
− | | low1typeID=2048
| |
− | | low2name=Small Armor Repairer II
| |
− | | low2typeID=1183
| |
− | | low3name=Small Ancillary Armor Repairer
| |
− | | low3typeID=33076
| |
− | | low4name=Energized Adaptive Nano Membrane II
| |
− | | low4typeID=11269
| |
− | | mid1name=Limited 1MN Microwarpdrive I
| |
− | | mid1typeID=5973
| |
− | | mid2name=Initiated Harmonic Warp Scrambler I
| |
− | | mid2typeID=5445
| |
− | | mid3name=Small Capacitor Booster II, Navy Cap Booster 400
| |
− | | mid3typeID=3568 | |
− | | charge1name=Navy Cap Booster 400 x2
| |
− | | charge1typeID=32006
| |
− | | high1name=Light Ion Blaster II, Void S
| |
− | | high1typeID=3170
| |
− | | charge2name=Void S x1
| |
− | | charge2typeID=12612
| |
− | | high2name=Light Ion Blaster II, Void S
| |
− | | high2typeID=3170
| |
− | | high3name=Light Ion Blaster II, Void S
| |
− | | high3typeID=3170
| |
− | | rig1name=Small Auxiliary Nano Pump I
| |
− | | rig1typeID=31045
| |
− | | rig2name=Small Nanobot Accelerator I
| |
− | | rig2typeID=31063
| |
− | | rig3name=Small Hybrid Burst Aerator I
| |
− | | rig3typeID=31526
| |
− | | drone1name=Hobgoblin II x1
| |
− | | drone1typeID=2456
| |
− | | charge3name=Nanite Repair Paste x1
| |
− | | charge3typeID=28668
| |
− | | charge4name=open
| |
− | | charge5name=open
| |
− | | drone2name=open
| |
− | | drone3name=open
| |
− | | drone4name=open
| |
− | | drone5name=open
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=Have faction Antimatter and null. Overheat all of the things and try to get to 0. </li><li></li><li>Set auto-reload to off on the AAR. You might need that minuscule amount of extra rep. Always overheat the cap booster.
| |
− | | showNOTES=N
| |
− | | difficulty=2
| |
− | | warsop=A
| |
− | | warsopReason=
| |
− | | version=PHOEBE 1.0
| |
− | | showTOC=Y
| |
− | | shipDNA=594:2048;1:1183;1:33076;1:11269;1:5973;1:5445;1:3568;1:32006;2:3170;3:12612;1:31045;1:31063;1:31526;1:2456;1:28668;1::
| |
− | | fleetup=
| |
− | }}{{ShipFitting
| |
− | | ship=Incursus
| |
− | | shipTypeID=594
| |
− | | fitName=Solo AB Brawler
| |
− | | fitID=Solo-AB-Brawler
| |
− | | low1name=Damage Control II
| |
− | | low1typeID=2048
| |
− | | low2name=200mm Reinforced Rolled Tungsten Plates I
| |
− | | low2typeID=11349
| |
− | | low3name=Adaptive Nano Plating II
| |
− | | low3typeID=1306
| |
− | | low4name=Small Ancillary Armor Repairer, Nanite Repair Paste
| |
− | | low4typeID=33076
| |
− | | charge1name=Nanite Repair Paste x1
| |
− | | charge1typeID=28668
| |
− | | mid1name=Fleeting Progressive Warp Scrambler I
| |
− | | mid1typeID=5441
| |
− | | mid2name=Fleeting Propulsion Inhibitor I
| |
− | | mid2typeID=4027
| |
− | | mid3name=1MN Afterburner II
| |
− | | mid3typeID=438
| |
− | | high1name=Light Neutron Blaster II, Void S
| |
− | | high1typeID=3178
| |
− | | charge2name=Void S x1
| |
− | | charge2typeID=12612
| |
− | | high2name=Light Neutron Blaster II, Void S
| |
− | | high2typeID=3178
| |
− | | high3name=Light Neutron Blaster II, Void S
| |
− | | high3typeID=3178
| |
− | | rig1name=Small Anti-Explosive Pump I
| |
− | | rig1typeID=31009
| |
− | | rig2name=Small Auxiliary Nano Pump I
| |
− | | rig2typeID=31045
| |
− | | rig3name=Small Auxiliary Nano Pump I
| |
− | | rig3typeID=31045
| |
− | | drone1name=Hobgoblin II x1
| |
− | | drone1typeID=2456
| |
− | | charge3name=Null S x1500
| |
− | | charge3typeID=12614
| |
− | | charge4name=Caldari Navy Antimatter Charge S x2000
| |
− | | charge4typeID=23009
| |
− | | charge5name=open
| |
− | | drone2name=open
| |
− | | drone3name=open
| |
− | | drone4name=open
| |
− | | drone5name=open
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=You can switch out the plate for a MagStab for maximum man-mode.
| |
− | | showNOTES=N
| |
− | | difficulty=2
| |
− | | warsop=A
| |
− | | warsopReason=
| |
− | | version=PHOEBE 1.0
| |
− | | showTOC=Y
| |
− | | shipDNA=594:2048;1:11349;1:1306;1:33076;1:28668;1:5441;1:4027;1:438;1:3178;3:12612;1:31009;1:31045;2:2456;1:12614;1500:23009;2000::
| |
− | | fleetup=
| |
− | }}{{ShipFitting
| |
− | | ship=Incursus
| |
− | | shipTypeID=594
| |
− | | fitName=Solo Edge of Scram Kiter
| |
− | | fitID=Solo-Edge-of-Scram-Kiter
| |
− | | low1name=Adaptive Nano Plating II
| |
− | | low1typeID=1306
| |
− | | low2name=Damage Control II
| |
− | | low2typeID=2048
| |
− | | low3name=Magnetic Field Stabilizer II
| |
− | | low3typeID=10190
| |
− | | low4name=Small Ancillary Armor Repairer
| |
− | | low4typeID=33076
| |
− | | mid1name=1MN Afterburner II
| |
− | | mid1typeID=438
| |
− | | mid2name=J5b Phased Prototype Warp Scrambler I
| |
− | | mid2typeID=5439
| |
− | | mid3name=X5 Prototype Engine Enervator
| |
− | | mid3typeID=4025
| |
− | | high1name=125mm Railgun II, Federation Navy Antimatter Charge S
| |
− | | high1typeID=10680
| |
− | | charge1name=Federation Navy Antimatter Charge S x1
| |
− | | charge1typeID=22961
| |
− | | high2name=125mm Railgun II, Federation Navy Antimatter Charge S
| |
− | | high2typeID=10680
| |
− | | high3name=125mm Railgun II, Federation Navy Antimatter Charge S
| |
− | | high3typeID=10680
| |
− | | rig1name=Small Anti-Explosive Pump I
| |
− | | rig1typeID=31009
| |
− | | rig2name=Small Auxiliary Nano Pump I
| |
− | | rig2typeID=31045
| |
− | | rig3name=Small Hybrid Burst Aerator I
| |
− | | rig3typeID=31526
| |
− | | drone1name=Hobgoblin II
| |
− | | drone1typeID=2456
| |
− | | charge2name=open
| |
− | | charge3name=open
| |
− | | charge4name=open
| |
− | | charge5name=open
| |
− | | drone2name=open
| |
− | | drone3name=open
| |
− | | drone4name=open
| |
− | | drone5name=open
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=The idea is to stay right at the edge of scram range. This is a pretty tanky kiter so you can afford to take a few hits in it. </li><li></li><li>Make sure the AAR has auto-reload set to off.
| |
− | | showNOTES=N
| |
− | | difficulty=1
| |
− | | warsop=A
| |
− | | warsopReason=
| |
− | | version=PHOEBE 1.0
| |
− | | showTOC=Y
| |
− | | shipDNA=594:1306;1:2048;1:10190;1:33076;1:438;1:5439;1:4025;1:10680;3:22961;1:31009;1:31045;1:31526;1:2456;1::
| |
− | | fleetup=
| |
− | }}{{ShipFitting|
| |
− | ship=Incursus|
| |
− | shipTypeID=594|
| |
− | fitName=Mission Basic|
| |
− | fitID=Mission-Basic|
| |
− | high1name=125mm Railgun I|
| |
− | high1typeID=10678|
| |
− | high2name=125mm Railgun I|
| |
− | high2typeID=10678|
| |
− | high3name=125mm Railgun I|
| |
− | high3typeID=10678|
| |
− | mid1name=1MN Afterburner I|
| |
− | mid1typeID=439|
| |
− | mid2name=Cap Recharger I|
| |
− | mid2typeID=1195|
| |
− | mid3name=Cap Recharger I|
| |
− | mid3typeID=1195|
| |
− | low1name=Damage Control I|
| |
− | low1typeID=2046|
| |
− | low2name=Small Armor Repairer I|
| |
− | low2typeID=523|
| |
− | low3name=Magnetic Field Stabilizer I|
| |
− | low3typeID=9944|
| |
− | low4name=open|
| |
− | drone1name=Hobgoblin I x1|
| |
− | drone1typeID=2454|
| |
− | drone2name=open|
| |
− | drone3name=open|
| |
− | drone4name=open|
| |
− | drone5name=open|
| |
− | charge1name=Antimatter Charge S x1|
| |
− | charge1typeID=222|
| |
− | charge2name=open|
| |
− | charge3name=open|
| |
− | charge4name=open|
| |
− | charge5name=open|
| |
− | rig1name=open|
| |
− | rig2name=open|
| |
− | rig3name=open|
| |
− | difficulty=0|
| |
− | warsop=A|
| |
− | warsopReason=|
| |
− | version=ODY 1.0|
| |
− | shipDNA=594:10678;3:439;1:1195;2:523;1:2046;1:9944;1:2454;1:222;1::|
| |
− | skills=Acceleration Control I</li><li>Afterburner II</li><li>Capacitor Management II</li><li>Capacitor Systems Operation II</li><li>Controlled Bursts II</li><li>Drones I</li><li>Energy Grid Upgrades II</li><li>Evasive Maneuvering I</li><li>Gallente Frigate III</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>Mechanics II</li><li>Motion Prediction II</li><li>Rapid Firing II</li><li>Repair Systems II</li><li>Scout Drone Operation I</li><li>Sharpshooter II</li><li>Small Hybrid Turret III</li><li>Target Management II</li><li>Weapon Upgrades I|
| |
− | notes=}} {{ShipFitting|
| |
− | ship=Incursus|
| |
− | shipTypeID=594|
| |
− | fitName=PvP Tackler Basic|
| |
− | fitID=PvP-Tackler-Basic|
| |
− | high1name=75mm Gatling Rail I|
| |
− | high1typeID=561|
| |
− | high2name=75mm Gatling Rail I|
| |
− | high2typeID=561|
| |
− | high3name=75mm Gatling Rail I|
| |
− | high3typeID=561|
| |
− | mid1name=Stasis Webifier I|
| |
− | mid1typeID=526|
| |
− | mid2name=Warp Disruptor I|
| |
− | mid2typeID=3242|
| |
− | mid3name=1MN Microwarpdrive I|
| |
− | mid3typeID=434|
| |
− | low1name=Damage Control I|
| |
− | low1typeID=2046|
| |
− | low2name=Overdrive Injector System I|
| |
− | low2typeID=1244|
| |
− | low3name=Small Armor Repairer I|
| |
− | low3typeID=523|
| |
− | low4name=open|
| |
− | drone1name=Warrior I x1|
| |
− | drone1typeID=2486|
| |
− | drone2name=open|
| |
− | drone3name=open|
| |
− | drone4name=open|
| |
− | drone5name=open|
| |
− | charge1name=Lead Charge S x1|
| |
− | charge1typeID=218|
| |
− | charge2name=open|
| |
− | charge3name=open|
| |
− | charge4name=open|
| |
− | charge5name=open|
| |
− | rig1name=open|
| |
− | rig2name=open|
| |
− | rig3name=open|
| |
− | difficulty=0|
| |
− | warsop=A|
| |
− | warsopReason=|
| |
− | version=ODY 1.0|
| |
− | shipDNA=594:561;3:434;1:526;1:3242;1:523;1:1244;1:2046;1:2486;1:218;1::|
| |
− | skills=Acceleration Control III</li><li>Afterburner III</li><li>Capacitor Management III</li><li>Capacitor Systems Operation III</li><li>Combat Drone Operation III</li><li>Controlled Bursts III</li><li>Drones III</li><li>Evasive Maneuvering III</li><li>Gallente Frigate III</li><li>Gunnery III</li><li>Hull Upgrades II</li><li>High Speed Maneuvering III</li><li>Hull Upgrades III</li><li>Mechanics III</li><li>Motion Prediction III</li><li>Propulsion Jamming III</li><li>Rapid Firing III</li><li>Scout Drone Operation III</li><li>Sharpshooter III</li><li>Signature Analysis III</li><li>Small Hybrid Turret III</li><li>Target Management III</li><li>Weapon Upgrades I</li><li>Warp Drive Operation III</li>|
| |
− | notes= Like other frigates, the Incursus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.</li><li>Dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters.}}
| |
| | | |
− | ==Tactics==
| + | A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large [[smartbomb]]s. If this is the case, you should approach no closer than 6km, ideally staying back at 7.5 km or more to give you time to adjust your orbit as they move around. |
− | Engagement tactics depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly autocannons, your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection.
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− | A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large smartbombs. If this is the case, you should approch no closer then 6km, idealy staying back at 7.5 km or more to give you time to adjust your orbit as they move around.
| + | The Incursus suffers from too few mids, basically. You have a choice: make use of its rep bonus but lose a mid for a cap booster and struggle with range control (Solo Dual Rep), or try and find some middle ground between the whole lot. |
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− | ==Notes== | + | == Notes == |
− | This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
| + | ''You can add notes here.'' |
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| {{ShipsMatrix}} | | {{ShipsMatrix}} |
− | [[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
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| + | [[Category:Ship Database]] |
| + | [[Category:Standard Frigates]] |