Difference between revisions of "Prorator"
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notes=Basic Blockade Runner fit according to [http://jestertrek.blogspot.com/2013/06/fit-of-week-blockade-runners.html Jester's Trek FOTW]</li><br><li>Cargo: 5269 m3</li><li>EHP 8.96k (Raw: 5.14k)</li><li>Align Time: 4s / 6s</li><li>Speed: 266 m/s / 1851 m/s</li><li>Sig: 115 m / 690 m</li><br><li>Your cloak is your tank. The AIF II is for those few moments after you have dropped your cloak to dock, warp, etc.</li><br><li>Carry a full set of EC II's, but only fit enough to carry your intended cargo. If in high sec space, unfit a Nanofiber last. If in low/null sec space, unfit the warp core stab last. </li><br><li>For more tips and tricks, see the linked article. }} | notes=Basic Blockade Runner fit according to [http://jestertrek.blogspot.com/2013/06/fit-of-week-blockade-runners.html Jester's Trek FOTW]</li><br><li>Cargo: 5269 m3</li><li>EHP 8.96k (Raw: 5.14k)</li><li>Align Time: 4s / 6s</li><li>Speed: 266 m/s / 1851 m/s</li><li>Sig: 115 m / 690 m</li><br><li>Your cloak is your tank. The AIF II is for those few moments after you have dropped your cloak to dock, warp, etc.</li><br><li>Carry a full set of EC II's, but only fit enough to carry your intended cargo. If in high sec space, unfit a Nanofiber last. If in low/null sec space, unfit the warp core stab last. </li><br><li>For more tips and tricks, see the linked article. }} | ||
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+ | ==Fleet Up Fittings== | ||
+ | <wikifit>12733</wikifit> | ||
==Tactics== | ==Tactics== |
Revision as of 11:17, 13 March 2016
RELATED UNI-WIKI REFERENCES
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Name: Prorator SHIP BONUSES
Amarr Industrial bonuses (per skill level):
Ship Attributes
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Summary
The Prorator is a preferred blockade runner by many because it has an extra low slot for either more cargo space or faster align times.
Skills
Further information about additional or recommended skills to pilot Prorator for a specific or it's common role(s) can be written here.
Fitting
Covert Ops Cloaking Device II
Core Probe Launcher I, Core Scanner Probe I
Experimental 10MN Microwarpdrive I
EM Ward Field II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Polycarbon Engine Housing I
Core Scanner Probe I x8
- This fit allows you to carry packaged cruisers (10,000m3), but has a reasonably long align time (7s at low skill levels, can be reduced to 5s with Evasive Maneuvering V).
- It warps at a good 6.3 au/s (with low skills) and a brisk 7.5 au/s at Transport Ships V.
- The Prorator has the weakest tank of the four blockade runners; this fit has 7100 EHP with low skills.
- In order to reach 10,000m3 cargo, you must fit four Tech 2 expanded cargoholds and one Tech 1 cargo rig.
- The Poycarbon Engine Housing rig is a good all-round solution, but can be swapped for a Hyperspatial Velocity Optimizer rig to trade align time for warp speed (up to a blistering 9 au/s with Transport Ships V).
- The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
- The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
Covert Ops Cloaking Device II
Core Probe Launcher I, Core Scanner Probe I
Experimental 10MN Microwarpdrive I
EM Ward Field II
Nanofiber Internal Structure I
Nanofiber Internal Structure I
Nanofiber Internal Structure I
Expanded Cargohold II
Medium Hyperspatial Velocity Optimizer I
Medium Cargohold Optimization I
Core Scanner Probe I x8
- This is a fast ship for carrying small to medium cargo (5315m3) through low- and null-sec. It has a reasonable align time (6s at low skills), which can be reduced by either fitting more Nanofiber Internal Structures, or training skills (down to a nigh uncatchable 4s with Evasive Maneuvering V). It's also rather fast at sublight speeds: 265 m/s, or 1525 m/s with the MWD on, even with low skills (train Acceleration Control and Navigation to get this even higher).
- It warps at a fast 7.6 au/s (with low skills) and a blistering 9 au/s at Transport Ships V.
- Carry three Expanded Cargohold modules with you when you travel, so that you can refit your ship to carry larger cargo if necessary.
- You can vary the low-slot modules and rigs to get your align time down to the next integer value (remember to round up!), depending on your skills. It may be a good idea, however, to keep one cargo rig to make your ship as flexible as possible.
- The shield modules can be downgraded to Tech 1 if you don't have Tactical Shield Manipulation IV.
- Thanks to its four low slots, the Prorator is the most flexible of the four blockade runners, as you can swap out a Nanofiber Internal Structure for, say, a Warp Core Stabilizer for an extra layer of defence.
- The probe launcher is useful for finding wormholes to use as shortcuts (and is obviously mandatory for operation in wormhole space).
Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
'Halcyon' Core Equalizer I
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Basic Blockade Runner fit according to Jester's Trek FOTW
- Cargo: 5269 m3
- EHP 8.96k (Raw: 5.14k)
- Align Time: 4s / 6s
- Speed: 266 m/s / 1851 m/s
- Sig: 115 m / 690 m
- Your cloak is your tank. The AIF II is for those few moments after you have dropped your cloak to dock, warp, etc.
- Carry a full set of EC II's, but only fit enough to carry your intended cargo. If in high sec space, unfit a Nanofiber last. If in low/null sec space, unfit the warp core stab last.
- For more tips and tricks, see the linked article.
Fleet Up Fittings
Tactics
No sub-article about Prorator roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Prorator here.