Difference between revisions of "Cerberus"
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==Skills== | ==Skills== | ||
*'''[[Skills:Spaceship Command#Heavy_Assault_Crusiers|Heavy Assault Crusiers]]''' to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill. | *'''[[Skills:Spaceship Command#Heavy_Assault_Crusiers|Heavy Assault Crusiers]]''' to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill. | ||
− | *'''[[Skills: | + | *'''[[Skills:Missiles#Heavy Missiles|Heavy Missiles]]''' V, '''[[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]]''' V, and '''[[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]]''' to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types. |
− | *'''[[Skills: | + | *'''[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. |
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems. | *Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems. | ||
− | *'''[[Skills: | + | *'''[[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronics#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module. |
− | *'''[[Skills: | + | *'''[[Skills:Missiles#Missile Projection|Missile Projection]]''' and '''[[Skills:Missiles#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel. |
*'''[[Skills:Engineering#Shield Operation|Shield Operation]]''' and '''[[Skills:Engineering#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate. While '''[[Skills:Engineering#Tactical Shield Manipulation|Tactical Shield Manipulation]]''' should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield_Boost_Amplifiers|Shield Boost Amplifier]] module. | *'''[[Skills:Engineering#Shield Operation|Shield Operation]]''' and '''[[Skills:Engineering#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate. While '''[[Skills:Engineering#Tactical Shield Manipulation|Tactical Shield Manipulation]]''' should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield_Boost_Amplifiers|Shield Boost Amplifier]] module. | ||
*'''[[Skills:Engineering#Shield Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''. | *'''[[Skills:Engineering#Shield Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''. |
Revision as of 16:18, 31 October 2013
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RELATED UNI-WIKI REFERENCES
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No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. SHIP BONUSES
Role Bonus:
Ship Attributes
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Summary
The Cerberus is a missile ship with extended range. It is normally equipped with heavy missiles and can sling them at a very impressive range. Heavy assault missile fits are also viable for solo and small gang pvp work, with the hull bonus making the range on HAMs more reasonable.
The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.
Skills
- Heavy Assault Crusiers to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.
- Heavy Missiles V, Heavy Assault Missiles V, and Heavy Missile Specialization/Heavy Assault Missile Specialization to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
- Missile Launcher Operation, Rapid Launch, Warhead Upgrades, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
- Along with the requisite Engineering and Electronics skills required for adequately fitting most ships. Weapon upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
- Guided Missile Precision, Target Navigation Prediction and Target Painting to at least IV to combat smaller targets and gain access to the T2 Target Painter module.
- Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
- Shield Operation and Shield Management should be trained to at least IV to improve shield capacity and recharge rate. While Tactical Shield Manipulation should be trained to V remove shield penetration chance and to allow the use of the T2 Shield Boost Amplifier module.
- Shield Upgrades should be trained to IV to allow the use of T2 Shield Hardeners, Resistance Amplifiers, Shield Boosters, Shield Power Relays, Shield Extenders and Shield Rechargers.
- EM Shield Compensation, Thermic Shield Compensation, Kinetic Shield Compensation, and Explosive Shield Compensation trained to level IV to further improve shield resistances.
- Finally, Hull Upgrades should be trained to level IV to allow use of the T2 Damage Control module.
Fitting
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Medium Warhead Calefaction Catalyst I
Medium Bay Loading Accelerator I
Hobgoblin II x3
Scourge Rage Heavy Assault Missile x1
![Fitting template high slot label.png](/images/c/c5/Fitting_template_high_slot_label.png)
![icon?size=64&.png](https://images.evetech.net/types/25715/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/25715/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/25715/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/25715/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/25715/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/25715/icon?size=64&.png)
![Fitting template mid slots label.png](/images/b/b0/Fitting_template_mid_slots_label.png)
![icon?size=64&.png](https://images.evetech.net/types/5975/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/3841/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/2281/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/2281/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/2301/icon?size=64&.png)
![Fitting template low slots label.png](/images/b/b1/Fitting_template_low_slots_label.png)
![icon?size=64&.png](https://images.evetech.net/types/2048/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/22291/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/22291/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/22291/icon?size=64&.png)
![Fitting template subsystem slots label.png](/images/9/93/Fitting_template_subsystem_slots_label.png)
![Fitting template drone slots label.png](/images/8/87/Fitting_template_drone_slots_label.png)
![icon?size=64&.png](https://images.evetech.net/types/2456/icon?size=64&.png)
![Fitting template drone slots label.png](/images/8/87/Fitting_template_drone_slots_label.png)
![Fitting template charge slots label.png](/images/5/58/Fitting_template_charge_slots_label.png)
![icon?size=64&.png](https://images.evetech.net/types/2679/icon?size=64&.png)
![Fitting template rig slots label.png](/images/7/7d/Fitting_template_rig_slots_label.png)
![icon?size=64&.png](https://images.evetech.net/types/31622/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/31588/icon?size=64&.png)
- A medium range fit. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 41.3 K EHP, flies at 1730 m/s (2457 m/s with MWD overheated) and align in 7.7 s (5.5 s with MWD off). The capacitor last for 2 min 28 s.
- Damage is 796 dps at less than 38 km.
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Large Shield Extender II
10MN Microwarpdrive II
EM Ward Field II
Sensor Booster II
Phased Weapon Navigation Array Generation Extron
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Medium Hydraulic Bay Thrusters I
Medium Warhead Rigor Catalyst I
Hobgoblin II x3
Targeting Range Script x1
Scourge Fury Heavy Missile x1
![Fitting template high slot label.png](/images/c/c5/Fitting_template_high_slot_label.png)
![icon?size=64&.png](https://images.evetech.net/types/2410/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/2410/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/2410/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/2410/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/2410/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/2410/icon?size=64&.png)
![Fitting template mid slots label.png](/images/b/b0/Fitting_template_mid_slots_label.png)
![icon?size=64&.png](https://images.evetech.net/types/3841/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/12076/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/2301/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/1952/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/19814/icon?size=64&.png)
![Fitting template low slots label.png](/images/b/b1/Fitting_template_low_slots_label.png)
![icon?size=64&.png](https://images.evetech.net/types/2048/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/22291/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/22291/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/22291/icon?size=64&.png)
![Fitting template subsystem slots label.png](/images/9/93/Fitting_template_subsystem_slots_label.png)
![Fitting template drone slots label.png](/images/8/87/Fitting_template_drone_slots_label.png)
![icon?size=64&.png](https://images.evetech.net/types/2456/icon?size=64&.png)
![Fitting template drone slots label.png](/images/8/87/Fitting_template_drone_slots_label.png)
![Fitting template charge slots label.png](/images/5/58/Fitting_template_charge_slots_label.png)
![icon?size=64&.png](https://images.evetech.net/types/29009/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/2629/icon?size=64&.png)
![Fitting template rig slots label.png](/images/7/7d/Fitting_template_rig_slots_label.png)
![icon?size=64&.png](https://images.evetech.net/types/31600/icon?size=64&.png)
![icon?size=64&.png](https://images.evetech.net/types/31646/icon?size=64&.png)
- A long range range fit. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 26.9 K EHP, flies at 1730 m/s (2457 m/s with MWD overheated) and align in 7.7 s (5.5 s with MWD off). The capacitor last for 6 min 55 s.
- Damage is 560 dps at less than 122 km.
Tactics
No sub-article about Cerberus roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Cerberus here.