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Apocalypse Navy Issue: Difference between revisions

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== Skills ==
== Skills ==
As an expensive faction [[Battleship|battleship]], the '''Apocalypse Navy Issue''' deserves excellent general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but provide a very nice boost to DPS.
As an expensive faction [[Battleships|battleship]], the '''Apocalypse Navy Issue''' deserves excellent general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but provide a very nice boost to DPS.
* '''{{Sk|Amarr Battleship}}''' should be as high as possible to take advantage of the excellent optimal range and tracking bonuses that come with each level.
* '''{{Sk|Amarr Battleship}}''' should be as high as possible to take advantage of the excellent optimal range and tracking bonuses that come with each level.
* '''{{Sk|EM Armor Compensation}}''', '''{{Sk|Thermal Armor Compensation}}''', '''{{Sk|Kinetic Armor Compensation}}''', and '''{{Sk|Explosive Armor Compensation}}''' to at least III to boost your resists.
* '''{{Sk|EM Armor Compensation}}''', '''{{Sk|Thermal Armor Compensation}}''', '''{{Sk|Kinetic Armor Compensation}}''', and '''{{Sk|Explosive Armor Compensation}}''' to at least III to boost your resists.