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==Summary== | ==Summary== | ||
The '''Garmur''' is the [[Mordu's Legion]] frigate, a high-speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range. These qualities make it an excellent | The '''Garmur''' is the [[Mordu's Legion]] frigate, a high-speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range. These qualities make it an excellent ship for kiting and skirmishing tactics. Its bonuses to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing Tech 2 precision rockets up to 20 km, as well as achieving even longer ranges with light missiles. | ||
The Garmur's high speed and warp disruptor range bonus make it a good skirmish scout and initial tackler in fleets and gangs, competing with interceptors for the job. The main downsides are that the ship costs more and lacks interceptors' MWD signature bloom reduction. The Garmur also competes with the [[Keres]] as a mobile ship for holding long-range point; the Keres is cheaper, can reach further, and can use more powerful EWAR, but the Garmur is less SP-intensive, is usually faster, and contributes more damage. The Garmur is also popular as a high-end option for solo PvP in Novice [[faction warfare]] complexes. | The Garmur's high speed and warp disruptor range bonus make it a good skirmish scout and initial tackler in fleets and gangs, competing with interceptors for the job. The main downsides are that the ship costs more and lacks interceptors' MWD signature bloom reduction. The Garmur also competes with the [[Keres]] as a mobile ship for holding long-range point; the Keres is cheaper, can reach further, and can use more powerful EWAR, but the Garmur is less SP-intensive, is usually faster, and contributes more damage. The Garmur is also popular as a high-end option for solo PvP in Novice [[faction warfare]] complexes. | ||