Difference between revisions of "Stiletto"
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| info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar. <br><br> | | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar. <br><br> | ||
− | | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>7.5% bonus to Small Projectile Turret tracking speed<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost | + | | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>5% bonus to Small Projectile Turret damage<br>7.5% bonus to Small Projectile Turret tracking speed<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration<br> |
| structurehp=500 HP | | structurehp=500 HP | ||
| shieldhp=400 HP | | shieldhp=400 HP |
Revision as of 13:34, 18 May 2021
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Stiletto is a popular interceptor; its 4 mids make it preferred by many over the Malediction and Ares. It is strictly better than the Crow for the roles filled by a fleet interceptor due to better speed, better agility, and faster lock time.
Skills
Recommended/Helpful Skills
The Stiletto has tight fitting so you are going to want high fitting skills either 4's or 5's
- Navigation IV/V Increases Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days
- Signature Analysis IV/V Increases targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away.
- Propulsion Jamming II/III Reduces cost of Point/Web; allows the T2 versions at II
- Acceleration Control III/IV Boosts to MWD/AB speed.
- High Speed Maneuvering III/IV Allows T2 MWD at III and for each level decreases cap cost of MWD by 5%
- Spaceship Command V 2% agility per level; short train and allows tighter turns, to keep Angular Velocity high.
Tactics
No sub-article about Stiletto roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Stiletto here.
Patch History
A long, long time ago... |
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Release 119.5 Released on Tuesday, May 9th, 2017
YC118.8 v.1.0 – Build: 1077233 – 13.09.16
Oceanus 1.0 Released on Tuesday September 30th, 2014
Rubicon 1.1 Released on Tuesday, January 28th 2014
Rubicon 1.0 Released on Tuesday, November 19th 2013
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