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Vexor: Difference between revisions

From EVE University Wiki
Removed the split gun AB armor vexor with T2 sentries, and replaced with conventional MWD 1600 plate dual web vexor. Updated other fits for Phoebe. Is the T2 mission fit really necessary? Lightly edited the garbage tactics section.
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==Skills==
==Skills==
Get a T2 tank!
[[Skills:Drones#Drones|Drones V]]: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
[[Skills:Drones#Drones|Drones V]]: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.


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ship=Vexor|
ship=Vexor|
shipTypeID=626|
shipTypeID=626|
fitName=Mission T1|
fitName=PvE Mission Basic|
fitID=Mission-T1|
fitID=PvE-Mission-Basic|
high1name=Dual 150mm Prototype Gauss Gun|
high1name=Dual 150mm Prototype Gauss Gun|
high1typeID=7327|
high1typeID=7327|
Line 158: Line 159:
warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=ODY 1.0|
version=PHOEBE 1.0|
shipDNA=626:7327;3:23527;1:4435;3:6005;1:4393;1:4573;1:5837;1:16375;1:16383;1:31047;1:31372;2:2183;5:2454;5:230;1::|
shipDNA=626:7327;3:23527;1:4435;3:6005;1:4393;1:4573;1:5837;1:16375;1:16383;1:31047;1:31372;2:2183;5:2454;5:230;1::|
skills=Afterburner I</li><li>Drones V</li><li>Combat Drone Operation III</li><li>Drone Durability III</li><li>Drone Interfacing III</li><li>Drone Sharpshooting III</li><li>Enegry Grid Upgrades II</li><li>Gallente Frigate III</li><li>Gallente Destroyer III</li><li>Gallente Cruiser I</li><li>Gunnery III</li><li>Hull Upgrades III</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Armor Rigging I</li><li>Repair Systems I</li><li>Scout Drone Operation III</li><li>Small Hybrid Turret III</li><li>Medium Hybrid Turret I</li><li>Weapon Upgrades I|
skills=Afterburner I</li><li>Drones V</li><li>Combat Drone Operation III</li><li>Drone Durability III</li><li>Drone Interfacing III</li><li>Drone Sharpshooting III</li><li>Enegry Grid Upgrades II</li><li>Gallente Frigate III</li><li>Gallente Destroyer III</li><li>Gallente Cruiser I</li><li>Gunnery III</li><li>Hull Upgrades III</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Armor Rigging I</li><li>Repair Systems I</li><li>Scout Drone Operation III</li><li>Small Hybrid Turret III</li><li>Medium Hybrid Turret I</li><li>Weapon Upgrades I|
Line 164: Line 165:
ship=Vexor|
ship=Vexor|
shipTypeID=626|
shipTypeID=626|
fitName=Mission T2|
fitName=PvE Mission T2|
fitID=Mission-T2|
fitID=PvE-Mission-T2|
high1name=Dual 150mm Railgun II|
high1name=Dual 150mm Railgun II|
high1typeID=3106|
high1typeID=3106|
Line 214: Line 215:
warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=ODY 1.0|
version=PHOEBE 1.0|
shipDNA=626:3106;4:2032;3:6005;1:2048;1:3530;1:4405;1:11644;1:11648;1:31047;1:31372;2:2185;5:2456;5:230;1::|
shipDNA=626:3106;4:2032;3:6005;1:2048;1:3530;1:4405;1:11644;1:11648;1:31047;1:31372;2:2185;5:2456;5:230;1::|
skills=|
skills=|
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ship=Vexor|
ship=Vexor|
shipTypeID=626|
shipTypeID=626|
fitName=Shield DPS|
fitName=Shield Fleet|
fitID=Shield-DPS|
fitID=Shield-Fleet|
high1name=Heavy Ion Blaster II|
high1name=Heavy Ion Blaster II|
high1typeID=3138|
high1typeID=3138|
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warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=RUBI 1.0|
version=PHOEBE 1.0|
shipDNA=626:3138;4:5443;1:5975;1:8419;2:4405;2:5837;1:10190;2:31718;2:31754;1:2185;2:2446;2:2456;1:2488;5:23025;1::|
shipDNA=626:3138;4:5443;1:5975;1:8419;2:4405;2:5837;1:10190;2:31718;2:31754;1:2185;2:2446;2:2456;1:2488;5:23025;1::|
skills=CPU Management V</li><li>Weapon Upgrades V|
skills=CPU Management V</li><li>Weapon Upgrades V|
notes=}}{{ShipFitting|
notes=}}{{ShipFitting
ship=Vexor|
| ship=Vexor
shipTypeID=626|
| shipTypeID=626
fitName=Armour Brawler|
| fitName=Armor Fleet
fitID=Armour-Brawler|
| fitID=Armor-Fleet
high1name=Heavy Electron Blaster II|
| low1name=1600mm Reinforced Rolled Tungsten Plates I
high1typeID=3130|
| low1typeID=11325
high2name=Heavy Electron Blaster II|
| low2name=Damage Control II
high2typeID=3130|
| low2typeID=2048
high3name=Heavy Ion Blaster II|
| low3name=Drone Damage Amplifier II
high3typeID=3138|
| low3typeID=4405
high4name=Heavy Ion Blaster II|
| low4name=Energized Adaptive Nano Membrane II
high4typeID=3138|
| low4typeID=11269
mid1name=10MN Afterburner II|
| low5name=Energized Adaptive Nano Membrane II
mid1typeID=12058|
| low5typeID=11269
mid2name=Faint Epsilon Warp Scrambler I|
| mid1name=Experimental 10MN Microwarpdrive I
mid2typeID=5443|
| mid1typeID=5975
mid3name=Fleeting Propulsion Inhibitor I|
| mid2name=J5b Phased Prototype Warp Scrambler I
mid3typeID=4027|
| mid2typeID=5439
mid4name=Omnidirectional Tracking Link II|
| mid3name=X5 Prototype Engine Enervator
mid4typeID=24438|
| mid3typeID=4025
low1name=Damage Control II|
| mid4name=X5 Prototype Engine Enervator
low1typeID=2048|
| mid4typeID=4025
low2name=1600mm Reinforced Rolled Tungsten Plates I|
| high1name=Heavy Electron Blaster II, Void M
low2typeID=11325|
| high1typeID=3130
low3name=Energized Adaptive Nano Membrane II|
| charge1name=Void M x1
low3typeID=11269|
| charge1typeID=12789
low4name=Energized Adaptive Nano Membrane II|
| high2name=Heavy Electron Blaster II, Void M
low4typeID=11269|
| high2typeID=3130
low5name=Drone Damage Amplifier II|
| high3name=Heavy Electron Blaster II, Void M
low5typeID=4405|
| high3typeID=3130
drone1name=Hammerhead II x5|
| high4name=Heavy Electron Blaster II, Void M
drone1typeID=2185|
| high4typeID=3130
drone2name=Garde II x3|
| rig1name=Medium Trimark Armor Pump I
drone2typeID=28211|
| rig1typeID=31055
drone3name=open|
| rig2name=Medium Trimark Armor Pump I
drone4name=open|
| rig2typeID=31055
drone5name=open|
| rig3name=Medium Trimark Armor Pump I
charge1name=Caldari Navy Antimatter Charge M x1|
| rig3typeID=31055
charge1typeID=23025|
| drone1name=Hammerhead II x7
charge2name=open|
| drone1typeID=2185
charge3name=open|
| drone2name=Ogre II x2
charge4name=open|
| drone2typeID=2446
charge5name=open|
| drone3name=Hobgoblin II x1
rig1name=Medium Anti-Explosive Pump I|
| drone3typeID=2456
rig1typeID=31011|
| charge2name=Caldari Navy Antimatter Charge M x1
rig2name=Medium Trimark Armor Pump I|
| charge2typeID=23025
rig2typeID=31055|
| charge3name=open
rig3name=Medium Trimark Armor Pump I|
| charge4name=open
rig3typeID=31055|
| charge5name=open
difficulty=1|
| drone4name=open
warsop=A|
| drone5name=open
warsopReason=|
| skills=
version=RUBI 1.0|
| showSKILLS=N
shipDNA=626:3130;2:3138;2:4027;1:5443;1:12058;1:24438;1:2048;1:4405;1:11269;2:11325;1:31011;1:31055;2:2185;5:28211;3:23025;1::|
| notes=If you can't use Ogre II's then just go with a full flight of Hammerhead II's and various flights of light drones like Warrior II's and Hobgoblin II's. </li><li>Burn onto the primary target, then turn off your MWD and orbit nice and close. </li><li>If you cannot fit this, drop a Trimark rig for a Medium Ancillary Current Router. </li><li>Tech 1 guns are fine (Limited Electron's are cheap), but don't skimp on the T2 tank!
skills=|
| showNOTES=N
notes=}}
| difficulty=1
 
| warsop=A
| warsopReason=
| version=PHOEBE 1.0
| showTOC=Y
| shipDNA=626:11325;1:2048;1:4405;1:11269;2:5975;1:5439;1:4025;2:3130;4:12789;1:31055;3:2185;7:2446;2:2456;1:23025;1::
| fleetup=
}}
==Tactics==
==Tactics==
PVP
PVP
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If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you think your drones must do the fighting for you, whilst you sit back and direct them like a conductor. To get the maximum potential out of the Vexor you need to do the exact opposite. Think of yourself as a sixth drone - that charges into the enemy alongside your five other drones and melts them with blasters. It takes a bit of time, due to the drone support skills and fitting skills that's required beforehand, but you could have a Vexor that will make its presence felt every time it steps onto the battlefield. Even with Meta 4 guns, pre-T2 gunnery, mid-range drone skills and T1 drones, you could be pumping out over 450dps in a Shield Vexor. Move into T2 drones and you start breaking 500+dps.
If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you think your drones must do the fighting for you, whilst you sit back and direct them like a conductor. To get the maximum potential out of the Vexor you need to do the exact opposite. Think of yourself as a sixth drone - that charges into the enemy alongside your five other drones and melts them with blasters. It takes a bit of time, due to the drone support skills and fitting skills that's required beforehand, but you could have a Vexor that will make its presence felt every time it steps onto the battlefield. Even with Meta 4 guns, pre-T2 gunnery, mid-range drone skills and T1 drones, you could be pumping out over 450dps in a Shield Vexor. Move into T2 drones and you start breaking 500+dps.


Be aware that the price you pay for this means that, depending on whether you want full PVP ability, fitting scram, web etc, that you can only fit a Large Shield Extender and two or even all three of your rig slots are devoted to keeping all 4 Modal Neutron guns powered up with Med Ancillary Current Routers, (Really? Train that [[Skills:Engineering#Power_Grid_Management|Power Grid Management]] skill to IV, then quickly V.) especially if you have low to mid range fitting skills and still in the process of getting them trained up. So don't expect much of a tank to go along with your high dps. Keep your relative transversal high to the enemy and go for a hit and run approach.
The shield Vexor is high on DPS, but light on EHP. Expect to do a lot of damage, but not to stay on field very long once you are primaried.  


An Armor Vexor is also a valid option and your dps is reduced to the mid 300 region, due to the lows being taken up by plates and EANM, and downgrading to Electron Blasters, but you will last longer under fire. So go for this if attrition battles are more your style.
The armor Vexor is a mainstay of fleet PvP. With a tank second only to the Maller, but still capable of putting out over 500DPS with good skills, a Vexor is a welcome addition to any armor brawler fleet.  


==Notes==
==Notes==