Difference between revisions of "Dragoon"
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==Summary== | ==Summary== | ||
− | The Dragoon is an [[Amarr]] destroyer with bonuses towards drones and energy neutralizer range. Like its | + | The Dragoon is an [[Amarr]] destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the [[Sentinel]] and [[Curse]], the Dragoon is designed to cap out the enemy, rendering them helpless while the drones do the work. However, as the ship has no bonuses to neutralizer ''amount'', the Dragoon will have trouble capping out ships bigger than itself, so should not attempt to take on anything larger than a frigate or destroyer, and is best against enemies that use hybrids and lasers. |
==Skills== | ==Skills== |
Revision as of 11:22, 19 March 2014
RELATED UNI-WIKI REFERENCES
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The Dragoon follows old religious tenets - ones thought rather dark by the majority of the cluster, but found perfectly normal by Amarr minds - that to exist as God's chosen people means fulfilling a very definite and often forceful role. This includes not only imposing the will of God, often through the time-honored methods of mindless proxies, but also profiting, even being nourished, off the energies of others. As such, the Dragoon focuses on sending out a mass of drones, ones capable not only of swiftly hunting down their targets but also of inflicting tons of damage once contact is made. Moreover, the Dragoon is able to drain the target's energy in the meanwhile, all with the aim of leaving it little more than a trembling husk. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Dragoon is an Amarr destroyer with bonuses towards drones and energy neutralizer range. Like its cousins, the Sentinel and Curse, the Dragoon is designed to cap out the enemy, rendering them helpless while the drones do the work. However, as the ship has no bonuses to neutralizer amount, the Dragoon will have trouble capping out ships bigger than itself, so should not attempt to take on anything larger than a frigate or destroyer, and is best against enemies that use hybrids and lasers.
Skills
Further information about additional or recommended skills to pilot Dragoon for a specific or it's common role(s) can be written here.
Fitting
Gatling Pulse Laser II
Gatling Pulse Laser II
Gatling Pulse Laser II
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Damage Control II
Adaptive Nano Plating I
200mm Reinforced Steel Plates II
Drone Damage Amplifier II
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Ancillary Current Router I
Hobgoblin II x5
Warrior II x5
Scorch S x3
- This fit can be downgraded to meta modules accordingly.
- Meta 4 neuts are just as effective as Small Energy Neutralizer IIs, are cheaper and use less powergrid.
Tactics
No sub-article about Dragoon roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.