More actions
→Tank: Tweaked what seemed to me to be a very broad generalisation. |
→Jam Strength and Number of Jammers: Clarified a point. |
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===Jam Strength and Number of Jammers=== | ===Jam Strength and Number of Jammers=== | ||
This is most reliant on the fit and the SP of the pilot. If your skills are low, use range and a buffer tank to stay alive until you can figure out how to stay alive with just range and jams power. If you try to use Meta 1 jammers and then put all kinds of jam plus rigs and lows in, sacrificing tank, you won't last long enough to jam anything more than once. A [[Celestis]] can get those 20 seconds with just a few sensor damps, resolution scripted. Normally, Blackbirds using 6 full mid slots for jammers, a 1600mm plate, and ionic projection rigs will be looking to stay at the furthest engagement envelope feasible. | This is most reliant on the fit and the SP of the pilot. If your skills are low, use range and a buffer tank to stay alive until you can figure out how to stay alive with just range and jams power. If you try to use Meta 1 jammers and then put all kinds of jam plus rigs and lows in, sacrificing tank, you won't last long enough to jam anything more than once. A [[Celestis]] can get those 20 seconds with just a few sensor damps, resolution scripted. | ||
Normally, Blackbirds using 6 full mid slots for jammers, a 1600mm plate, and ionic projection rigs will be looking to stay at the furthest engagement envelope feasible. Armor plates slow down a ship's align time, but pilots can mitigate this by making sure that they fight while aligned to a warp-out point. | |||
===General summary=== | ===General summary=== | ||