Difference between revisions of "Moros Navy Issue"

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==Summary==
 
==Summary==
The Faction Version of the [[Moros]]. Compared to its parent hull, the faction version sports an extra bonus to warp scrambler and disruptor range and strength, a 50% higher damage bonus per level of [[Gallente Dreadnought]], an extra mid slot, and extra bonuses to capital hybrid [[turret]] optimal range and capital armor repairer amount. Additionally, as is typical for a faction hull, the Moros Navy Issue has higher base tank, scan resolution, sensor strength, cpu, and powergrid.
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The Faction Version of the [[Moros]]. Compared to its parent hull, the faction version sports an extra bonus to warp scrambler and disruptor range and strength, a 50% higher damage bonus per level of {{Sk|Gallente Dreadnought}}, an extra mid slot, and extra bonuses to capital hybrid [[turret]] optimal range and capital armor repairer amount. Additionally, as is typical for a faction hull, the Moros Navy Issue has higher base tank, scan resolution, sensor strength, cpu, and powergrid.
  
 
==Skills==
 
==Skills==

Revision as of 11:58, 22 November 2022

EVE University Database
 
Ship Database
Moros Navy Issue
CornerTFh.png
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Gallente Federation
Gallente Federation
Faction Dreadnoughts
Moros Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The shift of Gallente naval doctrine from over-reliance on drones to an acceptance of the reality that heavy guns mounted on well-protected platforms are a key element in winning fleet actions in space is dramatically illustrated by the changing role of the venerable Moros-class dreadnought. Once a vessel that was essentially a super-heavy drone carrier, the Moros-class has fallen into line with other dreadnoughts as a formidable capital gun platform. The Moros Navy Issue variant has been upgraded with heavy armor and repair systems meaning it can sustain tremendous punishment while its upgraded weapons systems deal out destruction on those targets pinned by its enhanced warp disruptors.

"The Second Siege of Cylle was lifted when the invaders' assault faltered in the traps and was repulsed by our own siege engines." – War Commentaries of dos Rouvenor

SHIP BONUSES

Gallente Dreadnought bonuses (per skill level):
7.5% bonus to Capital Hybrid Turret damage
5% bonus to Capital Hybrid Turret rate of fire and optimal range
5% bonus to Armor Repairer amount and cycle time
20% bonus to Warp Scrambler and Warp Disruptor strength and optimal range
Role Bonus:
• Can fit Siege modules
• 5x penalty to Entosis Link cycle time

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Moros
Moros.jpg
Moros
Dreadnoughts Moros Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/3) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png660,000 MW Icon cpu.png750 tf
Icon velocity.png75 m/sec
Icon capacity.png2,550 m³
, Vehement
Vehement.jpg
CornerTFs.png
Vehement
Pirate Faction Dreadnoughts Moros Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (0/3) Icon mid slot.png6 Icon low slot.png7
Icon powergrid.png725,000 MW Icon cpu.png825 tf
Icon velocity.png80 m/sec
Icon capacity.png2,250  m3

Ship Attributes

Fittings
Powergrid
powergrid
680,000 MW
CPU
cpu output
800 tf
Capacitor
capacitor
54,500 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
5
Low
low slots
8
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
75 m/sec
Inertia Modifier
inertia modifier (agility)
0.045
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
77.979 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
105 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
45 points
Sig. Radius
signature radius
11,30 m
Scan Res.
scan resolution
80 mm
Structure
Structure Hitpoints
structure hitpoints
182,250 HP
Mass
ship mass
1,250,000,000 kg
Volume
ship volume
17,550,000 m³
Cargo Capacity
cargo capacity
2,550 m³
Fuel Capacity
capacity
8,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
165,300 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
130,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Faction Version of the Moros. Compared to its parent hull, the faction version sports an extra bonus to warp scrambler and disruptor range and strength, a 50% higher damage bonus per level of Gallente Dreadnought, an extra mid slot, and extra bonuses to capital hybrid turret optimal range and capital armor repairer amount. Additionally, as is typical for a faction hull, the Moros Navy Issue has higher base tank, scan resolution, sensor strength, cpu, and powergrid.

Skills

Further information about additional or recommended skills to pilot Moros Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Moros Navy Issue roles or piloting tactics. You can write them here.

Notes

You can add notes about Moros Navy Issue here.

Patch History