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Line 102: |
Line 102: |
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| ==Fitting== | | ==Fitting== |
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| + | For more info on fittings, please go [[Kronos/Fittings|here]] |
− | {{ShipFitting|
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− | ship=Kronos|
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− | shipTypeID=28661|
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− | fitName=Tank|
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− | fitID=Tank|
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− | high1name=Heavy Unstable Power Fluctuator I|
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− | high1typeID=16479|
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− | high2name=Medium Unstable Power Fluctuator I|
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− | high2typeID=16471|
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− | high3name=Medium Unstable Power Fluctuator I|
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− | high3typeID=16471|
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− | high4name=Neutron Blaster Cannon II|
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− | high4typeID=3186|
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− | high5name=Neutron Blaster Cannon II|
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− | high5typeID=3186|
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− | high6name=Neutron Blaster Cannon II|
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− | high6typeID=3186|
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− | high7name=Neutron Blaster Cannon II|
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− | high7typeID=3186|
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− | high8name=Bastion Module I|
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− | high8typeID=33400|
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− | mid1name=Warp Scrambler II|
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− | mid1typeID=448|
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− | mid2name=Stasis Webifier II|
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− | mid2typeID=527|
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− | mid3name=Heavy Capacitor Booster II|
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− | mid3typeID=3578|
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− | mid4name=Large Micro Jump Drive|
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− | mid4typeID=4383|
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− | low1name=Damage Control II|
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− | low1typeID=2048|
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− | low2name=1600mm Reinforced Steel Plates II|
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− | low2typeID=20353|
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− | low3name=1600mm Reinforced Steel Plates II|
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− | low3typeID=20353|
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− | low4name=Energized Adaptive Nano Membrane II|
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− | low4typeID=11269|
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− | low5name=Armor Explosive Hardener II|
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− | low5typeID=11646|
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− | low6name=Magnetic Field Stabilizer II|
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− | low6typeID=10190|
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− | low7name=Large Ancillary Armor Repairer|
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− | low7typeID=33103|
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− | drone1name=Warrior II x5|
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− | drone1typeID=2488|
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− | drone2name=Hammerhead II x5|
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− | drone2typeID=2185|
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− | drone3name=Vespa EC-600 x5|
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− | drone3typeID=23705|
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− | drone4name=open|
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− | drone5name=open|
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− | charge1name=Nanite Repair Paste x1|
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− | charge1typeID=28668|
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− | charge2name=Navy Cap Booster 800 x1|
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− | charge2typeID=32014|
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− | charge3name=Void L x1|
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− | charge3typeID=12791|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Large Trimark Armor Pump I|
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− | rig1typeID=25894|
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− | rig2name=Large Trimark Armor Pump I|
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− | rig2typeID=25894|
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− | difficulty=1|
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− | warsop=A|
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− | warsopReason=|
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− | version=RUBI 1.0|
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− | shipDNA=28661:3186;4:16471;2:16479;1:33400;1:448;1:527;1:3578;1:4383;1:2048;1:10190;1:11269;1:11646;1:20353;2:33103;1:25894;2:2185;5:2488;5:23705;5:12791;1:28668;1:32014;1::|
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− | skills=|
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− | notes=A double plate fit, with a very large tank and still enough DPS to solo most level V security missions.</li><li>Using all skills at V and before boosts, in Bastion mode the tank is 193 K EHP and the peak armor repair rate is 1682 EHP/s. </li><li>In normal mode, the tank is 137 K EHP and the peak armor repair rate is 602 EHP/s. The ship flies at 119 m/s and align in 10.9 s.</li><li>Damage varies between 1090 dps at 6.8 + 7.8 km with void to 823 dps at 13 + 22 with Null.</li><li>The capacitor is stable with all modules ON. With the neut and the cap booster off, the capacitor will last 5 m 9 s.</li><li>Cost about 1.1 billion ISK to fit}}{{ShipFitting|
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− | ship=Kronos|
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− | shipTypeID=28661|
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− | fitName=Gank|
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− | fitID=Gank|
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− | high1name=Neutron Blaster Cannon II|
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− | high1typeID=3186|
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− | high2name=Neutron Blaster Cannon II|
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− | high2typeID=3186|
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− | high3name=Neutron Blaster Cannon II|
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− | high3typeID=3186|
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− | high4name=Neutron Blaster Cannon II|
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− | high4typeID=3186|
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− | high5name=Bastion Module I|
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− | high5typeID=33400|
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− | high6name=Heavy Unstable Power Fluctuator I|
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− | high6typeID=16479|
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− | high7name=Salvager II|
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− | high7typeID=30836|
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− | high8name=Small Tractor Beam II|
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− | high8typeID=4250|
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− | mid1name=100MN Microwarpdrive II|
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− | mid1typeID=12084|
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− | mid2name=Large Micro Jump Drive|
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− | mid2typeID=4383|
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− | mid3name=Heavy Capacitor Booster II|
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− | mid3typeID=3578|
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− | mid4name=Federation Navy Stasis Webifier|
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− | mid4typeID=17559|
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− | low1name=Damage Control II|
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− | low1typeID=2048|
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− | low2name=1600mm Reinforced Steel Plates II|
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− | low2typeID=20353|
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− | low3name=Corpum C-Type Energized Adaptive Nano Membrane|
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− | low3typeID=18829|
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− | low4name=Armor Explosive Hardener II|
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− | low4typeID=11646|
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− | low5name=Corpus C-Type Large Armor Repairer|
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− | low5typeID=19039|
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− | low6name=Federation Navy Magnetic Field Stabilizer|
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− | low6typeID=15895|
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− | low7name=Federation Navy Magnetic Field Stabilizer|
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− | low7typeID=15895|
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− | drone1name=Warrior II x5|
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− | drone1typeID=2488|
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− | drone2name=Hammerhead II x5|
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− | drone2typeID=2185|
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− | drone3name=Vespa EC-600 x5|
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− | drone3typeID=23705|
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− | drone4name=open|
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− | drone5name=open|
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− | charge1name=Navy Cap Booster 800 x1|
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− | charge1typeID=32014|
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− | charge2name=Null L x1|
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− | charge2typeID=12787|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Large Hybrid Burst Aerator II|
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− | rig1typeID=26394|
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− | rig2name=Large Auxiliary Nano Pump I|
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− | rig2typeID=25896|
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− | difficulty=2|
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− | warsop=G|
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− | warsopReason=|
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− | version=RUBI 1.0|
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− | shipDNA=28661:3186;4:4250;1:16479;1:30836;1:33400;1:3578;1:4383;1:12084;1:17559;1:2048;1:11646;1:15895;2:18829;1:19039;1:20353;1:25896;1:26394;1:2185;5:2488;5:23705;5:12787;1:32014;1::|
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− | skills=|
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− | notes=A single plate fit, shinier than the previous fit, with a much larger DPS while still keeping a reasonable tank.</li><li>Using all skills at V and before boosts, in Bastion mode the tank is 140 K EHP and the peak armor repair rate is 1500 EHP/s. </li><li>In normal mode, the tank is 100 K EHP and the peak armor repair rate is 547 EHP/s. The ship flies at 972 m/s (1393 with MWD overheated) and align in 16 s (10.5 s with MWD off).</li><li>Damage varies between 1460 dps at 6.8 + 7.8 km with Void to 1088 dps at 13 + 22 with Null.</li><li>The capacitor last 2 min 14 s with all modules ON. With the neut, the cap booster and the MWD off, the capacitor will last 3 m 15 s.</li><li>Cost about 2 billion ISK to fit</li><li>The Salvager and the Tractor Beam can be replaced to taste, but there's not much CPU and Powergrid left. A single Medium neut would fit.}}
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| ==Tactics== | | ==Tactics== |
For the summer 2014 expansion, see Kronos (Expansion).
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Gallente Federation |
Marauders |
Megathron Class |
High Amount of High Slots
HIGHLIGHTS
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Name: Kronos Hull: Megathron Class Role: Marauder
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Developer: Duvolle Labs
Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
SHIP BONUSES
Gallente Battleship bonuses (per skill level): 5% bonus to Large Hybrid Turret damage 10% bonus to Large Hybrid Turret falloff Marauders bonuses (per skill level): 7.5% bonus to Armor Repairer amount 7.5% bonus to Large Hybrid Turret tracking speed Role Bonus: 100% bonus to Large Hybrid Turret damage 100% bonus to Tractor Beam range and velocity 70% reduction in Micro Jump Drive reactivation delay • Can fit Bastion modules
Required Skills
Training Time what's this?115d 11h 59m 20s
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Grouping
▪ Variations Megathron Federate Issue
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High Amount of High Slots High Amount of Low Slots
18,600 MW 600 tf
115 m/sec
675 m³
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,Megathron Navy Issue
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High Amount of High Slots High Amount of Low Slots
16,275 MW 630 tf
130 m/sec
840 m³
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,Vindicator
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High Amount of High Slots High Amount of Low Slots
17,500 MW 630 tf
132 m/sec
850 m³
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,Megathron
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High Amount of High Slots High Amount of Low Slots
15,500 MW 600 tf
122 m/sec
845 m³
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Ship Attributes
Fittings |
High 8
Launchers 0
Turrets 4
Rig
2
large
Calibration 400
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Navigation |
Base Time to Warp 15.16 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
Magnetometric Sensor 13 points
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Structure |
Structure Hitpoints 9,500 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 7,900 HP
Armor Resistances
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Shields |
Shield Capacity 7,300 HP
Shield Resistances
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Summary
The Kronos is the Gallente Marauder-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters).
The Marauder class in general is designed for PvE use, and has several built-in weaknesses designed to prevent them from being overpowered in PvP. It has low sensor strength, meaning it is vulnerable to ECM. It also has low scan resolution (even by battleship standards), meaning it will take a great deal of time to lock small targets. Thus, without support, a Kronos can be nickle-and-dimed while being pointed, jammed, and kited by smaller vessels. For a similar vessel more slanted to PvP performance, try the Vindicator.
As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.
Skills
Further information about additional or recommended skills to pilot Kronos for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Kronos roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Kronos here.
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