→Fitting: PVP – MWD 1MN -> 5MN, MAPC T2 -> T1 (T2 not req'd for fit), T1 -> M4 Nos (cost-effective), DC T1 -> T2, Scram T2 -> M3 (similar performance, less ISK), added cap rigs for stable MWD *or* repper operation (w/ Nos), ammo to Void S
notes=A brawling shield-fit Taranis. With very good fitting skills, one can upgrade to neutron blasters for maximal DPS. The fit shown is more realistic for typical Uni skills. Compared to the blaster Raptor, the Taranis has higher theoretical damage (largely due to the drones) but lacks the range bonus of the Caldari inty. The Taranis thus has potentially higher damage output, but mainly at very close range and with drones engaged. It has slightly lower speed and EHP than a comparably fit Raptor.</li><li>With all skills at V, this Taranis moves at 3660 m/s (5227 with heat) and aligns in 3 s with prop mod off. DPS with Void and Hobgoblin IIs is over 260. EHP as shown is ~5.5K; the DPS can be upped even further by ignoring the huge EM hole and swapping a damage rig in for the anti-EM.}}{{ShipFitting|
notes=A kiting rail Taranis. Compared to a comparably fit Raptor, the Taranis is slower, has reduced targeting range, and reduced optimal for the rails. It trades these for higher DPS, though much of the difference comes from the drones.</li><li>With all skills at V, this Taranis moves at 4195m/s (5992with heat) and aligns in 2.3 s with prop mod off. DPS with faction ammo and two Hobgoblin IIs is around 190. EHP is just below 3K, much of it from structure.}}{{ShipFitting
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Duvolle Labs
Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
SHIP BONUSES
Gallente Frigate bonuses (per skill level): 10% bonus to Small Hybrid Turret damage Interceptors bonuses (per skill level): 15% reduction in Microwarpdrive signature radius penalty 7.5% bonus to Small Hybrid Turret tracking speed Role Bonus: 80% reduction in Propulsion Jamming systems activation cost • Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
10 m³
Drone Bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
22.50 km
Max Locked Targets
5
Magnetometric Sensor
10 points
Sig. Radius
36 m
Scan Res.
880 mm
Structure
Structure Hitpoints
675 HP
Mass
1,060,000 kg
Volume
22,500 m³
Cargo Capacity
92 m³
Armor
Armor Hitpoints
425 HP
Armor Resistances
EM
50
THR
35
KIN
45
EXP
10
Shields
Shield Capacity
275 HP
Shield Resistances
EM
0
THR
20
KIN
50
EXP
50
Summary
The Taranis is a very popular combat interceptor. Its high structure HP means it gets a considerable amount of EHP just by fitting a Damage Control. It has 3 mid slots, so it can field a scram and web to prevent other interceptors from getting away. It has a 10m3 drone bay, unique among interceptors. Taranises are commonly fit with blasters, which along with T2 drones, gives them DPS far higher than other interceptors can manage. On the downside due to its mass it is the slowest and least agile interceptor.