Difference between revisions of "Devoter"
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| capacitor=1,625 GJ | | capacitor=1,625 GJ | ||
| highs=6 | | highs=6 | ||
− | | turrets= | + | | turrets=5 |
| launchers=0 | | launchers=0 | ||
| mediums=3 | | mediums=3 | ||
| lows=7 | | lows=7 | ||
− | | mass= | + | | mass=16,200,000 kg |
| volume=118,000 m³ | | volume=118,000 m³ | ||
− | | cargohold= | + | | cargohold=375 m³ |
− | | dronebay= | + | | dronebay=50 m³ |
− | | bandwidth= | + | | bandwidth=25 Mbit/sec |
| info=Name: Devoter<br>Hull: Maller Class<br>Role: Heavy Interdiction Cruiser<br><br>Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. <br><br>Developer: Viziam<br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.<br><br> | | info=Name: Devoter<br>Hull: Maller Class<br>Role: Heavy Interdiction Cruiser<br><br>Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. <br><br>Developer: Viziam<br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.<br><br> | ||
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>10% reduction in Medium Energy Turret activation cost<br>5% bonus to Medium Energy Turret damage<br><b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Energy Turret optimal range<br>5% bonus to Warp Disruption Field Generator scramble range<br><b>Role Bonus:</b><br>• Can fit Warp Disruption Field Generator<br>20% bonus to all armor resistances<br> | | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>10% reduction in Medium Energy Turret activation cost<br>5% bonus to Medium Energy Turret damage<br><b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Energy Turret optimal range<br>5% bonus to Warp Disruption Field Generator scramble range<br><b>Role Bonus:</b><br>• Can fit Warp Disruption Field Generator<br>20% bonus to all armor resistances<br> | ||
− | | structurehp=1, | + | | structurehp=1,800 HP |
− | | shieldhp=1, | + | | shieldhp=1,100 HP |
| shieldem=0 | | shieldem=0 | ||
| shieldexp=87.5 | | shieldexp=87.5 | ||
| shieldkin=70 | | shieldkin=70 | ||
| shieldtherm=20 | | shieldtherm=20 | ||
− | | armorhp=2, | + | | armorhp=2,400 HP |
| armorem=50 | | armorem=50 | ||
| armorexp=80 | | armorexp=80 | ||
| armorkin=62.5 | | armorkin=62.5 | ||
| armortherm=35 | | armortherm=35 | ||
− | | maxvelocity= | + | | maxvelocity=215 m/sec |
− | | inertia=0. | + | | inertia=0.51 |
| warpspeed=3.3 AU/s | | warpspeed=3.3 AU/s | ||
− | | warptime= | + | | warptime=11.45 s |
− | | targetrange= | + | | targetrange=65.00 km |
| sigradius=140 m | | sigradius=140 m | ||
− | | maxlockedtargets= | + | | maxlockedtargets=6 |
| sensortype=RADAR | | sensortype=RADAR | ||
| sensorvalue=15 points | | sensorvalue=15 points | ||
− | | scanres= | + | | scanres=250 mm |
| reqskills=*{{RequiredSkill|Amarr Cruiser|V}} | | reqskills=*{{RequiredSkill|Amarr Cruiser|V}} | ||
**{{RequiredSkill|Spaceship Command|II}} | **{{RequiredSkill|Spaceship Command|II}} |
Revision as of 06:47, 5 November 2014
RELATED UNI-WIKI REFERENCES
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Name: Devoter SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Devoter is the Amarr Heavy Interdiction Cruiser. It is designed to be heavily armor tanked, and has a large number of low slots and a hull bonus to help this. The main purpose of the Devoter is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
The Devoter is the heavy interdictor able to fit the largest raw buffer tank, because it is armor tanked and has more low slots than the Gallente Phobos. Because of this it the preferred armor HIC for tackling capitals in null sec.
Skills
Further information about additional or recommended skills to pilot Devoter for a specific or it's common role(s) can be written here.
Fitting
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Warp Disruption Field Generator I
Warp Disruption Field Generator I
Small Capacitor Booster II
Prototype ECCM Radar Sensor Cluster
Experimental 10MN Microwarpdrive I
Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates I
Armor Thermic Hardener II
Armor EM Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Focused Warp Disruption Script x2
Republic Fleet Phased Plasma S x1500
Navy Cap Booster 400 x22
- ECCM can be swapped for mid of choice (eg projected ECCM, web, scram)
Tactics
No sub-article about Devoter roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Devoter here.