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| ==Summary== | | ==Summary== |
− | The {{PAGENAME}} is a Guristas dreadnought. It requires both Caldari and Gallente dreadnought skills to fly.
| + | Staying true to the Guristas philosophy of combining missiles and drones in combat, the ''Caiman'' is unique in that it can command one squadron of light fighters, with the hull bonuses giving this squadron the damage of two, as well as doubling its durability. The ''Caiman'' requires the Caldari and Gallente Dreadnought skills to fly. |
− | It is the only Dreadnought able to use fighters at the moment.
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| + | Blueprint copies for this ship can be acquired by destroying Guristas Shipyards in lowsec and nullsec. A large capital fleet is required to accomplish this task. The blueprint itself is stored inside an armored cache that only [[Hauling#Deep Space Transport|deep space transports]] can pick up. |
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| ==Skills== | | ==Skills== |
Revision as of 10:18, 15 June 2018
Can launch Light Fighters
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference of the Guristas.
SHIP BONUSES
Caldari Dreadnought bonuses (per skill level): 4% bonus to all shield resistances Gallente Dreadnought bonuses (per skill level): 5% bonus to thermal and kinetic XL Cruise, XL Torpedo and Torpedo damage Role Bonus: • Can fit Siege Modules • Can launche Light Fighters 100% bonus to Fighter damage and hitpoints 5x penalty to Entosis Link duration
Required Skills
Training Time what's this?111d 12h 15m 40s
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Grouping
▪ Variations Phoenix
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High Amount of Medium Slots
550,000 MW 990 tf
70 m/sec
2,750 m³
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Ship Attributes
Fittings |
High 5
Launchers 3
Turrets 0
Rig
3
capital
Calibration 350
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Navigation |
Base Time to Warp ? what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Fighters |
Fighter Bay Capacity 25,000 m³
Light Fighter Squad Limit 1
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Targeting |
Gravimetric Sensor 55 points
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Structure |
Structure Hitpoints 150,000 HP
Ship Maintenance Bay Capacity 1,000,000 m³
Fleet Hangar Capacity 10,000 m³
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Armor |
Armor Hitpoints 120,000 HP
Armor Resistances
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Shields |
Shield Capacity 150,000 HP
Shield Resistances
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Summary
Staying true to the Guristas philosophy of combining missiles and drones in combat, the Caiman is unique in that it can command one squadron of light fighters, with the hull bonuses giving this squadron the damage of two, as well as doubling its durability. The Caiman requires the Caldari and Gallente Dreadnought skills to fly.
Blueprint copies for this ship can be acquired by destroying Guristas Shipyards in lowsec and nullsec. A large capital fleet is required to accomplish this task. The blueprint itself is stored inside an armored cache that only deep space transports can pick up.
Skills
Further information about additional or recommended skills to pilot Caiman for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Caiman roles or piloting tactics. You can write them here.
Notes
You can write additional notes for the Caiman here.
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Amarr |
Caldari |
Gallente |
Minmatar |
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