Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Maller: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Rejigged the Summary section with some more details and links. Removed the rather bizarre suggestion that people don't fly Arbitrators.
Salartarium (talk | contribs)
m Proofreading
Line 87: Line 87:


==Skills==
==Skills==
''Further information about additional or recommended skills to pilot Maller for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Maller for a specific or its common role(s) can be written here.''


==Tactics==
==Tactics==


A typical sticky tackle Maller fit mounts a Damage Control, armor plating, and modules to boost further its already-impressive armor resistances in its low slots. With decent skills the Maller can achieve well over 50,000 effective hit points.  
A typical sticky tackle Maller fit mounts a Damage Control, armor plating, and modules to boost further its already-impressive armor resistances in its low slots. With decent skills, the Maller can achieve well over 50,000 effective hit points.  


Some kind of tackle module must go in the mid slots, and with only two other slots available there is a trade-off to be made between propulsion, dual propulsion, dual tackle (i.e. point and scram), and a web.
Some kind of tackle module must go in the mid slots, and with only two other slots available there is a trade-off to be made between propulsion, dual propulsion, dual tackle (i.e. point and scram), and a web.