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Garmur: Difference between revisions

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Added quote introduced in the Revenant expansion (2024-11-12).
 
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  * on editing the attributes, please make sure that you don't
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  | shipimg=Garmur.jpg
  | shipimg=Garmur.jpg
  | shipname=Garmur
  | shipname=Garmur
| caption=Garmur
  | class=Frigate
  | class=Frigate
  | grouping=Pirate Faction Ships
  | grouping= Pirate Faction Frigates
  | hulltype=Garmur Class
  | hulltype=Garmur Class
  | faction=Mordu's Legion
  | faction=Mordu's Legion  
| race=Caldari
  | variations=  
| roles=unspecified
  | tech=F  
  | variations=<i>none</i>
 
  | tech=F
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=38 MW
  | powergrid=38 MW
  | cpu=178 tf
  | cpu=178 tf
  | capacitor=400 GJ
  | capacitor=400 GJ
  | highs=3
  | highs=3
  | turrets=0
  | turrets=0
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  | mediums=4
  | mediums=4
  | lows=3
  | lows=3
  | mass=987,000 kg
  | mass=987,000 kg
  | volume=27,289 m&#179;
  | volume=27,289
  | cargohold=130 m&#179;
 
  | cargohold=130
| extraholdtype=
  | extrahold=
  | extrahold=
  | extraholdtype=
 
  | dronebay=0 m&#179;
  | dronebay=
  | bandwidth=0 Mbit/sec
| bandwidth=  
  | info=<b>Development</b><br>In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.<br><br>The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.
 
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to warp scrambler and warp disruptor maximum range<br><b>Caldari Frigate bonuses (per skill level):</b><br>25% bonus to missile damage<br><b>Role Bonus:</b><br>200% bonus to missile velocity<br>50% penalty to missile flight time<br>
  | quote=Control is the first step towards mastery.
  | quote_attribution=Muryia Mordu
  | info=In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.
 
The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.
  | bonuses= <b>Gallente Frigate bonuses (per skill level):</b><br>
10% bonus to warp scrambler and warp disruptor maximum range<br>
'''Caldari Frigate bonuses (per skill level):'''<br>
25% bonus to missile damage<br>
'''Role Bonus:'''<br>
200% bonus to missile velocity<br>
50% penalty to missile flight time
 
  | structurehp=560 HP
  | structurehp=560 HP
| armorhp=590 HP
| armorem=50
| armortherm=45
| armorkin=25
| armorexp=10
  | shieldhp=680 HP
  | shieldhp=680 HP
  | shieldem=0
  | shieldem=0
| shieldtherm=20
| shieldkin=40
  | shieldexp=50
  | shieldexp=50
| shieldkin=40
 
| shieldtherm=20
| armorhp=590 HP
| armorem=50
| armorexp=10
| armorkin=25
| armortherm=45
  | maxvelocity=415 m/sec
  | maxvelocity=415 m/sec
  | inertia=3.2
  | inertia=3.2
  | warpspeed=5 AU/s
  | warpspeed=5 AU/s
  | warptime=4.38 s
  | warptime=4.38 s
  | targetrange=28.00 km
 
  | targetrange=28 km
| maxlockedtargets=5
  | sigradius=32 m
  | sigradius=32 m
  | maxlockedtargets=5
  | scanres=650 mm
  | sensortype=Gravimetric
  | sensortype=Gravimetric
  | sensorvalue=13 points
  | sensorvalue=13 points
| scanres=650 mm
| reqskills=*{{RequiredSkill|Caldari Frigate|III}}
**{{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Gallente Frigate|III}}
**{{RequiredSkill|Spaceship Command|I}}


| reqskills= * {{RequiredSkill|Caldari Frigate|III}}
** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Gallente Frigate|III}}
** {{RequiredSkill|Spaceship Command|I}}
  | totaltraintime=17h 55m 0s
  | totaltraintime=17h 55m 0s
  | forumlinks=
  | forumlinks=
  | wikireferences=
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Garmur Garmur on Eve Online Wiki]
  | externallinks=
  | highlights1=Fast Locking Time
  | highlights1=Fast Locking Time
  | highlights2=
  | highlights2=
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==Summary==
== Summary ==
The Garmur is the Mordu's Legion frigate added in the Kronos expansion. It is high speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range, making it an excellent kiting ship. Its modifiers to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing precision rockets up to 20km, as well as a more conventional light missile kiting strategy.
The '''Garmur''' is the [[Mordu's Legion]] frigate, a high-speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range. These qualities make it an excellent ship for kiting and skirmishing tactics. Its bonuses to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing Tech 2 precision rockets up to 20 km, as well as achieving even longer ranges with light missiles.


The high speed and warp disruptor range bonus on the Garmur make it a good skirmish scout and initial tackler in fleets, competing with interceptors for the job. The main downside is of course the extra expense, given the role doesn't have a very high life expectancy, and it is also missing the significant MWD signature bonus that interceptors get.
The Garmur's high speed and warp disruptor range bonus make it a good skirmish scout and initial tackler in fleets and gangs, competing with interceptors for the job. The main downsides are that the ship costs more and lacks interceptors' MWD signature bloom reduction. The Garmur also competes with the [[Keres]] as a mobile ship for holding long-range point; the Keres is cheaper, can reach further, and can use more powerful EWAR, but the Garmur is less SP-intensive, is usually faster, and contributes more damage. The Garmur is also popular as a high-end option for solo PvP in Novice [[faction warfare]] complexes.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot the Garmur for a specific or it's common role(s) can be written here.''
The Garmur's per-level bonuses attached to {{sk|Caldari Frigate}} and {{sk|Gallente Frigate}} are large, and argue strongly for having these skills at IV as an absolute minimum; given the hull's value, V is desirable.


==Fitting==
Strong [[support skills]] in the [[Skills:Navigation|Navigation]] category help the Garmur control an engagement, and missile support skills increase its DPS and striking range.
''Future example fits for the Garmur will go here.''


==Tactics==
== Tactics ==
The Garmur can easily solo some cruisers, such as the Thorax and Vexor. Its long point/scram range (to at least 36km) allows it to sit in a gate camp and tackle the cruiser when it decloaks. The microwarp drive allows it to sit well outside the cruiser's optimal range, speed-tank most weapons used against it and easily outrun medium and heavy drones. In addition, the cruiser can't outrun the Garmur to break the point/scram. Depending on skills and the number of drones deployed, if the cruiser uses webbing drones, the Garmur's top speed may drop to just below the microwarp speed of a cruiser. In a solo engagement, this would be a momentary distraction while the Garmur pilot destroys two or more of them, which would reduce their effectiveness sufficiently to allow the Garmur to outrun (or overtake) the cruiser.
Against other small ships, the Garmur can kite with light-missiles, or "rocket-kite" at its extended scram range. Being caught at close range by any brawling ship will end badly.


==Notes==
The Garmur can take on short-ranged cruiser fits even flying solo by kiting in its long point range, using its speed to outrun drones and keep its target pointed yet distant. Cruisers with any kind of precise mid-range damage projection, such as the [[Caracal]] fitted with Rapid Light Missile Launchers, present a danger.
 
The Garmur synergizes very well in a gang with long-ranged webs from, for example, a [[Hyena]], which can hold down otherwise fast targets.
 
Care must be taken with the ship's targeting range in fitting: with strong skills, a Tech 2 Warp Disruptor reaches 1 km ''beyond'' the Garmur's base targeting range before [[overheating]], and faction equipment will reach further.
 
== Notes ==
''You can write additional notes for Garmur here.''
''You can write additional notes for Garmur here.''


{{ShipsMatrix}}
{{ShipsMatrix|expgroup= pirates}}
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]
 
[[Category:Ship Database]]
[[Category:Pirate Faction Ships]]
[[Category:Pirate Faction Frigates]]