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| == Summary == | | == Summary == |
| The '''Vanquisher''' is a [[Serpentis]] titan. It requires both Gallente and Minmatar titan skills to fly. Predictably for a Serpentis ship, it is bonused for stasis webification strength and hybrid turret damage. | | The '''Vanquisher''' is a [[Serpentis]] titan. It requires both Gallente and Minmatar titan skills to fly. Predictably for a Serpentis ship, it is bonused for stasis webification strength and hybrid turret damage. |
− | The Vanquisher is the highest DPS Titan, and by extension the highest DPS ship in the game. Seeing as it is an extremely expensive faction ship that very few people are privileged to fly, it is essential to have tech two capital hybrids and a full faction/deadspace (preferably officer) tank. It is common to dual tank this ship with both shield and armor mods so as to push the ship's EHP to the absolute ceiling. The Vanquisher can fit both the Gjallarhorn and Aurora Ominae doomsday devices, but the Gjallarhorn is recommended due to the shorter firing delay. Railguns are common due to the long range that titan brawls occur at, but blaster fits with null are also possible. | + | The Vanquisher is the highest DPS Titan and the second highest DPS ship in the game to only the [[Zirnitra]]. Seeing as it is an extremely expensive faction ship that very few people are privileged to fly, it is essential to have tech two capital hybrids and a full faction/deadspace (preferably officer) tank. It is common to dual tank this ship with both shield and armor mods so as to push the ship's EHP to the absolute ceiling. The Vanquisher can fit both the Gjallarhorn and Aurora Ominae doomsday devices, but the Gjallarhorn is recommended due to the shorter firing delay. Railguns are common due to the long range that titan brawls occur at, but blaster fits with null are also possible. |
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| == Skills == | | == Skills == |
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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The Molyneux hijack showed me that capsuleers will do extraordinary things when there’s blood in the water. For a while there, I wasn’t sure we’d get away.
Not because of the Feds. No, they were a joke. But the eggers nearly got me. The amusing thing is that they fought one another as much as they tried to catch me.
Some of them even helped out. You know, the trail of destruction we left in our wake was almost entirely due to them. I think it would be amusing to give them some more toys, don’t you?”
- V. Salvador Sarpati, interviewed by Alton Haveri of the Scope.
SHIP BONUSES
Gallente Titan bonuses (per skill level):
5% bonus to Capital Hybrid Turret rate of fire
6+ bonus to ship warp core strength
Minmatar Titan bonuses (per skill level):
10% bonus to Stasis Webifier effectiveness
6+ bonus to ship warp core strength
Role Bonus:
• Can fit a Doomsday devices
• Can fit a Phenomena Generator module
• Can fit a Jump Portal Generator
• Can fit a Clone Vat Bay
• Can use three Command Burst modules
200% bonus to Command Burst area of effect range
300% bonus to Armor Plates and Shield Extenders
1000% bonus to Capital Hybrid Turret damage
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration
Required Skills
Training Time what's this?198d 1h 5m 55s
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Grouping
▪ Variations Erebus
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High Amount of High Slots High Amount of Low Slots Has Large Cargohold
1,050,000 MW 950 tf
70 m/sec
16,250 m³
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Ship Attributes
Fittings |
High 8
Launchers 0
Turrets 6
Rig
3
capital
Calibration 350
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Navigation |
Base Time to Warp 93.16 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
Magnetometric Sensor 310 points
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Structure |
Structure Hitpoints 615,000 HP
Ship Maintenance Bay Capacity 5,000,000 m³
Fleet Hangar Capacity 100,000 m³
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Armor |
Armor Hitpoints 900,000 HP
Armor Resistances
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Shields |
Shield Capacity 405,000 HP
Shield Resistances
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Summary
The Vanquisher is a Serpentis titan. It requires both Gallente and Minmatar titan skills to fly. Predictably for a Serpentis ship, it is bonused for stasis webification strength and hybrid turret damage.
The Vanquisher is the highest DPS Titan and the second highest DPS ship in the game to only the Zirnitra. Seeing as it is an extremely expensive faction ship that very few people are privileged to fly, it is essential to have tech two capital hybrids and a full faction/deadspace (preferably officer) tank. It is common to dual tank this ship with both shield and armor mods so as to push the ship's EHP to the absolute ceiling. The Vanquisher can fit both the Gjallarhorn and Aurora Ominae doomsday devices, but the Gjallarhorn is recommended due to the shorter firing delay. Railguns are common due to the long range that titan brawls occur at, but blaster fits with null are also possible.
Skills
Tactics
No sub-article about Vanquisher roles or piloting tactics. You can write them here.
Notes
Blueprint copies for the Vanquisher are available from the Serpentis loyalty point stores.
Patch History
A long, long time ago...
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18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
- Surgical Strike will bring Capital survivability more in line with the rest of New Eden [...] -Surgical Strike Dev Blog
- Bonus to Armor Plates and Shield Extenders reduced from 500% to 300% (-200%)
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