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Arbitrator: Difference between revisions

From EVE University Wiki
m Added roles
m Fitting: Moved notes regarding a specific fitting in to the notes tab of said fitting
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Optimal Range Disruption Script<br>
Optimal Range Disruption Script<br>
Mjolnir Rage Rocket
Mjolnir Rage Rocket
}}
 
|recommended1=
|recommended2=
|recommended3=
 
|notes=


Use AB to set up tranversal against snipers or battleships. A mix of range and tracking scripts will be up to the pilot to decide how to use. For example, battleships that are tracking disrupted, won't be able to easily hit the ECM drones, and can be taken out of the battle, if it goes on long enough. Thus perhaps saving a fleet member from being dpsed down by the BS.
Use AB to set up tranversal against snipers or battleships. A mix of range and tracking scripts will be up to the pilot to decide how to use. For example, battleships that are tracking disrupted, won't be able to easily hit the ECM drones, and can be taken out of the battle, if it goes on long enough. Thus perhaps saving a fleet member from being dpsed down by the BS.


Snipers that warp into your optimals or lock range, you can get rid of their optimal range, so they either miss, do less damage, and are thus forced to bounce out to further ranges. Tank is 49.5k with perfect skills, 46.2 with compensation at 2. 4 of these and you basically have a battleship that travels faster and is more flexible, with 131 dps from Valkyrie IIs per arbitrator. A 524 (minimum) dps battleship that only costs around 100 million! Quad box away.
Snipers that warp into your optimals or lock range, you can get rid of their optimal range, so they either miss, do less damage, and are thus forced to bounce out to further ranges. Tank is 49.5k with perfect skills, 46.2 with compensation at 2. 4 of these and you basically have a battleship that travels faster and is more flexible, with 131 dps from Valkyrie IIs per arbitrator. A 524 (minimum) dps battleship that only costs around 100 million! Quad box away.}}
|notes=


==Tactics==
==Tactics==