Difference between revisions of "User:Evon R'al/Draft"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|User:Evon R'al/Sandbox template}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
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-------------------------------------------------------------
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* on editing the attributes, please make sure that you don't
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* leave/mistype any tags required. please follow the same
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* format below and edit only the values (after the = sign).
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------------------------------------------------------------->
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| shipid=626
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| shipimg=Vexor.jpg
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| shipname=Vexor
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| class=Cruiser
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| grouping=Standard Cruisers
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| hulltype=Vexor Class
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| faction=Gallente Federation
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| roles=Droneboat
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| variations={{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor Navy Issue}}
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| tech=
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| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| powergrid=700 MW
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| cpu=300 tf
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| capacitor=1,450 GJ
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| highs=4
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| turrets=4
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| launchers=0
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| mediums=4
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| lows=5
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| mass=11,100,000 kg
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| volume=115,000 m³
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| cargohold=480 m³
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| extrahold=
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| extraholdtype=
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| dronebay=125 m³
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| bandwidth=75 Mbit/sec
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| info=The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
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| bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to Drone hitpoints, damage and mining yield<br>
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| structurehp=2,000 HP
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| shieldhp=1,100 HP
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| shieldem=0
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| shieldexp=50
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| shieldkin=40
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| shieldtherm=20
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| armorhp=2,000 HP
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| armorem=50
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| armorexp=10
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| armorkin=35
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| armortherm=35
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| maxvelocity=195 m/sec
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| inertia=0.56
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| warpspeed=4 AU/s
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| warptime=8.62 s
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| targetrange=52.50 km
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| sigradius=145 m
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| maxlockedtargets=6
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| sensortype=Magnetometric
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| sensorvalue=16 points
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| scanres=280 mm
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| reqskills=*{{RequiredSkill|Gallente Cruiser|I}}
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** {{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Gallente Destroyer|III}}
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*** {{RequiredSkill|Gallente Frigate|III}}
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**** {{RequiredSkill|Spaceship Command|I}}
  
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| totaltraintime=19h 15m 30s
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| forumlinks=
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| wikireferences=
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| externallinks=
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| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
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}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------------------------------------
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***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
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------------------------------------------------------------------------------------------->
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== Summary ==
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The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.
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The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.
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Among T1 cruisers the Vexor is a little more skill demanding than the [[Thorax]]. In particular, you should not get a Vexor unless you have ''at least'' Drones 4 and should make getting Drones 5 a high priority.
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== Skills ==
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* {{sk|Drones| V}}: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
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* {{sk|Drone Interfacing| III}}: '''(IV ideally)''' 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
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* {{sk|Drone Navigation | III}}: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
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* {{sk|Drone Sharpshooting | III}}: '''(get IV ASAP)''' Increases optimal range of drones, they start shooting at your target sooner.
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* {{sk|Light Drone Operation| V}} and {{sk|Medium Drone Operation| V}}: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively.
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* {{sk|Drone Avionics| III}}: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into {{sk|Advanced Drone Avionics}}.
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* {{sk|Heavy Drone Operation| V}}: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.
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You should not neglect your {{sk|Gunnery}} either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
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== Tactics ==
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'''PvP'''
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If you're coming from the [[Algos]] (and conventional MMO master/minion tactical thinking), you might think your drones must do the fighting for you, while you sit back and direct them like a conductor. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this.
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That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite. Closing in on the enemy, a fit with bonused blasters backed by good [[Support skills|support]] and [[Fitting skills|fitting]] skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over 450DPS in a buffer shield-tanked Vexor. Move into T2 drones and you start breaking 500+DPS.
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A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can [[Capacitor warfare|drain]] small- and medium-sized ships' energy. A single medium neut can cause serious problems to many frigates, potentially shutting down their tank and/or tackle and/or DPS.
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The PvP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. The armor buffer on a Vexor can achieve very impressive EHP for a T1 cruiser, second only to the Maller, and still deliver over 500DPS with good skills. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or ''very''-small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies.
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All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps.
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'''PvE'''
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In PvE, fitting two-three blasters and a drone link augmenter would do the job.
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== Notes ==
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''You can add notes here.''
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== Patch History ==
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{{expansion past
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|'''October 2019 Release - 2019-10-15.1'''
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
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* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
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'''Lifeblood v. 1.0 - Build 1203953 - 24.10.17'''
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* Powergrid reduced from 800 MW to 700 MW (-100 MW)
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'''Retribution v. 1.0 - Build 476047 - 23.10.12'''
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''The Vexor is being updated to better take advantage of its existing bonuses to hybrid weapon damage and drone damage/hitpoints via an extra midslot and improved speed. Combined with the relatively low mass of the Vexor hull this makes a ship that can deal incredible damage very effectively.''
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* Cruiser skill bonuses (per level):
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* 5% bonus to Medium Hybrid Turret damage
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* 10% bonus to drone hitpoints, damage and mining yield
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* Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets
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* Fittings: 800 PWG (+125), 300 CPU (+30)
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* Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515)
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* Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2)
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* Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1)
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* Drones (bandwidth / bay): 75 / 125 (+25)
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* Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1)
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* Sensor strength: 16 Magnetometric (+2)
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* Signature radius: 145 (-5)
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* Cargo capacity: 480
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}}
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{{ShipsMatrix}}
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[[Category:Ship Database]]
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[[Category:Standard Cruisers]]

Revision as of 10:23, 2 April 2023


Summary

The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.

The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.

Among T1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular, you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.

Skills

  • Drones  V: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
  • Drone Interfacing  III: (IV ideally) 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
  • Drone Navigation  III: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
  • Drone Avionics  III: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into Advanced Drone Avionics.
  • Heavy Drone Operation  V: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.

You should not neglect your Gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.

Tactics

PvP

If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you might think your drones must do the fighting for you, while you sit back and direct them like a conductor. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this.

That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite. Closing in on the enemy, a fit with bonused blasters backed by good support and fitting skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over 450DPS in a buffer shield-tanked Vexor. Move into T2 drones and you start breaking 500+DPS.

A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can drain small- and medium-sized ships' energy. A single medium neut can cause serious problems to many frigates, potentially shutting down their tank and/or tackle and/or DPS.

The PvP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. The armor buffer on a Vexor can achieve very impressive EHP for a T1 cruiser, second only to the Maller, and still deliver over 500DPS with good skills. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or very-small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies.

All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps.

PvE

In PvE, fitting two-three blasters and a drone link augmenter would do the job.

Notes

You can add notes here.

Patch History