Difference between revisions of "Moracha"

From EVE University Wiki
Jump to: navigation, search
m (faction tech)
(updated from template tool)
Line 1: Line 1:
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
+
<!-----------------------------------------------------------
<!-----------------------------------------------------------
+
* SHIP ATTRIBUTES SECTION (last update : 6/3/2014)
* SHIP ATTRIBUTES SECTION (last update : 15.09.2013)
+
-------------------------------------------------------------
-------------------------------------------------------------
+
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
+
* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
------------------------------------------------------------->
------------------------------------------------------------->
+
| shipid=33395
+
| shipimg=Moracha.jpg
|shipid=33395
+
| shipname=Moracha
|shipimg=Moracha.jpg
+
| caption=Moracha
|shipname=Moracha
+
| class=Force Recon Ship
|caption=Moracha
+
| grouping=Pirate Faction Ships
|class=Force Recon
+
| hulltype=Moracha Class
|grouping=Pirate Faction Ships
+
| faction=Angel Cartel
|hulltype=Ixion Class
+
| race=Minmatar
|faction=Angel Cartel
+
| tech=F
|race=Minmatar
+
| ecmprio=3
|roles=unspecified
+
| powergrid=850 MW
|variations=
+
| cpu=400 tf
|tech=F
+
| capacitor=1,415 GJ
+
| highs=4
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| turrets=3
+
| launchers=1
|powergrid=850 MW
+
| mediums=6
|cpu=400 tf
+
| lows=5
|capacitor=1415 GJ
+
| mass=8,700,000 kg
|highs=4
+
| volume=100,000 m&#179;
|turrets=3
+
| cargohold=320 m&#179;
|launchers=1
+
| extrahold=
|mediums=6
+
| extraholdtype=
|lows=5
+
| dronebay=50 m&#179;
+
| bandwidth=25 Mbit/sec
|mass=8,700,000 kg
+
| info=Name: Moracha<br>Hull: Ixion<br>Role: Force Recon Ship<br><br>The Moracha is what goes bump in the night. Built to be the ultimate tool of piracy and terror, this Recon Ship combines the electronic warfare and covert abilities of its class with the speed and ferocity that Angel Cartel cruisers are known for. The first ever capsuleer ship to use the Ixion ship hull, the distinctive appearance of the Moracha goes along with incredible combat capabilities that make it ideal for both solo and wolfpack hunting.<br><br>
|volume=100,000 m&#179;
+
| bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>15% bonus to Medium Projectile Turret falloff<br><b>Minmatar Cruiser bonuses (per skill level):</b><br>30% bonus to Medium Projectile Turret damage<br><b>Recon Ships bonuses (per skill level):</b><br>30% bonus to Stasis Webifier optimal range<br>20% reduction in Cloaking Devices CPU requirement<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>
|cargohold=320 m&#179;
+
| structurehp=1,700 HP
+
| shieldhp=2,200 HP
|dronebay=50 m&#179;
+
| shieldem=50
|bandwidth=25 Mbit/sec
+
| shieldexp=50
+
| shieldkin=40
|info=The Moracha is what goes bump in the night. Built to be the ultimate tool of piracy and terror, this Recon Ship combines the electronic warfare and covert abilities of its class with the speed and ferocity that Angel Cartel cruisers are known for. The first ever capsuleer ship to use the Ixion ship hull, the distinctive appearance of the Moracha goes along with incredible combat capabilities that make it ideal for both solo and wolfpack hunting.
+
| shieldtherm=40
+
| armorhp=1,900 HP
|bonuses=<b>Special Ability:</b><br>25% bonus to Medium Projectile rate of fire<br><b>Minmatar Cruiser Skill Bonus:</b><br>30% bonus to Medium Projectile Turret damage per level<br><b>Gallente Cruiser Skill Bonus:</b><br>15% bonus to Medium Projectile Turret Falloff per level<br><b>Recon Ships Skill Bonus:</b><br>30% bonus to Stasis Webifier range per level<br>20% reduction in CPU need for Cloaking Devices per level<br><b>Role Bonus:</b><br>Can fit Covert Ops Cloaks and Covert Cynosural Field Generators
+
| armorem=80
+
| armorexp=10
|structurehp=1700 HP
+
| armorkin=25
|shieldhp=2200 HP |shieldem=50 |shieldexp=50 |shieldkin=40 |shieldtherm=40
+
| armortherm=51.25
|armorhp=1900 HP |armorem=80 |armorexp=10 |armorkin=25 |armortherm=51.2500
+
| maxvelocity=260 m/sec
+
| inertia=0.47
|maxvelocity=260 m/s
+
| warpspeed=3.3 AU/s
|inertia=0.47
+
| warptime=5.67 s
|warpspeed=3.8 AU/s
+
| targetrange=125.00 km
|warptime=5.67 s
+
| sigradius=90 m
+
| maxlockedtargets=8
|targetrange=125 km
+
| sensortype=LADAR
|sigradius=90 m
+
| sensorvalue=28 points
|maxlockedtargets=8
+
| scanres=430 mm
|sensortype=LADAR
+
| reqskills=*{{RequiredSkill|Minmatar Cruiser|V}}
|sensorvalue=28 points
+
**{{RequiredSkill|Spaceship Command|II}}
|scanres=430 mm
+
**{{RequiredSkill|Minmatar Destroyer|III}}
+
***{{RequiredSkill|Minmatar Frigate|III}}
|reqskills=*Minmatar Cruiser V<small>29d 15h 6m</small>
+
****{{RequiredSkill|Spaceship Command|I}}
**Spaceship Command III<small>4h 26m</small>
+
*{{RequiredSkill|Gallente Cruiser|V}}
**Minmatar Frigate IV<small>2d 2h 17m</small>
+
**{{RequiredSkill|Spaceship Command|II}}
*Gallente Cruiser V<small>29d 15h 6m</small>
+
**{{RequiredSkill|Gallente Destroyer|III}}
**Spaceship Command III<small>4h 26m</small>
+
***{{RequiredSkill|Gallente Frigate|III}}
**Gallente Frigate IV<small>2d 2h 17m</small>
+
****{{RequiredSkill|Spaceship Command|I}}
*Recon Ships I<small>50m</small>
+
*{{RequiredSkill|Recon Ships|I}}
**Spaceship Command V<small>5d 22h 13m</small>
+
**{{RequiredSkill|Cloaking|IV}}
**Signature Analysis V<small>5d 22h 13m</small>
+
***{{RequiredSkill|CPU Management|IV}}
**Covert Ops IV<small>4d 4h 34m</small>
+
**{{RequiredSkill|Signature Analysis|V}}
|totaltraintime=
+
***{{RequiredSkill|CPU Management|I}}
+
**{{RequiredSkill|Spaceship Command|V}}
|forumlinks=
+
**{{RequiredSkill|Electronics Upgrades|V}}
|wikireferences=
+
***{{RequiredSkill|CPU Management|II}}
|externallinks=
+
***{{RequiredSkill|Power Grid Management|II}}
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=91d 20h 16m 40s
 +
| externallinks=[http://wiki.eveonline.com/en/wiki/Moracha Moracha on Eve Online Wiki]
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  

Revision as of 23:38, 3 June 2014

EVE University Database
 
Ship Database
Moracha
CornerTFh.png
Moracha
Angel Cartel
Angel Cartel
Pirate Faction Ships
Moracha Class
RELATED UNI-WIKI REFERENCES

Name: Moracha
Hull: Ixion
Role: Force Recon Ship

The Moracha is what goes bump in the night. Built to be the ultimate tool of piracy and terror, this Recon Ship combines the electronic warfare and covert abilities of its class with the speed and ferocity that Angel Cartel cruisers are known for. The first ever capsuleer ship to use the Ixion ship hull, the distinctive appearance of the Moracha goes along with incredible combat capabilities that make it ideal for both solo and wolfpack hunting.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
15% bonus to Medium Projectile Turret falloff
Minmatar Cruiser bonuses (per skill level):
30% bonus to Medium Projectile Turret damage
Recon Ships bonuses (per skill level):
30% bonus to Stasis Webifier optimal range
20% reduction in Cloaking Devices CPU requirement
Role Bonus:
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator

Required Skills
Training Time what's this?
91d 20h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
850 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1,415 GJ
High
high slots
4
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
medium slots
6
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
260 m/sec
Inertia Modifier
inertia modifier (agility)
0.47
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
5.67 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
125.00 km
Max Locked Targets
max. locked targets
8
LADAR Sensor
LADAR sensor strength
28 points
Sig. Radius
signature radius
90 m
Scan Res.
scan resolution
430 mm
Structure
Structure Hitpoints
structure hitpoints
1,700 HP
Mass
ship mass
8,700,000 kg
Volume
ship volume
100,000 m³
Cargo Capacity
cargo capacity
320 m³
Armor
Armor Hitpoints
armor hitpoints
1,900 HP
Armor Resistances
EM
electromagnetic resistance
80
THR
thermal resistance
51.25
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,200 HP
Shield Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
40
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Moracha was a 1st place prize of AT XI.

Skills

Further information about additional or recommended skills to pilot Moracha for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Moracha.

Tactics

No sub-article about Moracha roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Moracha here.