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Caracal: Difference between revisions

From EVE University Wiki
m Tactics: Link to page explaining terminology
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Summary: Tried to update this and make it more generally informative.
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==Summary==
==Summary==
The Caracal is an excellent choice for a level 2 mission runner because of its ability to take on frigate packs. It can be either active or passive shield tanked. In fleets its main role is either going to be simple DD, or anti frigate, depending on how you fit it out.


With the changes to Heavy Assault Missiles (HAM) and Cruisers, the Caracal is a great solo/small gang kiting ship.
The Caracal is a Tech 1 cruiser with bonuses to missile rate of fire (and therefore DPS) and missile range. It is a popular ship for both PvE combat in Level 2 missions and in various kinds of PvP combat.
 
As a mission-runner, the Caracal does well in Level 2 missions because it can rapidly destroy packs of frigates. The fully-selectable damage of missiles makes it more flexible in tackling missions than its Caldari turret equivalent, the [[Moa]]. A mission-running Caracal can run an active or passive shield tank.
 
In PvP, a Caracal fitted with Rapid Light Missile Launchers can put out serious damage against frigates and destroyers, and makes a fine entry-level "anti-tackle" cruiser. Fitted with Heavy Assault Missiles or Heavy Missiles, it can put out respectable general-purpose DPS for a T1 cruiser hull. These qualities make it a popular ship for both fleets and small gangs. It is also a viable solo PvP ship, and in this role it usually takes advantage of its range and kites.


==Skills==
==Skills==