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* With the expense of the Cruor it is highly recommended to have T2 Tank (generally [[Armor tanking|Armor]] rather than [[Shield tanking|Shields]]) and T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery]] skills. | * With the expense of the Cruor it is highly recommended to have T2 Tank (generally [[Armor tanking|Armor]] rather than [[Shield tanking|Shields]]) and T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery]] skills. | ||
Prerequisite skills: | Prerequisite skills: | ||
* {{sk|Capacitor Emission Systems|mult=yes}} is the prerequisite skill for Neutralizers (commonly referred to as Neuts) and Energy Vampires (commonly referred to as | * {{sk|Capacitor Emission Systems|mult=yes}} is the prerequisite skill for Neutralizers (commonly referred to as Neuts) and Energy Vampires (commonly referred to as NOS). It's also the only skill that directly impacts the effectiveness of capacitor warfare modules (although it only affects neuts). | ||
* {{sk|Capacitor Management|mult=yes}} and {{sk|Capacitor Systems Operation|mult=yes}} give better management of your own cap allowing you to be more effective at eliminating your opponents. | * {{sk|Capacitor Management|mult=yes}} and {{sk|Capacitor Systems Operation|mult=yes}} give better management of your own cap allowing you to be more effective at eliminating your opponents. | ||
* {{Sk|Propulsion Jamming}} will aid cap stability when using stasis webifiers, allowing pilots greater freedom when fitting. | * {{Sk|Propulsion Jamming}} will aid cap stability when using stasis webifiers, allowing pilots greater freedom when fitting. | ||
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{{ShipsMatrix|expgroup= pirates}} | {{ShipsMatrix|expgroup= pirates}} | ||
[[Category:Ship Database]] | [[Category:Ship Database]] | ||
[[Category:Pirate Faction Ships]] | [[Category:Pirate Faction Ships]] | ||
[[Category:Pirate Faction Frigates]] | [[Category:Pirate Faction Frigates]] | ||