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Filled out and updated. Page was still suggesting that the Rapier was a common gang ship, which it doesn't seem to be any longer, since it now threatens a hard cyno. |
m →Summary: added link to force recon |
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==Summary== | ==Summary== | ||
The '''Rapier''' is the Minmatar Force Recon | The '''Rapier''' is the Minmatar [[Recon_Ships#Force_Recon_Ships|Force Recon Ship]]. It can fit a covert ops cloak, and warp while cloaked. It can use both [[Jump_drives#Covert_Cynosural_Fields|covert ops cynos]] and [[Jump_drives#Normal_Cynosural_Fields|normal ("hard") cynos]]. It shares a web range bonus and a (little-used) target-painting bonus with the [[Huginn]]. | ||
The Rapier can perform well as a "hunter" for a black ops fleet, able to strike from hiding, pin a target down, and pop a covert cyno to bring in [[stealth bomber]]s and [[Battleships#Black_Ops_Battleships|black ops battleships]]. Less glamorously, it also sees use as a hard cyno ship to help move other ships around New Eden. Since the Rapier can light hard cynos, its presence implicitly threatens an escalation in a fight, potentially drawing out escalations from opponents; this fact and its relatively weaker tank compared to the Huginn tend to make the Huginn preferred for direct PvP gang combat. | The Rapier can perform well as a "hunter" for a black ops fleet, able to strike from hiding, pin a target down, and pop a covert cyno to bring in [[stealth bomber]]s and [[Battleships#Black_Ops_Battleships|black ops battleships]]. Less glamorously, it also sees use as a hard cyno ship to help move other ships around New Eden. Since the Rapier can light hard cynos, its presence implicitly threatens an escalation in a fight, potentially drawing out escalations from opponents; this fact and its relatively weaker tank compared to the Huginn tend to make the Huginn preferred for direct PvP gang combat. | ||