Difference between revisions of "Buzzard"
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Revision as of 02:38, 2 June 2014
RELATED UNI-WIKI REFERENCES
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Name: Buzzard SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Buzzard has an extra mid slot and one less low slot compared to most covert ops frigates, making it less agile than the other covops frigates due to losing a nanofiber. It is difficult to fill the Buzzard's mid slots without running out of CPU or using co-processors, making it perform below average for a lower skilled pilot, but for a pilot with covert ops 5 and top notch fitting skills it can be the best in its class.
Skills
- It is essential to train Cloaking to IV in order to use the Covert Ops Cloaking Device II.
- Astrometrics IV, Astrometric Acquisition III, Astrometric Pinpointing III and Astrometric Rangefinding III make a good skills base for scanning.
Fitting
Covert Ops Cloaking Device II
Expanded Probe Launcher I
Limited 1MN Microwarpdrive I
Small Capacitor Battery II
Nanofiber Internal Structure II
Micro Auxiliary Power Core II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Sisters Core Scanner Probe x8
Sisters Combat Scanner Probe x8
- Astrometrics IV
- Astrometric Acquisition III
- Astrometric Pinpointing III
- Astrometric Rangefinding III
- Covert Ops IV
- CPU Management V
- Navigation IV
- Warp Drive Operation IV
- Having empty slots on a covert ops ship is perfectly acceptable. This ship is not intended for any direct combat role.
- The MAPC in the low slot is needed to give the Buzzard pilot enough powergrid to fit a capacitor battery for long warps.
- Sisters Combat probes are definitely worth the extra ISK.
Covert Ops Cloaking Device II
Expanded Probe Launcher I
Limited 1MN Microwarpdrive I
Warp Disruptor II
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Small Azeotropic Ward Salubrity I
Nanofiber Internal Structure II
Micro Auxiliary Power Core II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Sisters Core Scanner Probe x8
Optimal Range Disruption Script x2
Tracking Speed Disruption Script x2
Sisters Combat Scanner Probe x8
- Astrometrics IV
- Astrometric Acquisition III
- Astrometric Pinpointing III
- Astrometric Rangefinding III
- Covert Ops V
- CPU Management V
- Evasive Maneuvering V
- High Speed Maneuvering IV
- Navigation V
- Warp Drive Operation IV
- This fit requires at least a +3% cpu hardwiring implant.
- It is of arguable usefulness within the Uni, and requires an expert skillset to fly a poor substitute of a proper tackle frigate.
- There are very rare instances where this hero tackle frigate fit may actually be useful. The chance that this Buzzard can hold a target long enough for help to arrive is low, and is typically not worth risking the fleet scout.
Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher
Covert Cynosural Field Generator I
1MN Microwarpdrive II
Warp Disruptor II
Sensor Booster II
Phased Weapon Navigation Array Generation Extron
Nanofiber Internal Structure II
Micro Auxiliary Power Core II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Sisters Core Scanner Probe x8
Deep Space Scanner Probe I x8
Targeting Range Script x1
Sisters Combat Scanner Probe x8
- Astrometrics V
- Astrometric Acquisition IV
- Astrometric Pinpointing IV
- Astrometric Rangefinding IV
- Cynosural Field Theory V
- Covert Ops V
- CPU Management V
- High Speed Maneuvering IV
- Navigation V
- Warp Drive Operation V
- You know, for all those E-Uni Black Ops fleets. Don't forget to bring some Liquid Ozone.
- If you do not wish to be cyno fodder, you can leave the high slot for the cyno empty, obviously.
- The Deep Scanner probes can be used in conjunction with other probes to quickly classify which ship or cosmic signatures correlate with what you are searching for.
- The Sensor Booster and Target Painter are for those rare moments where killmail whoring is generally acceptable, such as the destruction of a Player Owned Station.
Covert Ops Cloaking Device II
Expanded Probe Launcher I
Salvager II
Small Shield Extender II
Upgraded 1MN Microwarpdrive I
Upgraded EM Ward Amplifier I
Relic Analyzer I
Data Analyzer I
Local Hull Conversion Nanofiber Structure I
Micro Auxiliary Power Core I
Small Gravity Capacitor Upgrade I
Small Memetic Algorithm Bank I
Combat Scanner Probe I x8
Core Scanner Probe I x8
- Optimized to run as a site runner with the Odyssey expansion, but can also used as a fleet scout
- One of the two Analyzers can be a Tech II. There is not enough powergrid to get both without dropping the Salvager.
- The Salvager is optional, but there is space to fit it and not much else useful that could be set there.
- There is just enough tank to let the ship withstand one volley of smart bombs from a battleship.
- Covert Ops V is required to fit this cleanly. With Covert Ops IV, leave the unused Analyzers and/or Salvager offline. You should only need one of these at a time.
Core Probe Launcher I
Covert Ops Cloaking Device II
Salvager I
Limited 1MN Microwarpdrive I
Data Analyzer I
Relic Analyzer I
Scan Rangefinding Array I
PL-0 Shipment Probe
Nanofiber Internal Structure II
Micro Auxiliary Power Core I
Small Emission Scope Sharpener I
Small Memetic Algorithm Bank I
Core Scanner Probe I x8
- Astrometrics III
- Hacking III
- Survey III
- Astrometric Rangefinding III
- Archaeology III
- Covert Ops III
- CPU Management V
- Hull Upgrades II
- Salvaging III
- Align time ~4.8 with out MWD.
- Use the cargo scanner to find out what cans to go for before you start hacking the site.
- Fairly cheap, at roughly 35 million isk. You should be able to pay for it with one or two runs into Null Sec.
- Persistence is key. When you have enough loot you can drop it off at a station out in Null for later pick up.
- No need for Sisters modules they are expensive and will make you a target for gankers.
- With scanning skills all at 3 (Not counting Astrometric Acquisition/Pinpointing) you should be able to scan down all of the Data/Relic sites in Null. Some sites may require you to have you probes at the .25 scanning range.
- Have your Salvaging skill at 3 so that you can salvage wrecks from player ships you come across.
Tactics
No sub-article about Buzzard roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Buzzard here.